casacore
ArrayLattice.h
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1 //# ArrayLattice: Object which converts an Array to a Lattice.
2 //# Copyright (C) 1994,1995,1996,1997,1998,1999,2000,2003
3 //# Associated Universities, Inc. Washington DC, USA.
4 //#
5 //# This library is free software; you can redistribute it and/or modify it
6 //# under the terms of the GNU Library General Public License as published by
7 //# the Free Software Foundation; either version 2 of the License, or (at your
8 //# option) any later version.
9 //#
10 //# This library is distributed in the hope that it will be useful, but WITHOUT
11 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13 //# License for more details.
14 //#
15 //# You should have received a copy of the GNU Library General Public License
16 //# along with this library; if not, write to the Free Software Foundation,
17 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
18 //#
19 //# Correspondence concerning AIPS++ should be addressed as follows:
20 //# Internet email: aips2-request@nrao.edu.
21 //# Postal address: AIPS++ Project Office
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25 //#
26 //#
27 //# $Id$
28 
29 #ifndef LATTICES_ARRAYLATTICE_H
30 #define LATTICES_ARRAYLATTICE_H
31 
32 //# Includes
33 #include <casacore/casa/aips.h>
34 #include <casacore/lattices/Lattices/Lattice.h>
35 #include <casacore/casa/Arrays/Array.h>
36 
37 
38 namespace casacore { //# NAMESPACE CASACORE - BEGIN
39 
40 // <summary>
41 // A memory resident Lattice
42 // </summary>
43 
44 // <use visibility=export>
45 
46 // <reviewed reviewer="Peter Barnes" date="1999/10/30" tests="tArrayLattice" demos="">
47 // </reviewed>
48 
49 // <prerequisite>
50 // <li> <linkto class=Lattice>Lattice</linkto>
51 // <li> <linkto class=Array>Array</linkto>
52 // </prerequisite>
53 
54 // <etymology>
55 // The ArrayLattice name reflects its role as a Lattice interface to an Array
56 // object.
57 // </etymology>
58 
59 // <synopsis>
60 // An ArrayLattice is a concrete Lattice class where the data is stored in
61 // memory as opposed to the <linkto class=PagedArray>PagedArray</linkto> class
62 // where the data is stored on disk. As a result this class is much more
63 // suitable to problems which require small Lattices that can fit into the
64 // memory of a computer.
65 //
66 // ArrayLattice imposes another layer of function calls on top of a an
67 // Array. As a result they should not be used for generic Array
68 // manipulation. They are useful if you have an Array that needs to use
69 // Lattice functions or needs to be used with PagedArrays or other Lattice
70 // derivatives (like <linkto class=LatticeExpr>LatticeExpr</linkto> or
71 // <linkto class=SubLattice>SubLattice</linkto>).
72 // For example the LatticeIterator class can iterate through an Array in
73 // more ways than any of the ArrayIterator classes can. The examples below
74 // illustrate some uses for ArrayLattices.
75 // </synopsis>
76 
77 // <example>
78 // All the examples in this section are available in
79 // <src>dArrayLattice.cc</src>
80 //
81 // <h4>Example 1:</h4>
82 // In this example an Array of data is converted into an ArrayLattice so that
83 // the copyData function can be used to write the data to a PagedArray which
84 // will be stored on disk.
85 // <srcblock>
86 // // make an Array and fill it with data.
87 // Array<Float> myArray(IPosition(3, 64, 64, 2));
88 // indgen(myArray); // fills the Array with 0,1,2,....,64*64*2-1
89 // // construct the ArrayLattice
90 // ArrayLattice<Float> myLattice(myArray);
91 // // make a PagedArray to store the data on disk
92 // PagedArray<Float> myPagedArray(myLattice.shape(), "myTestData.array");
93 // // now copy the data onto disk
94 // myPagedArray.copyData (myLattice);
95 // </srcblock>
96 // Note that it could be done in a somewhat simpler way as:
97 // <srcblock>
98 // // make an Array and fill it with data.
99 // Array<Float> myArray(IPosition(3, 64, 64, 2));
100 // indgen(myArray); // fills the Array with 0,1,2,....,64*64*2-1
101 // // make a PagedArray to store the data on disk
102 // PagedArray<Float> myPagedArray(myLattice.shape(), "myTestData.array");
103 // // now put the data onto disk
104 // myPagedArray.put (myArray);
105 // </srcblock>
106 //
107 // <h4>Example 2:</h4>
108 // The <linkto class=ArrayIterator>ArrayIterator</linkto> class (or its
109 // derivatives the <linkto class=VectorIterator>VectorIterator</linkto> and the
110 // <linkto class=MatrixIterator>MatrixIterator</linkto> classes) do not allow
111 // the user to specify a cursor shape. In this example a Cube class will be
112 // converted into an ArrayLattice so that an ArrLatticeIter can be used to
113 // access the data spectrum by spectrum (assuming the z-axis is frequency).
114 //
115 // <srcblock>
116 // Cube<Float> arr(64,64,128);
117 // // assume that the data gets put into the cube somehow
118 // // now construct an ArrayLattice from this cube.
119 // ArrayLattice<Float> lat(arr);
120 // // Construct an iterator that returns the 128-element spectra one at a time
121 // ArrLatticeIter<Float> iter(lat, IPosition(3,1,1,128));
122 // // construct a Matrix to hold the results
123 // Matrix<Float> channelSum(64,64);
124 // // and do the summation one spectrum at a time
125 // for (iter.reset(); !iter.atEnd(); iter++)
126 // channelSum(iter.position().getFirst(2)) = sum(iter.cursor());
127 // </srcblock>
128 //
129 // There are more examples in the <linkto class=Lattice>Lattice</linkto> class
130 // and many of the examples in the
131 // <linkto class=PagedArray>PagedArray</linkto> class will also be instructive.
132 // </example>
133 
134 // <motivation>
135 // We needed a way of creating Lattices but with Casacore Array characteristics.
136 // </motivation>
137 
138 //# <todo asof="1997/05/31">
139 //# </todo>
140 
141 // <linkfrom anchor="ArrayLattice" classes="Lattice PagedArray">
142 // <here>ArrayLattice</here> - a memory based Lattice.
143 // </linkfrom>
144 
145 
146 template <class T> class ArrayLattice : public Lattice<T>
147 {
148  //# Make members of parent class known.
149 public:
150  using Lattice<T>::ndim;
151 
152 public:
153  // The default constructor creates a ArrayLattice that is useless for just
154  // about everything, except that it can be assigned to with the assignment
155  // operator.
157 
158  // Construct an ArrayLattice with the specified shape.
159  // It results in a writable lattice.
160  explicit ArrayLattice (const IPosition& shape);
161 
162  // Construct an ArrayLattice that references the given Array.
163  // By default it results in a writable lattice.
165 
166  // Construct an ArrayLattice that references the given Array.
167  // It results in a non-writable lattice.
169 
170  // The copy constructor uses reference semantics.
172 
173  virtual ~ArrayLattice();
174 
175  // The assignment operator uses copy semantics.
177 
178  // Make a copy of the object (reference semantics).
179  virtual Lattice<T>* clone() const;
180 
181  // The lattice data can be referenced as an array section.
182  virtual Bool canReferenceArray() const;
183 
184  // Is the lattice writable?
185  virtual Bool isWritable() const;
186 
187  // returns the shape of the ArrayLattice.
188  virtual IPosition shape() const;
189 
190  // Set all of the elements in the Lattice to a value.
191  virtual void set (const T& value);
192 
193  // Return the Array of the data within this Lattice.
194  // <group>
196  const Array<T>& asArray() const;
197  // </group>
198 
199  // Return the value of the single element located at the argument
200  // IPosition.
201  // Note that operator() (defined in the base class) can also be used.
202  virtual T getAt (const IPosition& where) const;
203 
204  // Put the value of a single element.
205  virtual void putAt (const T& value, const IPosition& where);
206 
207  // Check for internal consistency. Returns False if
208  // something nasty has happened to the ArrayLattice.
209  virtual Bool ok() const;
210 
211  // Returns the maximum recommended number of pixels for a cursor.
212  // For this class this is equal to the number of pixels in the lattice.
213  virtual uInt advisedMaxPixels() const;
214 
215  // Get a slice in an optimized way (specifically for ArrLatticeIter).
216  // It returns in <src>buffer</src> a reference to the lattice array.
217  void getIterSlice (Array<T>& buffer, const IPosition& start,
218  const IPosition& end, const IPosition& incr);
219 
220 protected:
221  // Do the actual getting of an array of values.
222  virtual Bool doGetSlice (Array<T>& buffer, const Slicer& section);
223 
224  // Do the actual putting of an array of values.
225  virtual void doPutSlice (const Array<T>& sourceBuffer,
226  const IPosition& where,
227  const IPosition& stride);
228 
229 private:
232 };
233 
234 
235 
236 } //# NAMESPACE CASACORE - END
237 
238 #ifndef CASACORE_NO_AUTO_TEMPLATES
239 #include <casacore/lattices/Lattices/ArrayLattice.tcc>
240 #endif //# CASACORE_NO_AUTO_TEMPLATES
241 #endif
virtual T getAt(const IPosition &where) const
Return the value of the single element located at the argument IPosition.
virtual Bool canReferenceArray() const
The lattice data can be referenced as an array section.
Array< T > & asArray()
Return the Array of the data within this Lattice.
ArrayLattice(Array< T > &array, Bool isWritable=True)
Construct an ArrayLattice that references the given Array.
virtual Lattice< T > * clone() const
Make a copy of the object (reference semantics).
ArrayLattice(const Array< T > &array)
Construct an ArrayLattice that references the given Array.
virtual Bool doGetSlice(Array< T > &buffer, const Slicer &section)
Do the actual getting of an array of values.
ArrayLattice()
The default constructor creates a ArrayLattice that is useless for just about everything,...
virtual void doPutSlice(const Array< T > &sourceBuffer, const IPosition &where, const IPosition &stride)
Do the actual putting of an array of values.
ArrayLattice(const ArrayLattice< T > &other)
The copy constructor uses reference semantics.
virtual Bool ok() const
Check for internal consistency.
virtual IPosition shape() const
returns the shape of the ArrayLattice.
ArrayLattice(const IPosition &shape)
Construct an ArrayLattice with the specified shape.
virtual Bool isWritable() const
Is the lattice writable?
const Array< T > & asArray() const
void getIterSlice(Array< T > &buffer, const IPosition &start, const IPosition &end, const IPosition &incr)
Get a slice in an optimized way (specifically for ArrLatticeIter).
virtual uInt advisedMaxPixels() const
Returns the maximum recommended number of pixels for a cursor.
ArrayLattice< T > & operator=(const ArrayLattice< T > &other)
The assignment operator uses copy semantics.
virtual void putAt(const T &value, const IPosition &where)
Put the value of a single element.
virtual void set(const T &value)
Set all of the elements in the Lattice to a value.
this file contains all the compiler specific defines
Definition: mainpage.dox:28
unsigned int uInt
Definition: aipstype.h:51
TableExprNode array(const TableExprNode &values, const TableExprNodeSet &shape)
Create an array of the given shape and fill it with the values.
Definition: ExprNode.h:1929
bool Bool
Define the standard types used by Casacore.
Definition: aipstype.h:42
LatticeExprNode value(const LatticeExprNode &expr)
This function returns the value of the expression without a mask.
const Bool True
Definition: aipstype.h:43