26#ifndef LATTICES_CLIPNEAREST2D_H
27#define LATTICES_CLIPNEAREST2D_H
31#include <casacore/casa/aips.h>
32#include <casacore/lattices/LatticeMath/CLInterpolator2D.h>
33#include <casacore/casa/Arrays/AxesMapping.h>
38template<
class T>
class Lattice;
109#ifndef CASACORE_NO_AUTO_TEMPLATES
110#include <casacore/lattices/LatticeMath/CLIPNearest2D.tcc>
virtual void getData(Array< T > &buffer, const Vector< Float > &x, const Vector< Float > &y, const Slicer §ion)
Get the data for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given...
CLIPNearest2D()
Only default constructor is needed.
virtual void getMask(Array< Bool > &buffer, const Vector< Float > &x, const Vector< Float > &y, const Slicer §ion)
Get the mask for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given...
virtual CLIPNearest2D< T > * clone() const
Make a copy of the object.
MaskedLattice< T > * itsLatticePtr
this file contains all the compiler specific defines