adjust() | casacore::MVBaseline | virtual |
adjust(Double &res) | casacore::MVBaseline | virtual |
assure(const MeasValue &in) | casacore::MVBaseline | static |
BaselineAngle(const MVBaseline &other) const | casacore::MVBaseline | |
BaselineAngle(const MVBaseline &other, const Unit &unit) const | casacore::MVBaseline | |
clone() const | casacore::MVBaseline | virtual |
crossProduct(const MVBaseline &other) const | casacore::MVBaseline | |
casacore::MVPosition::crossProduct(const MVPosition &other) const | casacore::MVPosition | |
dummy_constr() const | casacore::MeasValue | inline |
dummy_operator() const | casacore::MeasValue | inline |
get() const | casacore::MVBaseline | |
getAngle() const | casacore::MVBaseline | |
getAngle(const Unit &unit) const | casacore::MVBaseline | |
getLat() const | casacore::MVPosition | |
getLat(const Unit &unit) const | casacore::MVPosition | |
getLat(Double ln) const | casacore::MVPosition | protected |
getLength() const | casacore::MVBaseline | |
getLength(const Unit &unit) const | casacore::MVBaseline | |
getLong() const | casacore::MVPosition | |
getLong(const Unit &unit) const | casacore::MVPosition | |
getRecordValue() const | casacore::MVBaseline | virtual |
getTMRecordValue() const | casacore::MVBaseline | inlinevirtual |
getValue() const | casacore::MVBaseline | |
getVector() const | casacore::MVBaseline | virtual |
getXRecordValue() const | casacore::MVBaseline | virtual |
hiLimit | casacore::MVPosition | static |
loLimit | casacore::MVPosition | static |
MVBaseline() | casacore::MVBaseline | |
MVBaseline(const MVPosition &other) | casacore::MVBaseline | |
MVBaseline(Double in0, Double in1, Double in2) | casacore::MVBaseline | |
MVBaseline(Double in0) | casacore::MVBaseline | explicit |
MVBaseline(const Quantity &l) | casacore::MVBaseline | |
MVBaseline(const Quantity &l, Double angle0, Double angle1) | casacore::MVBaseline | |
MVBaseline(const Quantity &l, const Quantity &angle0, const Quantity &angle1) | casacore::MVBaseline | |
MVBaseline(const Quantum< Vector< Double > > &angle) | casacore::MVBaseline | |
MVBaseline(const Quantity &l, const Quantum< Vector< Double > > &angle) | casacore::MVBaseline | |
MVBaseline(const Vector< Double > &other) | casacore::MVBaseline | |
MVBaseline(const Vector< Quantity > &other) | casacore::MVBaseline | |
MVBaseline(const MVPosition &pos, const MVPosition &base) | casacore::MVBaseline | |
MVPosition() | casacore::MVPosition | |
MVPosition(const MVPosition &other) | casacore::MVPosition | |
MVPosition(Double in0, Double in1, Double in2) | casacore::MVPosition | |
MVPosition(Double in0) | casacore::MVPosition | explicit |
MVPosition(const Quantity &l) | casacore::MVPosition | |
MVPosition(const Quantity &l, Double angle0, Double angle1) | casacore::MVPosition | |
MVPosition(const Quantity &l, const Quantity &angle0, const Quantity &angle1) | casacore::MVPosition | |
MVPosition(const Quantum< Vector< Double > > &angle) | casacore::MVPosition | |
MVPosition(const Quantity &l, const Quantum< Vector< Double > > &angle) | casacore::MVPosition | |
MVPosition(const Vector< Double > &other) | casacore::MVPosition | explicit |
MVPosition(const Vector< Quantity > &other) | casacore::MVPosition | |
near(const MVBaseline &other, Double tol=1e-13) const | casacore::MVBaseline | |
near(const MVBaseline &other, Quantity tol) const | casacore::MVBaseline | |
casacore::MVPosition::near(const MVPosition &other, Double tol=1e-13) const | casacore::MVPosition | |
casacore::MVPosition::near(const MVPosition &other, Quantity tol) const | casacore::MVPosition | |
nearAbs(const MVBaseline &other, Double tol=1e-13) const | casacore::MVBaseline | |
casacore::MVPosition::nearAbs(const MVPosition &other, Double tol=1e-13) const | casacore::MVPosition | |
operator!=(const MVBaseline &other) const | casacore::MVBaseline | |
casacore::MVPosition::operator!=(const MVPosition &other) const | casacore::MVPosition | |
operator()(uInt which) | casacore::MVPosition | |
operator()(uInt which) const | casacore::MVPosition | |
operator*(const MVBaseline &other) const | casacore::MVBaseline | |
casacore::MVPosition::operator*(const MVPosition &other) const | casacore::MVPosition | |
operator*=(const RotMatrix &right) | casacore::MVPosition | |
operator*=(Double right) | casacore::MVPosition | |
operator+(const MVBaseline &right) const | casacore::MVBaseline | |
casacore::MVPosition::operator+(const MVPosition &right) const | casacore::MVPosition | |
operator+=(const MVBaseline &right) | casacore::MVBaseline | |
casacore::MVPosition::operator+=(const MVPosition &right) | casacore::MVPosition | |
operator-() const | casacore::MVBaseline | |
operator-(const MVBaseline &right) const | casacore::MVBaseline | |
casacore::MVPosition::operator-(const MVPosition &right) const | casacore::MVPosition | |
operator-=(const MVBaseline &right) | casacore::MVBaseline | |
casacore::MVPosition::operator-=(const MVPosition &right) | casacore::MVPosition | |
operator=(const MVPosition &other) | casacore::MVPosition | |
operator==(const MVBaseline &other) const | casacore::MVBaseline | |
casacore::MVPosition::operator==(const MVPosition &other) const | casacore::MVPosition | |
positionAngle(const MVPosition &other) const | casacore::MVPosition | |
positionAngle(const MVPosition &other, const Unit &unit) const | casacore::MVPosition | |
print(ostream &os) const | casacore::MVBaseline | virtual |
putValue(const Vector< Quantum< Double > > &in) | casacore::MVBaseline | virtual |
putVector(const Vector< Double > &in) | casacore::MVBaseline | virtual |
radius() | casacore::MVBaseline | virtual |
readjust(Double res) | casacore::MVBaseline | virtual |
separation(const MVBaseline &other) const | casacore::MVBaseline | |
separation(const MVBaseline &other, const Unit &unit) const | casacore::MVBaseline | |
casacore::MVPosition::separation(const MVPosition &other) const | casacore::MVPosition | |
casacore::MVPosition::separation(const MVPosition &other, const Unit &unit) const | casacore::MVPosition | |
xyz | casacore::MVPosition | protected |
~MeasValue() | casacore::MeasValue | virtual |
~MVPosition() | casacore::MVPosition | virtual |