Class TCylinderNode
Unit
X3DNodes
Declaration
type TCylinderNode = class(TAbstractGeometryNode)
Description
Cylinder.
Hierarchy
Overview
Methods
Properties
Description
Methods
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function TexCoordField: TSFNode; override; |
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function SolidField: TSFBool; override; |
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function CalculateSlices: Cardinal; |
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function CalculateStacks: Cardinal; |
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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function AutoGenerate3DTexCoords: boolean; override; |
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procedure CreateNode; override; |
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Create node fields and events.
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class function ClassX3DType: String; override; |
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Properties
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property FdBottom: TSFBool read FFdBottom; |
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Internal wrapper for property Bottom. This wrapper API may change, we advise to access simpler Bottom instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Bottom: Boolean read GetBottom write SetBottom; |
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property FdHeight: TSFFloat read FFdHeight; |
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Internal wrapper for property Height. This wrapper API may change, we advise to access simpler Height instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Height: Single read GetHeight write SetHeight; |
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property FdRadius: TSFFloat read FFdRadius; |
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Internal wrapper for property Radius. This wrapper API may change, we advise to access simpler Radius instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Radius: Single read GetRadius write SetRadius; |
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property FdSide: TSFBool read FFdSide; |
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Internal wrapper for property Side. This wrapper API may change, we advise to access simpler Side instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Side: Boolean read GetSide write SetSide; |
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property FdSolid: TSFBool read FFdSolid; |
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Internal wrapper for property Solid. This wrapper API may change, we advise to access simpler Solid instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property FdTop: TSFBool read FFdTop; |
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Internal wrapper for property Top. This wrapper API may change, we advise to access simpler Top instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Top: Boolean read GetTop write SetTop; |
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property FdTexCoord: TSFNode read FFdTexCoord; |
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Internal wrapper for property TexCoord. This wrapper API may change, we advise to access simpler TexCoord instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property TexCoord: TX3DNode read GetTexCoord write SetTexCoord; |
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property FdSlices: TSFInt32 read FFdSlices; |
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Internal wrapper for property Slices. This wrapper API may change, we advise to access simpler Slices instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).
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property Slices: Integer read GetSlices write SetSlices; |
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How many "slices" to use to approximate the cylinder. The cylinder is rendered using polygons (triangles and quads) that approximate the cylinder shape. The more slices, the more the cylinder will look like a cylinder. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices.
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