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Construct a collision outline.
CL_CollisionOutline(); CL_CollisionOutline( const CL_CollisionOutline& other); CL_CollisionOutline( CL_PixelBuffer pbuf, int alpha_limit=128, CL_OutlineAccuracy accuracy=accuracy_medium); CL_CollisionOutline( const std::string& filename, int alpha_limit=128, CL_OutlineAccuracy accuracy=accuracy_medium, bool get_insides=true); CL_CollisionOutline( const std::string& resource_id, CL_ResourceManager* manager); CL_CollisionOutline( std::vector<CL_Contour> contours, int width, int height);
Parameters:
See also:
CL_CollisionOutline | CL_Contour | CL_PixelBuffer | CL_Resource | CL_ResourceManager