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CL_CollisionOutline::draw
Draw outline on graphic context.
void draw(
float x, float y, const CL_Color& color, CL_GraphicContext* gc = 0);
Parameters:
- x, y
- Anchor position of where to render sprite. Actual rendering position depends on the anchor and the alignment mode.
- gc
- Graphic context on which to render upon. If null, will use CL_Display's current graphic context.
See also:
CL_CollisionOutline | CL_Color | CL_Display | CL_GraphicContext
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