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Draw the glyphs in the buffer.
void draw( int x = 0, int y = 0, CL_GraphicContext* gc = 0); void draw( Range range, int x = 0, int y = 0, CL_GraphicContext* gc = 0); void draw( CL_Rect dest, CL_GraphicContext* gc = 0); void draw( Range range, CL_Rect dest, CL_GraphicContext* gc = 0);
Parameters:
See also:
CL_Display | CL_GlyphBuffer | CL_GraphicContext | CL_Rect