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Signal invoked when a computer re-connects to the netsession server.
CL_Signal_v1<CL_NetComputer& >& sig_computer_reconnected();
Detailed description:
This happens when a CL_NetComputer instance has still not been destroyed since its last connect (allows you to recognize players dropping out, so they dont loose their score when they reconnect).
See also:
CL_NetComputer | CL_NetSession | CL_Signal