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Constructs an OpenGL shader.
CL_ShaderObject( CL_ShaderType type); CL_ShaderObject( CL_ShaderType type, const std::string& source); CL_ShaderObject( CL_ShaderType type, const std::vector<std::string>& sources); CL_ShaderObject( const std::string& resource_id, CL_ResourceManager* resources);
Parameters:
See also:
CL_Resource | CL_ResourceManager | CL_ShaderObject