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Draw sprite on graphic context. sub pixel accuracy versions
void draw( float x, float y, CL_GraphicContext* gc = 0); void draw( const CL_Rect& dest, CL_GraphicContext* gc = 0); void draw( const CL_Rectf& dest, CL_GraphicContext* gc = 0); void draw( const CL_Surface_DrawParams1& params1, CL_GraphicContext* gc = 0);
Parameters:
See also:
CL_Display | CL_GraphicContext | CL_Rect | CL_Rectf | CL_Sprite | CL_Surface | CL_Surface_DrawParams1