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void draw_subpixel( float x = 0, float y = 0, CL_GraphicContext* context = 0); void draw_subpixel( const CL_Rectf& src, const CL_Rectf& dest, CL_GraphicContext* context = 0);
See also:
CL_GraphicContext | CL_Rect | CL_Rectf | CL_Surface