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CL_Texture::CL_Texture
Construct a texture object.
CL_Texture();
CL_Texture(
int target_gl);
CL_Texture(
int target_gl, CL_PixelBuffer& image, bool autogenerate_mipmaps = false, int border = 0, int format = 0);
CL_Texture(
int target_gl, int format, int width, int height = 1, int depth = 1, int border = 0, int level = 0);
Parameters:
- target_gl
- OpenGL texture target. Can be CL_TEXTURE_1D, CL_TEXTURE_2D, CL_TEXTURE_3D or CL_TEXTURE_CUBE_MAP.
- image
- Initial image to upload as level-of-detail 0.
- autogenerate_mipmap
- If true, enables mipmap autogeneration before uploading image.
- border
- Border width of texture.
- format
- Internal texture format of texture.
See also:
CL_PixelBuffer | CL_Texture
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