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Retrieve image data from texture.
CL_PixelBuffer get_pixeldata( int level = 0); CL_PixelBuffer get_pixeldata( CL_PixelFormat& format, int level = 0); CL_PixelBuffer get_pixeldata( const CL_Rect& rect, int level = 0); CL_PixelBuffer get_pixeldata( CL_PixelFormat& format, const CL_Rect& rect, int level = 0);
See also:
CL_PixelBuffer | CL_PixelFormat | CL_Rect | CL_Texture