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Setup OpenGL model view matrix to use local viewpoint coordinates.
void enter_local();
Detailed description:
Calling this function causes CL_Viewpoint to do the following:
world2local_transform is a coordinate switch matrix, that convert local coordinates for a model to be positioned in the world at the viewpoint's position and viewing direction.
It is required that leave_local() is to be called, when the local coordinate space model view is no longer needed.
See also: