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1: /* FontDelegate.java -- Interface implemented by all font delegates. 2: Copyright (C) 2006 Free Software Foundation, Inc. 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: 39: package gnu.java.awt.font; 40: 41: import java.awt.Font; 42: import java.awt.font.FontRenderContext; 43: import java.awt.font.GlyphVector; 44: import java.awt.geom.AffineTransform; 45: import java.awt.geom.GeneralPath; 46: import java.awt.geom.Point2D; 47: import java.text.CharacterIterator; 48: import java.util.Locale; 49: 50: 51: /** 52: * The interface that all font delegate objects implement, 53: * irrespective of where they get their information from. 54: * 55: * <p><b>Thread Safety:</b> All classes that implement the 56: * <code>FontDelegate</code> interface must allow calling these 57: * methods from multiple concurrent threads. The delegates are 58: * responsible for performing the necessary synchronization. 59: * 60: * @author Sascha Brawer (brawer@dandelis.ch) 61: */ 62: public interface FontDelegate 63: { 64: public static final int FLAG_FITTED = 1 << 0; 65: public static final int FLAG_NO_HINT_HORIZONTAL = 1 << 1; 66: public static final int FLAG_NO_HINT_VERTICAL = 1 << 2; 67: public static final int FLAG_NO_HINT_EDGE_POINTS = 1 << 3; 68: public static final int FLAG_NO_HINT_STRONG_POINTS = 1 << 4; 69: public static final int FLAG_NO_HINT_WEAK_POINTS = 1 << 5; 70: 71: /** 72: * Returns the full name of this font face in the specified 73: * locale, for example <i>“Univers Light”</i>. 74: * 75: * @param locale the locale for which to localize the name. 76: * 77: * @return the face name. 78: */ 79: public String getFullName(Locale locale); 80: 81: 82: /** 83: * Returns the name of the family to which this font face belongs, 84: * for example <i>“Univers”</i>. 85: * 86: * @param locale the locale for which to localize the name. 87: * 88: * @return the family name. 89: */ 90: public String getFamilyName(Locale locale); 91: 92: 93: /** 94: * Returns the name of this font face inside the family, for example 95: * <i>“Light”</i>. 96: * 97: * @param locale the locale for which to localize the name. 98: * 99: * @return the name of the face inside its family. 100: */ 101: public String getSubFamilyName(Locale locale); 102: 103: 104: /** 105: * Returns the PostScript name of this font face, for example 106: * <i>“Helvetica-Bold”</i>. 107: * 108: * @return the PostScript name, or <code>null</code> if the font 109: * does not provide a PostScript name. 110: */ 111: public String getPostScriptName(); 112: 113: 114: /** 115: * Returns the number of glyphs in this font face. 116: */ 117: public int getNumGlyphs(); 118: 119: /** 120: * Returns the glyph code for the specified character. 121: * 122: * @param c the character to map 123: * 124: * @return the glyph code 125: */ 126: public int getGlyphIndex(int c); 127: 128: /** 129: * Returns the index of the glyph which gets displayed if the font 130: * cannot map a Unicode code point to a glyph. Many fonts show this 131: * glyph as an empty box. 132: */ 133: public int getMissingGlyphCode(); 134: 135: 136: /** 137: * Creates a GlyphVector by mapping each character in a 138: * CharacterIterator to the corresponding glyph. 139: * 140: * <p>The mapping takes only the font’s <code>cmap</code> 141: * tables into consideration. No other operations (such as glyph 142: * re-ordering, composition, or ligature substitution) are 143: * performed. This means that the resulting GlyphVector will not be 144: * correct for text in languages that have complex 145: * character-to-glyph mappings, such as Arabic, Hebrew, Hindi, or 146: * Thai. 147: * 148: * @param font the font object that the created GlyphVector 149: * will return when it gets asked for its font. This argument is 150: * needed because the public API works with java.awt.Font, 151: * not with some private delegate like OpenTypeFont. 152: * 153: * @param frc the font rendering parameters that are used for 154: * measuring glyphs. The exact placement of text slightly depends on 155: * device-specific characteristics, for instance the device 156: * resolution or anti-aliasing. For this reason, any measurements 157: * will only be accurate if the passed 158: * <code>FontRenderContext</code> correctly reflects the relevant 159: * parameters. Hence, <code>frc</code> should be obtained from the 160: * same <code>Graphics2D</code> that will be used for drawing, and 161: * any rendering hints should be set to the desired values before 162: * obtaining <code>frc</code>. 163: * 164: * @param ci a CharacterIterator for iterating over the 165: * characters to be displayed. 166: */ 167: public GlyphVector createGlyphVector(Font font, 168: FontRenderContext frc, 169: CharacterIterator ci); 170: 171: 172: /** 173: * Determines the advance width and height for a glyph. 174: * 175: * @param glyphIndex the glyph whose advance width is to be 176: * determined. 177: * 178: * @param pointSize the point size of the font. 179: * 180: * @param transform a transform that is applied in addition to 181: * scaling to the specified point size. This is often used for 182: * scaling according to the device resolution. Those who lack any 183: * aesthetic sense may also use the transform to slant or stretch 184: * glyphs. 185: * 186: * @param antialias <code>true</code> for anti-aliased rendering, 187: * <code>false</code> for normal rendering. For hinted fonts, 188: * this parameter may indeed affect the result. 189: * 190: * @param fractionalMetrics <code>true</code> for fractional metrics, 191: * <code>false</code> for rounding the result to a pixel boundary. 192: * 193: * @param horizontal <code>true</code> for horizontal line layout, 194: * <code>false</code> for vertical line layout. 195: * 196: * @param advance a point whose <code>x</code> and <code>y</code> 197: * fields will hold the advance in each direction. It is well 198: * possible that both values are non-zero, for example for rotated 199: * text or for Urdu fonts. 200: */ 201: public void getAdvance(int glyphIndex, 202: float pointSize, 203: AffineTransform transform, 204: boolean antialias, 205: boolean fractionalMetrics, 206: boolean horizontal, 207: Point2D advance); 208: 209: 210: /** 211: * Returns the shape of a glyph. 212: * 213: * @param glyphIndex the glyph whose advance width is to be 214: * determined. 215: * 216: * @param pointSize the point size of the font. 217: * 218: * @param transform a transform that is applied in addition to 219: * scaling to the specified point size. This is often used for 220: * scaling according to the device resolution. Those who lack any 221: * aesthetic sense may also use the transform to slant or stretch 222: * glyphs. 223: * 224: * @param antialias <code>true</code> for anti-aliased rendering, 225: * <code>false</code> for normal rendering. For hinted fonts, this 226: * parameter may indeed affect the result. 227: * 228: * @param fractionalMetrics <code>true</code> for fractional 229: * metrics, <code>false</code> for rounding the result to a pixel 230: * boundary. 231: * 232: * @return the scaled and grid-fitted outline of the specified 233: * glyph, or <code>null</code> for bitmap fonts. 234: */ 235: public GeneralPath getGlyphOutline(int glyphIndex, 236: float pointSize, 237: AffineTransform transform, 238: boolean antialias, 239: boolean fractionalMetrics, 240: int type); 241: 242: 243: /** 244: * Returns a name for the specified glyph. This is useful for 245: * generating PostScript or PDF files that embed some glyphs of a 246: * font. 247: * 248: * <p><b>Names are not unique:</b> Under some rare circumstances, 249: * the same name can be returned for different glyphs. It is 250: * therefore recommended that printer drivers check whether the same 251: * name has already been returned for antoher glyph, and make the 252: * name unique by adding the string ".alt" followed by the glyph 253: * index.</p> 254: * 255: * <p>This situation would occur for an OpenType or TrueType font 256: * that has a <code>post</code> table of format 3 and provides a 257: * mapping from glyph IDs to Unicode sequences through a 258: * <code>Zapf</code> table. If the same sequence of Unicode 259: * codepoints leads to different glyphs (depending on contextual 260: * position, for example, or on typographic sophistication level), 261: * the same name would get synthesized for those glyphs. 262: * 263: * @param glyphIndex the glyph whose name the caller wants to 264: * retrieve. 265: */ 266: public String getGlyphName(int glyphIndex); 267: 268: 269: /** 270: * Determines the distance between the base line and the highest 271: * ascender. 272: * 273: * @param pointSize the point size of the font. 274: * 275: * @param transform a transform that is applied in addition to 276: * scaling to the specified point size. This is often used for 277: * scaling according to the device resolution. Those who lack any 278: * aesthetic sense may also use the transform to slant or stretch 279: * glyphs. 280: * 281: * @param antialiased <code>true</code> for anti-aliased rendering, 282: * <code>false</code> for normal rendering. For hinted fonts, 283: * this parameter may indeed affect the result. 284: * 285: * @param fractionalMetrics <code>true</code> for fractional metrics, 286: * <code>false</code> for rounding the result to a pixel boundary. 287: * 288: * @param horizontal <code>true</code> for horizontal line layout, 289: * <code>false</code> for vertical line layout. 290: * 291: * @return the ascent, which usually is a positive number. 292: */ 293: public float getAscent(float pointSize, 294: AffineTransform transform, 295: boolean antialiased, 296: boolean fractionalMetrics, 297: boolean horizontal); 298: 299: 300: /** 301: * Determines the distance between the base line and the lowest 302: * descender. 303: * 304: * @param pointSize the point size of the font. 305: * 306: * @param transform a transform that is applied in addition to 307: * scaling to the specified point size. This is often used for 308: * scaling according to the device resolution. Those who lack any 309: * aesthetic sense may also use the transform to slant or stretch 310: * glyphs. 311: * 312: * @param antialiased <code>true</code> for anti-aliased rendering, 313: * <code>false</code> for normal rendering. For hinted fonts, 314: * this parameter may indeed affect the result. 315: * 316: * @param fractionalMetrics <code>true</code> for fractional metrics, 317: * <code>false</code> for rounding the result to a pixel boundary. 318: * 319: * @param horizontal <code>true</code> for horizontal line layout, 320: * <code>false</code> for vertical line layout. 321: * 322: * @return the descent, which usually is a nagative number. 323: */ 324: public float getDescent(float pointSize, 325: AffineTransform transform, 326: boolean antialiased, 327: boolean fractionalMetrics, 328: boolean horizontal); 329: }