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1: /* GLGraphics.java -- Graphics2D impl on top of GLX 2: Copyright (C) 2006 Free Software Foundation, Inc. 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: package gnu.java.awt.peer.x; 39: 40: import java.awt.Color; 41: import java.awt.GraphicsConfiguration; 42: import java.awt.Rectangle; 43: import java.awt.image.ColorModel; 44: import java.util.Map; 45: 46: import gnu.java.awt.java2d.AbstractGraphics2D; 47: import gnu.x11.extension.glx.GL; 48: 49: /** 50: * An implementation of Graphics2D on top of the GLX extension of X. 51: * 52: * @author Roman Kennke (kennke@aicas.com) 53: */ 54: public class GLGraphics extends AbstractGraphics2D 55: { 56: 57: /** 58: * The rendering context. 59: */ 60: private GL gl; 61: 62: /** 63: * Creates a new GLGraphics that paints on the specified GL context. 64: * 65: * @param g the GL context to paint to 66: */ 67: GLGraphics(GL g) 68: { 69: gl = g; 70: } 71: 72: public void setBackground(Color b) 73: { 74: super.setBackground(b); 75: 76: gl.clearColor(b.getRed() / 255.F, b.getGreen() / 255.F, 77: b.getBlue() / 255.F, b.getAlpha() / 255.F); 78: } 79: 80: public void clearRect(int x, int y, int w, int h) 81: { 82: // TODO: Maybe use fillRect(). 83: gl.clear(GL.COLOR_BUFFER_BIT); 84: } 85: 86: public void drawLine(int x1, int y1, int x2, int y2) 87: { 88: gl.begin(GL.LINES); 89: gl.vertex2i(x1, y1); 90: gl.vertex2i(x2, y2); 91: gl.end(); 92: // TODO: Maybe do: 93: // gl.flush(); 94: } 95: 96: public void drawRect(int x, int y, int w, int h) 97: { 98: gl.polygon_mode(GL.FRONT_AND_BACK, GL.LINE); 99: gl.begin(GL.POLYGON); 100: gl.recti(x, y, x + w, y + h); 101: gl.end(); 102: // TODO: Maybe do: 103: // gl.flush(); 104: } 105: 106: public void fillRect(int x, int y, int w, int h) 107: { 108: gl.polygon_mode(GL.FRONT_AND_BACK, GL.FILL); 109: gl.recti(x, y, x + w, y + h); 110: // TODO: Maybe do: 111: // gl.flush(); 112: } 113: 114: protected ColorModel getColorModel() 115: { 116: // FIXME: Implement this. 117: throw new UnsupportedOperationException("Not yet implemented"); 118: } 119: 120: public GraphicsConfiguration getDeviceConfiguration() 121: { 122: // FIXME: Implement this. 123: throw new UnsupportedOperationException("Not yet implemented"); 124: } 125: 126: @Override 127: protected Rectangle getDeviceBounds() 128: { 129: // FIXME: not sure it's correct 130: return new Rectangle(0, 0, 131: gl.display.default_screen.width, 132: gl.display.default_screen.height); 133: } 134: }