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1: /* ActiveEvent.java -- a self-dispatching event 2: Copyright (C) 2000, 2002 Free Software Foundation 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: 39: package java.awt; 40: 41: /** 42: * An interface for events which can dispatch themselves in another thread. 43: * This has two uses: first, if your code is in a critical section, calling a 44: * synchronized method might deadlock. But by using an ActiveEvent to call 45: * the second section, it will not obtain the lock until you have left the 46: * critical section, avoiding deadlock. The second use is for calling 47: * untrusted code. For example, system code should use an ActiveEvent to 48: * invoke user code securely. 49: * 50: * @author Tom Tromey (tromey@cygnus.com) 51: * @since 1.2 52: * @status updated to 1.4 53: */ 54: public interface ActiveEvent 55: { 56: /** 57: * Dispatch the event, according to what the event needs done. Invoked 58: * automatically if this is placed on the <code>EventDispatchQueue</code>. 59: */ 60: void dispatch(); 61: } // interface ActiveEvent