Uses of Interface java.awt.Transparency

Uses in package gnu.java.awt.java2d

Classes implementing java.awt.Transparency

class
This class is used as a temporary Paint object to supply the pixel values for image rendering using the normal scanline conversion implementation.

Uses in package java.awt.image

Classes implementing java.awt.Transparency

class
A buffered image always starts at coordinates (0, 0).
class
A color model operates with colors in several formats:
  • normalized: component samples are in range [0.0, 1.0].
  • color model pixel value: all the color component samples for a sigle pixel packed/encoded in a way natural for the color model.
  • color model pixel int value: only makes sense if the natural encoding of a single pixel can fit in a single int value.
  • array of transferType containing a single pixel: the pixel is encoded in the natural way of the color model, taking up as many array elements as needed.
  • sRGB pixel int value: a pixel in sRGB color space, encoded in default 0xAARRGGBB format, assumed not alpha premultiplied.
  • single [0, 255] scaled int samples from default sRGB color space.
class
class
class
Color model similar to pseudo visual in X11.
class
class
VolatileImage represents a hardware-accelerated graphics buffer.

Uses in package gnu.java.awt.peer.qt

Classes implementing java.awt.Transparency

class
QtVolatileImage - wraps a QImage

Uses in package gnu.java.awt.peer.gtk

Classes implementing java.awt.Transparency

class

Uses in package javax.swing.plaf

Classes implementing java.awt.Transparency

class
A Color that is marked as UIResource, which indicates that the color has been installed by a pluggable LookAndFeel.

Uses in package java.awt

Classes implementing java.awt.Transparency

class
This class represents a color value in the AWT system.
class
A paint object that can be used to color a region by blending two colors.
class
This class contains the various "system colors" in use by the native windowing system.
class
This class provides a way to fill a Shape with a texture that is specified by a BufferedImage.