Frames | No Frames |
1: /* BufferStrategy.java -- describes image buffering resources 2: Copyright (C) 2002, 2005 Free Software Foundation, Inc. 3: 4: This file is part of GNU Classpath. 5: 6: GNU Classpath is free software; you can redistribute it and/or modify 7: it under the terms of the GNU General Public License as published by 8: the Free Software Foundation; either version 2, or (at your option) 9: any later version. 10: 11: GNU Classpath is distributed in the hope that it will be useful, but 12: WITHOUT ANY WARRANTY; without even the implied warranty of 13: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14: General Public License for more details. 15: 16: You should have received a copy of the GNU General Public License 17: along with GNU Classpath; see the file COPYING. If not, write to the 18: Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 19: 02110-1301 USA. 20: 21: Linking this library statically or dynamically with other modules is 22: making a combined work based on this library. Thus, the terms and 23: conditions of the GNU General Public License cover the whole 24: combination. 25: 26: As a special exception, the copyright holders of this library give you 27: permission to link this library with independent modules to produce an 28: executable, regardless of the license terms of these independent 29: modules, and to copy and distribute the resulting executable under 30: terms of your choice, provided that you also meet, for each linked 31: independent module, the terms and conditions of the license of that 32: module. An independent module is a module which is not derived from 33: or based on this library. If you modify this library, you may extend 34: this exception to your version of the library, but you are not 35: obligated to do so. If you do not wish to do so, delete this 36: exception statement from your version. */ 37: 38: 39: package java.awt.image; 40: 41: import java.awt.BufferCapabilities; 42: import java.awt.Graphics; 43: 44: /** 45: * This class describes a strategy for managing image buffering 46: * resources on a Canvas or Window. A given buffer strategy may make 47: * use of hardware acceleration or take advantage of features of the 48: * native graphics system. Examples of buffering strategies are 49: * double or triple buffering using either flipping or blitting. For 50: * the details of these algorithms see BufferCapabilities. 51: * 52: * To use a buffer strategy, you retrieve it from either the current 53: * GraphicsConfiguration or from the Component on which you'd like to 54: * draw. Then you can query the strategy's capabilities to make sure 55: * they're suitable. 56: * 57: * If the strategy's capabilities are suitable, you can obtain a 58: * graphics object and use it to draw with this strategy. Drawing 59: * with a buffer strategy requires extra care, however. You'll need 60: * to manually cause the next buffer to be shown on the output device. 61: * And since buffer strategies are usually implemented with a 62: * VolatileImage, you must frequently check that the contents of the 63: * buffer are valid and that the buffer still exists. 64: * 65: * A buffer strategy is usually implemented using a VolatileImage. 66: * 67: * @see VolatileImage 68: * @since 1.4 69: */ 70: public abstract class BufferStrategy 71: { 72: /** 73: * Creates a new buffer strategy. 74: */ 75: public BufferStrategy() 76: { 77: } 78: 79: /** 80: * Retrieves the capabilities of this buffer strategy. 81: * 82: * @return this buffer strategy's capabilities 83: */ 84: public abstract BufferCapabilities getCapabilities(); 85: 86: /** 87: * Retrieves a graphics object that can be used to draw using this 88: * buffer strategy. This method may not be synchronized so be 89: * careful when calling it from multiple threads. You also must 90: * manually dispose of this graphics object. 91: * 92: * @return a graphics object that can be used to draw using this 93: * buffer strategy 94: */ 95: public abstract Graphics getDrawGraphics(); 96: 97: /** 98: * Returns whether or not the buffer's resources have been reclaimed 99: * by the native graphics system. If the buffer resources have been 100: * lost then you'll need to obtain new resources before drawing 101: * again. For details, see the documentation for VolatileImage. 102: * 103: * @return true if the contents were lost, false otherwise 104: */ 105: public abstract boolean contentsLost(); 106: 107: /** 108: * Returns whether or not the buffer's resources were re-created and 109: * cleared to the default background color. If the buffer's 110: * resources have recently been re-created and initialized then the 111: * buffer's image may need to be re-rendered. For details, see the 112: * documentation for VolatileImage. 113: * 114: * @return true if the contents were restored, false otherwise 115: */ 116: public abstract boolean contentsRestored(); 117: 118: /** 119: * Applies this buffer strategy. In other words, this method brings 120: * the contents of the back or intermediate buffers to the front 121: * buffer. 122: */ 123: public abstract void show(); 124: }