java.awt.image

Class BufferStrategy

Known Direct Subclasses:
Component.BltBufferStrategy, Component.FlipBufferStrategy

public abstract class BufferStrategy
extends Object

This class describes a strategy for managing image buffering resources on a Canvas or Window. A given buffer strategy may make use of hardware acceleration or take advantage of features of the native graphics system. Examples of buffering strategies are double or triple buffering using either flipping or blitting. For the details of these algorithms see BufferCapabilities. To use a buffer strategy, you retrieve it from either the current GraphicsConfiguration or from the Component on which you'd like to draw. Then you can query the strategy's capabilities to make sure they're suitable. If the strategy's capabilities are suitable, you can obtain a graphics object and use it to draw with this strategy. Drawing with a buffer strategy requires extra care, however. You'll need to manually cause the next buffer to be shown on the output device. And since buffer strategies are usually implemented with a VolatileImage, you must frequently check that the contents of the buffer are valid and that the buffer still exists. A buffer strategy is usually implemented using a VolatileImage.
Since:
1.4
See Also:
VolatileImage

Constructor Summary

BufferStrategy()
Creates a new buffer strategy.

Method Summary

abstract boolean
contentsLost()
Returns whether or not the buffer's resources have been reclaimed by the native graphics system.
abstract boolean
contentsRestored()
Returns whether or not the buffer's resources were re-created and cleared to the default background color.
abstract BufferCapabilities
getCapabilities()
Retrieves the capabilities of this buffer strategy.
abstract Graphics
getDrawGraphics()
Retrieves a graphics object that can be used to draw using this buffer strategy.
abstract void
show()
Applies this buffer strategy.

Methods inherited from class java.lang.Object

clone, equals, extends Object> getClass, finalize, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Details

BufferStrategy

public BufferStrategy()
Creates a new buffer strategy.

Method Details

contentsLost

public abstract boolean contentsLost()
Returns whether or not the buffer's resources have been reclaimed by the native graphics system. If the buffer resources have been lost then you'll need to obtain new resources before drawing again. For details, see the documentation for VolatileImage.
Returns:
true if the contents were lost, false otherwise

contentsRestored

public abstract boolean contentsRestored()
Returns whether or not the buffer's resources were re-created and cleared to the default background color. If the buffer's resources have recently been re-created and initialized then the buffer's image may need to be re-rendered. For details, see the documentation for VolatileImage.
Returns:
true if the contents were restored, false otherwise

getCapabilities

public abstract BufferCapabilities getCapabilities()
Retrieves the capabilities of this buffer strategy.
Returns:
this buffer strategy's capabilities

getDrawGraphics

public abstract Graphics getDrawGraphics()
Retrieves a graphics object that can be used to draw using this buffer strategy. This method may not be synchronized so be careful when calling it from multiple threads. You also must manually dispose of this graphics object.
Returns:
a graphics object that can be used to draw using this buffer strategy

show

public abstract void show()
Applies this buffer strategy. In other words, this method brings the contents of the back or intermediate buffers to the front buffer.

BufferStrategy.java -- describes image buffering resources Copyright (C) 2002, 2005 Free Software Foundation, Inc. This file is part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version.