javax.swing
Interface ButtonModel
- ItemSelectable
- DefaultButtonModel, JToggleButton.ToggleButtonModel
The data model that is used in all kinds of buttons.
getActionCommand
public String getActionCommand()
Returns the action command of the button.
- the action command of the button
getMnemonic
public int getMnemonic()
Returns the keyboard mnemonic for the button. This specifies a shortcut
or accelerator key that can be used to activate the button.
- the keyboard mnemonic for the button
isArmed
public boolean isArmed()
Returns true
if the button is armed, false
otherwise.
A button is armed, when the user has pressed the mouse over it, but has
not yet released the mouse.
true
if the button is armed, false
otherwise
isEnabled
public boolean isEnabled()
Returns true
if the button is enabled, false
otherwise.
When a button is disabled, it is usually grayed out and the user cannot
change its state.
true
if the button is enabled, false
otherwise
isPressed
public boolean isPressed()
Returns true
if the button is pressed, false
otherwise.
The button usually gets pressed when the user clicks on a button, it will
be un-pressed when the user releases the mouse.
true
if the button is pressed, false
otherwise
isRollover
public boolean isRollover()
Returns true
if the button is rollover-ed, false
otherwise.
A button is rollover-ed, when the user has moved the mouse over it, but has
not yet pressed the mouse.
true
if the button is rollover, false
otherwise
isSelected
public boolean isSelected()
Returns true
if the button is selected, false
otherwise.
Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons)
can be in one of two states: selected or unselected. The selected state
is usually toggled by clicking on the button.
true
if the button is selected, false
otherwise
setActionCommand
public void setActionCommand(String s)
Sets the action command for the button. This will be used in
ActionEvents
fired by the button.
s
- the action command to set
setArmed
public void setArmed(boolean b)
Sets the armed flag of the button.
A button is armed, when the user has pressed the mouse over it, but has
not yet released the mouse.
b
- true
if the button is armed, false
otherwise
setEnabled
public void setEnabled(boolean b)
Sets the enabled flag of the button.
When a button is disabled, it is usually grayed out and the user cannot
change its state.
b
- true
if the button is enabled, false
otherwise
setGroup
public void setGroup(ButtonGroup group)
Sets the button group for the button. Some kinds of button (e.g. radio
buttons) allow only one button within a button group selected at any one
time.
group
- the button group to set
setMnemonic
public void setMnemonic(int key)
Sets the keyboard mnemonic for the button. This specifies a shortcut
or accelerator key that can be used to activate the button.
key
- the keyboard mnemonic for the button
setPressed
public void setPressed(boolean b)
Sets the pressed flag of the button.
The button usually gets pressed when the user clicks on a button, it will
be un-pressed when the user releases the mouse.
b
- true
if the button is pressed, false
otherwise
setRollover
public void setRollover(boolean b)
Sets the rollover flag of the button.
A button is rollover-ed, when the user has moved the mouse over it, but has
not yet pressed the mouse.
b
- true
if the button is rollover, false
otherwise
setSelected
public void setSelected(boolean b)
Sets the selected flag of the button.
Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons)
can be in one of two states: selected or unselected. The selected state
is usually toggled by clicking on the button.
b
- true
if the button is selected, false
otherwise
ButtonModel.java --
Copyright (C) 2002, 2004 Free Software Foundation, Inc.
This file is part of GNU Classpath.
GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Classpath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Classpath; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
Linking this library statically or dynamically with other modules is
making a combined work based on this library. Thus, the terms and
conditions of the GNU General Public License cover the whole
combination.
As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
modules, and to copy and distribute the resulting executable under
terms of your choice, provided that you also meet, for each linked
independent module, the terms and conditions of the license of that
module. An independent module is a module which is not derived from
or based on this library. If you modify this library, you may extend
this exception to your version of the library, but you are not
obligated to do so. If you do not wish to do so, delete this
exception statement from your version.