- Type Parameters:
E
- the boxed version ofETYPE
, the element type of a vector
VectorShuffle
represents an ordered immutable sequence of
int
values called source indexes, where each source
index numerically selects a source lane from a compatible Vector
.
A VectorShuffle
and Vector
of the same
element type
(ETYPE
) and shape
have the same number of lanes,
and are therefore compatible (specifically, their vector species
are compatible).
A shuffle is applied to a (compatible) source vector with the
rearrange
method.
A shuffle has a lane structure derived from its vector
species, but it stores lane indexes, as int
s,
rather than lane values.
This method gathers lane values by random access to the source vector, selecting lanes by consulting the source indexes. If a source index appears more than once in a shuffle, then the selected lane's value is copied more than once into the result. If a particular lane is never selected by a source index, that lane's value is ignored. The resulting vector contains all the source lane values selected by the source indexes of the shuffle. The resulting lane values are ordered according to the shuffle's source indexes, not according to the original vector's lane order.
Each shuffle has a vectorSpecies()
property which determines the compatibility of vectors the shuffle
operates on. This ensures that the length()
of a
shuffle is always equal to the VLENGTH
of any vector it operates on.
The element type and shape of the shuffle's species are not
directly relevant to the behavior of the shuffle. Shuffles can
easily be converted to other lane
types, as long as the lane count stays constant.
In its internal state, a shuffle always holds integral values
in a narrow range from [-VLENGTH..VLENGTH-1]
.
The positive numbers are self-explanatory; they are lane
numbers applied to any source vector. The negative numbers,
when present, are a sign that the shuffle was created from
a raw integer value which was not a valid lane index.
An invalid source index, represented in a shuffle by a negative number, is called an exceptional index.
Exceptional indexes are processed in a variety of ways:
- Unless documented otherwise, shuffle-using methods will throw
ArrayIndexOutOfBoundsException
when a lane is processed by an exceptional index. - When an invalid source index (negative or not) is first loaded
into a shuffle, it is partially normalized to the negative range of
[-VLENGTH..-1]
as if bywrapIndex()
. This treatment of exceptional indexes is called partial wrapping, because it preserves the distinction between normal and exceptional indexes, while wrapping them into adjacent ranges of positive and non-positive numbers. A partially wrapped index can later on be fully wrapped into the positive range by adding a final offset ofVLENGTH
. - In some applications, exceptional indexes used to "steer"
access to a second source vector. In those cases, the exception
index values, which are in the range
[-VLENGTH..-1]
, are cycled up to the valid range[0..VLENGTH-1]
and used on the second source vector. - When a shuffle is cast from another shuffle species with a
smaller
VLENGTH
, all indexes are re-validated against the newVLENGTH
, and some may be converted to exceptional indexes. In any case, shuffle casting never converts exceptional indexes to normal ones.
Value-based classes and identity operations
VectorShuffle
, along with Vector
is a
value-based
class. Identity-sensitive operations such as ==
may yield unpredictable results, or reduced performance.
Also, vector shuffle objects can be stored in locals and parameters and as
static final
constants, but storing them in other Java
fields or in array elements, while semantically valid, may incur
performance penalties.
Finally, vector shuffles should not be computed in loops, when
possible, but instead should be stored in loop-invariant locals or
as static final
constants.-
Method Summary
Modifier and TypeMethodDescriptionabstract <F> VectorShuffle<F>
cast
(VectorSpecies<F> species) Converts this shuffle to a shuffle of the given species of element typeF
.abstract <F> VectorShuffle<F>
check
(VectorSpecies<F> species) Checks that this shuffle has the given species, and returns this shuffle unchanged.abstract int
checkIndex
(int index) Validation function for lane indexes which may be out of the valid range of[0..VLENGTH-1]
.abstract VectorShuffle<E>
Apply thecheckIndex()
validation function to all lanes, throwingIndexOutOfBoundsException
if there are any exceptional indexes in this shuffle.final boolean
Indicates whether this shuffle is identical to some other object.static <E> VectorShuffle<E>
fromArray
(VectorSpecies<E> species, int[] sourceIndexes, int offset) Creates a shuffle for a given species from anint
array starting at an offset.static <E> VectorShuffle<E>
fromOp
(VectorSpecies<E> species, IntUnaryOperator fn) Creates a shuffle for a given species from the successive values of an operator applied to the range[0..VLENGTH-1]
.static <E> VectorShuffle<E>
fromValues
(VectorSpecies<E> species, int... sourceIndexes) Creates a shuffle for a given species from a series of source indexes.final int
hashCode()
Returns a hash code value for the shuffle, based on the lane source indexes and the vector species.abstract void
intoArray
(int[] a, int offset) Stores this shuffle into anint
array starting at offset.static <E> VectorShuffle<E>
iota
(VectorSpecies<E> species, int start, int step, boolean wrap) Creates a shuffle using source indexes set to sequential values starting fromstart
and stepping by the givenstep
.abstract VectorMask<E>
Find all lanes containing valid indexes (non-negative values) and return a mask where exactly those lanes are set.int
laneSource
(int i) Gets theint
lane element at lane indexi
final int
length()
Returns the number of lanes processed by this shuffle.static <E> VectorShuffle<E>
makeUnzip
(VectorSpecies<E> species, int part) Creates a shuffle which will unzip the concatenation of two vectors, alternatively storing input lanes into one or the other output vector.static <E> VectorShuffle<E>
makeZip
(VectorSpecies<E> species, int part) Creates a shuffle which will zip together two vectors, alternatively selecting lanes from one or the other.abstract VectorShuffle<E>
rearrange
(VectorShuffle<E> s) Rearranges the lane elements of this shuffle selecting lane indexes controlled by another shuffle.abstract int[]
toArray()
Returns anint
array containing the lane source indexes of this shuffle.final String
toString()
Returns a string representation of this shuffle, of the form"Shuffle[0,1,2...]"
, reporting the source indexes in lane order.toVector()
Converts this shuffle into a vector, creating a vector of integral values corresponding to the lane source indexes of the shuffle.abstract VectorSpecies<E>
Returns the species of this shuffle.abstract int
wrapIndex
(int index) Validation function for lane indexes which may be out of the valid range of[0..VLENGTH-1]
.abstract VectorShuffle<E>
Apply thewrapIndex()
validation function to all lanes, replacing any exceptional indexes with wrapped normal indexes.Methods declared in class jdk.internal.vm.vector.VectorSupport.VectorPayload
getPayload
-
Method Details
-
vectorSpecies
Returns the species of this shuffle.- Returns:
- the species of this shuffle
-
length
public final int length()Returns the number of lanes processed by this shuffle. This is the same as theVLENGTH
of any vector it operates on.- Returns:
- the number of shuffle lanes
-
cast
Converts this shuffle to a shuffle of the given species of element typeF
. The various lane source indexes are unmodified. Exceptional source indexes remain exceptional and valid indexes remain valid.- Type Parameters:
F
- the boxed element type of the species- Parameters:
species
- the species of desired shuffle- Returns:
- a shuffle converted by shape and element type
- Throws:
IllegalArgumentException
- if this shuffle length and the species length differ
-
check
Checks that this shuffle has the given species, and returns this shuffle unchanged. The effect is similar to this pseudocode:species == vectorSpecies() ? this : throw new ClassCastException()
.- Type Parameters:
F
- the boxed element type of the required species- Parameters:
species
- the required species- Returns:
- the same shuffle
- Throws:
ClassCastException
- if the shuffle species is wrong- See Also:
-
checkIndex
public abstract int checkIndex(int index) Validation function for lane indexes which may be out of the valid range of[0..VLENGTH-1]
. Ifindex
is in this range, it is returned unchanged. Otherwise, anIndexOutOfBoundsException
is thrown.- Parameters:
index
- the lane index- Returns:
index
- Throws:
IndexOutOfBoundsException
- if theindex
is not less thanVLENGTH
, or is negative- See Also:
-
wrapIndex
public abstract int wrapIndex(int index) Validation function for lane indexes which may be out of the valid range of[0..VLENGTH-1]
. Theindex
is forced into this range by adding or subtracting a suitable multiple ofVLENGTH
. Specifically, the index is reduced into the required range by computing the value oflength-floor
, wherefloor=vectorSpecies().loopBound(length)
is the next lower multiple ofVLENGTH
. As long asVLENGTH
is a power of two, then the reduced index also equal toindex & (VLENGTH - 1)
.- Parameters:
index
- the lane index- Returns:
index
, adjusted to the range[0..VLENGTH-1
} by an appropriate multiple ofVLENGTH
- See Also:
-
checkIndexes
Apply thecheckIndex()
validation function to all lanes, throwingIndexOutOfBoundsException
if there are any exceptional indexes in this shuffle.- Returns:
- the current shuffle, unchanged
- Throws:
IndexOutOfBoundsException
- if any lanes in this shuffle contain exceptional indexes- See Also:
-
wrapIndexes
Apply thewrapIndex()
validation function to all lanes, replacing any exceptional indexes with wrapped normal indexes.- Returns:
- the current shuffle, with all exceptional indexes wrapped
- See Also:
-
laneIsValid
Find all lanes containing valid indexes (non-negative values) and return a mask where exactly those lanes are set.- Returns:
- a mask of lanes containing valid source indexes
- See Also:
-
fromValues
Creates a shuffle for a given species from a series of source indexes.For each shuffle lane, where
N
is the shuffle lane index, theN
th index value is validated against the speciesVLENGTH
, and (if invalid) is partially wrapped to an exceptional index in the range[-VLENGTH..-1]
.- Type Parameters:
E
- the boxed element type- Parameters:
species
- shuffle speciessourceIndexes
- the source indexes which the shuffle will draw from- Returns:
- a shuffle where each lane's source index is set to the given
int
value, partially wrapped if exceptional - Throws:
IndexOutOfBoundsException
- ifsourceIndexes.length != VLENGTH
- See Also:
-
fromArray
public static <E> VectorShuffle<E> fromArray(VectorSpecies<E> species, int[] sourceIndexes, int offset) Creates a shuffle for a given species from anint
array starting at an offset.For each shuffle lane, where
N
is the shuffle lane index, the array element at indexoffset + N
is validated against the speciesVLENGTH
, and (if invalid) is partially wrapped to an exceptional index in the range[-VLENGTH..-1]
.- Type Parameters:
E
- the boxed element type- Parameters:
species
- shuffle speciessourceIndexes
- the source indexes which the shuffle will draw fromoffset
- the offset into the array- Returns:
- a shuffle where each lane's source index is set to the given
int
value, partially wrapped if exceptional - Throws:
IndexOutOfBoundsException
- ifoffset < 0
, oroffset > sourceIndexes.length - VLENGTH
- See Also:
-
fromOp
Creates a shuffle for a given species from the successive values of an operator applied to the range[0..VLENGTH-1]
.For each shuffle lane, where
N
is the shuffle lane index, theN
th index value is validated against the speciesVLENGTH
, and (if invalid) is partially wrapped to an exceptional index in the range[-VLENGTH..-1]
.Care should be taken to ensure
VectorShuffle
values produced from this method are consumed as constants to ensure optimal generation of code. For example, shuffle values can be held instatic final
fields or loop-invariant local variables.This method behaves as if a shuffle is created from an array of mapped indexes as follows:
int[] a = new int[species.length()]; for (int i = 0; i < a.length; i++) { a[i] = fn.applyAsInt(i); } return VectorShuffle.fromArray(a, 0);
- Type Parameters:
E
- the boxed element type- Parameters:
species
- shuffle speciesfn
- the lane index mapping function- Returns:
- a shuffle of mapped indexes
- See Also:
-
iota
public static <E> VectorShuffle<E> iota(VectorSpecies<E> species, int start, int step, boolean wrap) Creates a shuffle using source indexes set to sequential values starting fromstart
and stepping by the givenstep
.This method returns the value of the expression
VectorShuffle.fromOp(species, i -> R(start + i * step))
, whereR
iswrapIndex
ifwrap
is true, and is the identity function otherwise.If
wrap
is false each index is validated against the speciesVLENGTH
, and (if invalid) is partially wrapped to an exceptional index in the range[-VLENGTH..-1]
. Otherwise, ifwrap
is true, also reduce each index, as if bywrapIndex
, to the valid range[0..VLENGTH-1]
.- API Note:
- The
wrap
parameter should be set totrue
if invalid source indexes should be wrapped. Otherwise, setting it tofalse
allows invalid source indexes to be range-checked by later operations such asunary rearrange
. - Type Parameters:
E
- the boxed element type- Parameters:
species
- shuffle speciesstart
- the starting value of the source index sequencestep
- the difference between adjacent source indexeswrap
- whether to wrap resulting indexes- Returns:
- a shuffle of sequential lane indexes, possibly wrapped
- See Also:
-
makeZip
Creates a shuffle which will zip together two vectors, alternatively selecting lanes from one or the other. The logical result of a zip is twice the size of either input, and so the expanded result is broken into two physical parts, selected by a part number. For example, zipping two vectors[a,b,c,d]
and[1,2,3,4]
will yield the expanded logical result[a,1,b,2,c,3,d,4]
which must be obtained in two parts,[a,1,b,2]
and[c,3,d,4]
.This method returns the value of the expression
VectorShuffle.fromOp(species, i -> i/2 + (i%2)*VLENGTH + P
, whereP
ispart*VLENGTH/2
.s Note that the source indexes in the odd lanes of the shuffle will be invalid indexes (
>= VLENGTH
, or< 0
after partial normalization), which will select from the second vector.- Type Parameters:
E
- the boxed element type- Parameters:
species
- the shuffle speciespart
- the part number of the result (either zero or one)- Returns:
- a shuffle which zips two vectors into
2*VLENGTH
lanes, returning the selected part - Throws:
ArrayIndexOutOfBoundsException
- ifpart
is not zero or one- See Also:
-
makeUnzip
Creates a shuffle which will unzip the concatenation of two vectors, alternatively storing input lanes into one or the other output vector. Since the logical result of an unzip is twice the size of either input, the expanded result is broken into two physical parts, selected by a part number. For example, unzipping two vectors[a,1,b,2][c,3,d,4]
will yield a result in two parts,[a,b,c,d]
and[1,2,3,4]
.This method returns the value of the expression
VectorShuffle.fromOp(species, i -> i*2+part
.Note that the source indexes in upper half of the shuffle will be invalid indexes (
>= VLENGTH
, or< 0
after partial normalization), which will select from the second vector.- Type Parameters:
E
- the boxed element type- Parameters:
species
- the shuffle speciespart
- the part number of the result (either zero or one)- Returns:
- a shuffle which unzips
2*VLENGTH
lanes into two vectors, returning the selected part - Throws:
ArrayIndexOutOfBoundsException
- ifpart
is not zero or one- See Also:
-
toArray
public abstract int[] toArray()Returns anint
array containing the lane source indexes of this shuffle.This method behaves as if it stores this shuffle into an allocated array (using
intoArray
) and returns that array as follows:int[] a = new int[this.length()]; VectorShuffle.intoArray(a, 0); return a;
- API Note:
- Shuffle source indexes are always in the
range from
-VLENGTH
toVLENGTH-1
. A source index is exceptional if and only if it is negative. - Returns:
- an array containing the lane source indexes of this shuffle
-
intoArray
public abstract void intoArray(int[] a, int offset) Stores this shuffle into anint
array starting at offset.For each shuffle lane
N
, the lane source index stored for that lane element is stored into the array elementa[offset+N]
.- API Note:
- Shuffle source indexes are always in the
range from
-VLENGTH
toVLENGTH-1
. - Parameters:
a
- the array, of typeint[]
offset
- the offset into the array- Throws:
IndexOutOfBoundsException
- ifoffset < 0
oroffset > a.length - this.length()
-
toVector
Converts this shuffle into a vector, creating a vector of integral values corresponding to the lane source indexes of the shuffle.This method behaves as if it returns the result of creating a vector given an
int
array obtained from this shuffle's lane elements, as follows:int[] sa = this.toArray(); $type$[] va = new $type$[a.length]; for (int i = 0; i < a.length; i++) { va[i] = ($type$) sa[i]; } return IntVector.fromArray(va, 0);
- API Note:
- Shuffle source indexes are always in the
range from
-VLENGTH
toVLENGTH-1
. These values are converted to theETYPE
of the resulting vector, even if it is a floating point type. - Returns:
- a vector representation of this shuffle
-
laneSource
public int laneSource(int i) Gets theint
lane element at lane indexi
- Parameters:
i
- the lane index- Returns:
- the
int
lane element at lane indexi
-
rearrange
Rearranges the lane elements of this shuffle selecting lane indexes controlled by another shuffle.For each lane of the specified shuffle, at lane index
N
with lane elementI
, the lane element atI
from this shuffle is selected and placed into the resulting shuffle atN
.- Parameters:
s
- the shuffle controlling lane index selection- Returns:
- the rearrangement of the lane elements of this shuffle
-
toString
Returns a string representation of this shuffle, of the form"Shuffle[0,1,2...]"
, reporting the source indexes in lane order. -
equals
Indicates whether this shuffle is identical to some other object. Two shuffles are identical only if they have the same species and same source indexes, in the same order. -
hashCode
public final int hashCode()Returns a hash code value for the shuffle, based on the lane source indexes and the vector species.
-