test_slider.c
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
EPhysics_Body *box_body1, *box_body2, *box_body3, *box_body4;
Evas_Object *box1, *box2, *box3, *box4, *sh1, *sh2, *sh3, *sh4;
EPhysics_Constraint *constraint;
sh1 = elm_layout_add(test_data->win);
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(sh1, WIDTH / 6, FLOOR_Y);
evas_object_resize(sh1, 70, 3);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1);
box1 = elm_image_add(test_data->win);
box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
evas_object_move(box1, WIDTH / 6, FLOOR_Y - 70);
evas_object_resize(box1, 70, 70);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box1);
box_body1 = ephysics_body_box_add(test_data->world);
ephysics_body_mass_set(box_body1, 0);
update_object_cb, sh1);
ephysics_body_friction_set(box_body1, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body1);
sh2 = elm_layout_add(test_data->win);
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(sh2, WIDTH / 6 + 60, FLOOR_Y);
evas_object_resize(sh2, 70, 3);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2);
box2 = elm_image_add(test_data->win);
box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
evas_object_move(box2, WIDTH / 6 + 65, HEIGHT / 8);
evas_object_resize(box2, 70, 70);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box2);
box_body2 = ephysics_body_box_add(test_data->world);
update_object_cb, sh2);
ephysics_body_friction_set(box_body2, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body2);
constraint = ephysics_constraint_add(box_body2);
HEIGHT - (HEIGHT / 8), 0, 0);
ephysics_constraint_angular_limit_set(constraint, 0, 0, 0, 0, 0, 45);
test_data->constraints = eina_list_append(test_data->constraints,
constraint);
sh3 = elm_layout_add(test_data->win);
sh3, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(sh3, WIDTH / 6 + 60, FLOOR_Y);
evas_object_resize(sh3, 70, 3);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh3);
box3 = elm_image_add(test_data->win);
box3, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube");
evas_object_move(box3, WIDTH - 120, HEIGHT / 8);
evas_object_resize(box3, 70, 70);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box3);
box_body3 = ephysics_body_box_add(test_data->world);
update_object_cb, sh3);
ephysics_body_friction_set(box_body3, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body3);
constraint = ephysics_constraint_add(box_body3);
ephysics_constraint_linear_limit_set(constraint, WIDTH - 120, 0, 0, 0, 0, 0);
ephysics_body_central_impulse_apply(box_body3, -240, 0, 0);
test_data->constraints = eina_list_append(test_data->constraints,
constraint);
sh4 = elm_layout_add(test_data->win);
sh4, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(sh4, WIDTH / 6 + 60, FLOOR_Y);
evas_object_resize(sh4, 70, 3);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh4);
box4 = elm_image_add(test_data->win);
box4, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
evas_object_move(box4, WIDTH - 120, FLOOR_Y - 70);
evas_object_resize(box4, 70, 70);
test_data->evas_objs = eina_list_append(test_data->evas_objs, box4);
box_body4 = ephysics_body_box_add(test_data->world);
update_object_cb, sh4);
ephysics_body_friction_set(box_body4, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body4);
constraint = ephysics_constraint_add(box_body4);
ephysics_constraint_linear_limit_set(constraint, WIDTH / 3, 0, 0, 0, 0, 0);
ephysics_body_central_impulse_apply(box_body4, -600, 0, 0);
test_data->constraints = eina_list_append(test_data->constraints,
constraint);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_slider(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Slider", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
world = ephysics_world_new();
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
_world_populate(test_data);
}
EAPI void ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
Set an evas object to a physics body.
EAPI EPhysics_Body * ephysics_body_bottom_boundary_add(EPhysics_World *world)
Create a physic bottom boundary.
EAPI EPhysics_Body * ephysics_body_box_add(EPhysics_World *world)
Create a new box physics body.
EAPI EPhysics_Body * ephysics_body_left_boundary_add(EPhysics_World *world)
Create a physic left boundary.
EAPI void ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
Set body's coefficient of restitution.
EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, double y, double z)
Apply an impulse on the center of a body.
EAPI void ephysics_body_friction_set(EPhysics_Body *body, double friction)
Set body's friction.
EAPI void ephysics_body_mass_set(EPhysics_Body *body, double mass)
Set body's mass.
EAPI void ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
Register a callback to a type of physics body event.
struct _EPhysics_Body EPhysics_Body
Body handle, represents an object on EPhysics world.
Definition: EPhysics.h:655
@ EPHYSICS_CALLBACK_BODY_UPDATE
Body being updated.
Definition: EPhysics.h:2263
EAPI void ephysics_constraint_angular_limit_set(EPhysics_Constraint *constraint, double counter_clock_x, double clock_wise_x, double counter_clock_y, double clock_wise_y, double counter_clock_z, double clock_wise_z)
Set the angular moving limits of a constraint.
EAPI EPhysics_Constraint * ephysics_constraint_add(EPhysics_Body *body)
Create a new constraint.
struct _EPhysics_Constraint EPhysics_Constraint
Constraint handle, used to limit bodies movements.
Definition: EPhysics.h:4531
EAPI void ephysics_constraint_linear_limit_set(EPhysics_Constraint *constraint, Evas_Coord lower_x, Evas_Coord upper_x, Evas_Coord lower_y, Evas_Coord upper_y, Evas_Coord lower_z, Evas_Coord upper_z)
Define the linear moving limits of a constraint.
EAPI EPhysics_World * ephysics_world_new(void)
Create a new physics world.
struct _EPhysics_World EPhysics_World
World handle, most basic type of EPhysics.
Definition: EPhysics.h:901
EAPI void ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
Set dimensions of rendered area to be take on account by default updates.
EAPI int ephysics_init(void)
Initialize EPhysics.
#define DBG(...)
Macro for logging Eina debug messages.
Definition: eina_file_common.h:179
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source)
Send a signal to the widget edje object.
Definition: elm_main.c:1854
Evas_Object * elm_image_add(Evas_Object *parent)
Add a new image to the parent.
Definition: efl_ui_image.c:2735
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
Evas_Object * elm_layout_add(Evas_Object *parent)
Add a new layout to the parent.
Definition: efl_ui_layout.c:3067
Eina_Bool elm_layout_file_set(Eo *obj, const char *file, const char *group)
Set the file that will be used as layout.
Definition: efl_ui_layout.c:3074
void elm_layout_signal_callback_add(Eo *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
Definition: efl_ui_layout.c:3316
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236