This example shows how to append, insert and remove elements from an Edje box part.
It will make use of the edje_object_part_box functions.
To play with this example, use mouse left click to delete an existing rectangle from the box and right mouse click to add a new rectangle just before the clicked one. Use the keyboard keys "a" to append a rectangle, "i" to prepend, and "c" to remove all rectangles from the box.
We will store our example global information in the data structure defined below, and also set some callbacks for resizing the canvas and exiting the window:
static const char commands[] = \
"commands are:\n"
"\ti - prepend rectangle\n"
"\ta - append rectangle\n"
"\tc - remove\n"
"\tEsc - exit\n"
"\th - print help\n";
static void
{
}
static void
_on_canvas_resize(Ecore_Evas *ee)
{
Evas_Object *bg;
Evas_Object *edje_obj;
int w;
int h;
EAPI void * ecore_evas_data_get(const Ecore_Evas *ee, const char *key)
Retrieves user data associated with an Ecore_Evas.
Definition ecore_evas.c:1106
EAPI void ecore_evas_geometry_get(const Ecore_Evas *ee, int *x, int *y, int *w, int *h)
Gets the geometry of an Ecore_Evas.
Definition ecore_evas.c:1376
void ecore_main_loop_quit(void)
Quits the main loop once all the events currently on the queue have been processed.
Definition ecore_main.c:1321
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition eina_types.h:339
}
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition evas_object_main.c:1236
In the main
function, we create our Ecore_Evas
, add a background to it, and finally load our Edje
file that contains a Box
part. This part is named "example/box"
in this case, and we use this name to append elements to it.
The code until now is the one that follows:
Also notice that we set the callback _bg_key_down
for "key down"
events on the background object, and that object is the one with focus.
Now we add some small rectangles to the box part, using the edje_object_part_box_append() API, and set some callbacks for "mouse down"
events on every object. These callbacks will be used to add or delete objects from the box part.
@ EVAS_CALLBACK_KEY_DOWN
Key Press Event.
Definition Evas_Common.h:430
EAPI void ecore_evas_data_set(Ecore_Evas *ee, const char *key, const void *data)
Stores user data in an Ecore_Evas structure.
Definition ecore_evas.c:1117
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition eina_types.h:539
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition evas_object_main.c:2024
EVAS_API void evas_object_event_callback_add(Evas_Object *eo_obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data)
Add (register) a callback function to a given Evas object event.
Definition evas_callbacks.c:478
EVAS_API void evas_object_focus_set(Efl_Canvas_Object *obj, Eina_Bool focus)
Indicates that this object is the keyboard event receiver on its canvas.
Definition efl_canvas_object_eo.legacy.c:39
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition evas_object_rectangle.c:78
for (i = 0; i < NRECTS; i++)
{
Evas_Object *rect;
int red = (i * 10) % 256;
if (!r)
printf("An error occurred when appending rect #%d to the box.\n", i);
}
@ EVAS_CALLBACK_MOUSE_DOWN
Mouse Button Down Event.
Definition Evas_Common.h:422
Evas_Object * edje_object_add(Evas *evas)
Instantiates a new Edje object.
Definition edje_smart.c:22
Eina_Bool edje_object_file_set(Evas_Object *obj, const char *file, const char *group)
Sets the EDJ file (and group within it) to load an Edje object's contents from.
Definition edje_smart.c:467
Eina_Bool edje_object_part_box_append(Evas_Object *obj, const char *part, Evas_Object *child)
Appends an object to the box.
Definition edje_part_table.c:232
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition eina_types.h:533
unsigned char Eina_Bool
Type to mimic a boolean.
Definition eina_types.h:527
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition evas_object_main.c:1171
Now let's take a look at the callbacks for key down and mouse down events:
static void
_on_rect_mouse_down(void *data, Evas *e, Evas_Object *o, void *event_info)
{
Ecore_Evas *ee;
Evas_Object *edje_obj;
ee = (Ecore_Evas *)data;
{
printf("Removing rect %p under the mouse pointer.\n", o);
}
{
Evas_Object *rect;
printf("Inserting rect %p before the rectangle under the mouse pointer.\n", rect);
if (!r)
printf("An error occurred when appending rect %p to the box.\n", rect);
Evas_Object * edje_object_part_box_remove(Evas_Object *obj, const char *part, Evas_Object *child)
Removes an object from the box.
Definition edje_part_table.c:274
Eina_Bool edje_object_part_box_insert_before(Evas_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference)
Adds an object to the box.
Definition edje_part_table.c:246
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition evas_object_main.c:928
Mouse button press event.
Definition Evas_Legacy.h:160
int button
Mouse button number that went down (1 - 32)
Definition Evas_Legacy.h:161
}
}
This callback for mouse down events will get left clicks and remove the object that received that left click from the box part, and then delete it. This is done with the edje_object_part_box_remove() function.
However, on right clicks it will create a new rectangle object, and add it just before the right clicked object, using edje_object_part_box_insert_before().
And this is the key down callback:
static void
_on_bg_key_down(
void *data, Evas *e, Evas_Object *o
EINA_UNUSED,
void *event_info)
{
Ecore_Evas *ee;
Evas_Object *edje_obj;
Evas_Object *rect;
ee = (Ecore_Evas *)data;
if (!strcmp(ev->
key,
"h"))
{
printf(commands);
return;
}
if (!strcmp(ev->
key,
"i"))
{
printf("Inserting rect %p before the rectangle under the mouse pointer.\n", rect);
if (!r)
printf("An error occurred when appending rect %p to the box.\n", rect);
}
else if (!strcmp(ev->
key,
"a"))
{
printf("Inserting rect %p before the rectangle under the mouse pointer.\n", rect);
if (!r)
printf("An error occurred when appending rect %p to the box.\n", rect);
}
else if (!strcmp(ev->
key,
"c"))
Eina_Bool edje_object_part_box_insert_at(Evas_Object *obj, const char *part, Evas_Object *child, unsigned int pos)
Inserts an object to the box.
Definition edje_part_table.c:260
Eina_Bool edje_object_part_box_remove_all(Evas_Object *obj, const char *part, Eina_Bool clear)
Removes all elements from the box.
Definition edje_part_table.c:283
Key press event.
Definition Evas_Legacy.h:314
const char * key
The logical key : (eg shift+1 == exclamation)
Definition Evas_Legacy.h:320
else if (!strcmp(ev->
key,
"Escape"))
else
{
printf(
"unhandled key: %s\n", ev->
key);
printf(commands);
}
It will insert elements at the beginning of the box if "i" was pressed, using edje_object_part_box_insert_at(). It will also append objects to the box if "a" was pressed, just exactly like we did in the main
function. And will remove all objects (deleting them) if "c" was pressed.
As you can see, this example uses the "horizontal_flow"
layout for the box, where each item is put linearly in rows, in as many rows as necessary to store all of them.
The example's window should look like this picture:
The full source code follows:
#ifdef HAVE_CONFIG_H
# include "config.h"
#else
# define EINA_UNUSED
#endif
#ifndef PACKAGE_DATA_DIR
#define PACKAGE_DATA_DIR "."
#endif
#include <Ecore.h>
#define WIDTH 300
#define HEIGHT 300
#define RECTW 30
#define RECTH 30
#define NRECTS 20
static const char commands[] = \
"commands are:\n"
"\ti - prepend rectangle\n"
"\ta - append rectangle\n"
"\tc - remove\n"
"\tEsc - exit\n"
"\th - print help\n";
static void
{
}
static void
_on_canvas_resize(Ecore_Evas *ee)
{
Evas_Object *bg;
Evas_Object *edje_obj;
int w;
int h;
}
static void
_on_rect_mouse_down(void *data, Evas *e, Evas_Object *o, void *event_info)
{
Ecore_Evas *ee;
Evas_Object *edje_obj;
ee = (Ecore_Evas *)data;
{
printf("Removing rect %p under the mouse pointer.\n", o);
}
{
Evas_Object *rect;
printf("Inserting rect %p before the rectangle under the mouse pointer.\n", rect);
if (!r)
printf("An error occurred when appending rect %p to the box.\n", rect);
}
}
static void
_on_bg_key_down(
void *data, Evas *e, Evas_Object *o
EINA_UNUSED,
void *event_info)
{
Ecore_Evas *ee;
Evas_Object *edje_obj;
Evas_Object *rect;
ee = (Ecore_Evas *)data;
if (!strcmp(ev->
key,
"h"))
{
printf(commands);
return;
}
if (!strcmp(ev->
key,
"i"))
{
printf("Inserting rect %p before the rectangle under the mouse pointer.\n", rect);
if (!r)
printf("An error occurred when appending rect %p to the box.\n", rect);
}
else if (!strcmp(ev->
key,
"a"))
{
printf("Inserting rect %p before the rectangle under the mouse pointer.\n", rect);
if (!r)
printf("An error occurred when appending rect %p to the box.\n", rect);
}
else if (!strcmp(ev->
key,
"c"))
else if (!strcmp(ev->
key,
"Escape"))
else
{
printf(
"unhandled key: %s\n", ev->
key);
printf(commands);
}
}
int
{
const char *edje_file = PACKAGE_DATA_DIR"/box.edj";
Ecore_Evas *ee;
Evas *evas;
Evas_Object *bg;
Evas_Object *edje_obj;
int i;
return EXIT_FAILURE;
goto shutdown_ecore_evas;
if (!ee) goto shutdown_edje;
for (i = 0; i < NRECTS; i++)
{
Evas_Object *rect;
int red = (i * 10) % 256;
if (!r)
printf("An error occurred when appending rect #%d to the box.\n", i);
}
printf(commands);
return EXIT_SUCCESS;
shutdown_edje:
shutdown_ecore_evas:
return EXIT_FAILURE;
}
Edje Graphical Design Library.
EAPI int ecore_evas_init(void)
Inits the Ecore_Evas system.
Definition ecore_evas.c:608
EAPI void ecore_evas_callback_destroy_set(Ecore_Evas *ee, Ecore_Evas_Event_Cb func)
Sets a callback for Ecore_Evas destroy events.
Definition ecore_evas.c:1199
EAPI void ecore_evas_title_set(Ecore_Evas *ee, const char *t)
Sets the title of an Ecore_Evas' window.
Definition ecore_evas.c:1541
EAPI void ecore_evas_show(Ecore_Evas *ee)
Shows an Ecore_Evas' window.
Definition ecore_evas.c:1494
EAPI Evas * ecore_evas_get(const Ecore_Evas *ee)
Gets an Ecore_Evas's Evas.
Definition ecore_evas.c:1314
EAPI Ecore_Evas * ecore_evas_new(const char *engine_name, int x, int y, int w, int h, const char *extra_options)
Creates a new Ecore_Evas based on engine name and common parameters.
Definition ecore_evas.c:1053
EAPI void ecore_evas_callback_resize_set(Ecore_Evas *ee, Ecore_Evas_Event_Cb func)
Sets a callback for Ecore_Evas resize events.
Definition ecore_evas.c:1154
EAPI int ecore_evas_shutdown(void)
Shuts down the Ecore_Evas system.
Definition ecore_evas.c:672
EAPI void ecore_evas_free(Ecore_Evas *ee)
Frees an Ecore_Evas.
Definition ecore_evas.c:1097
void ecore_main_loop_begin(void)
Runs the application main loop.
Definition ecore_main.c:1311
int edje_shutdown(void)
Shuts down the Edje library.
Definition edje_main.c:262
int edje_init(void)
Initializes the Edje library.
Definition edje_main.c:35
To compile use this command:
* gcc -o edje-box edje-box.c -DPACKAGE_BIN_DIR=\"/Where/enlightenment/is/installed/bin\" -DPACKAGE_LIB_DIR=\"/Where/enlightenment/is/installed/lib\"
* -DPACKAGE_DATA_DIR=\"/Where/enlightenment/is/installed/share\"
* `pkg-config --cflags --libs evas ecore ecore-evas edje`
*
* edje_cc box.edc
*