FFmpeg 5.1.6
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This struct is allocated as AVHWDeviceContext.hwctx. More...
#include <libavutil/hwcontext_d3d11va.h>
Data Fields | |
ID3D11Device * | device |
Device used for texture creation and access. More... | |
ID3D11DeviceContext * | device_context |
If unset, this will be set from the device field on init. More... | |
ID3D11VideoDevice * | video_device |
If unset, this will be set from the device field on init. More... | |
ID3D11VideoContext * | video_context |
If unset, this will be set from the device_context field on init. More... | |
void(* | lock )(void *lock_ctx) |
Callbacks for locking. More... | |
void(* | unlock )(void *lock_ctx) |
void * | lock_ctx |
This struct is allocated as AVHWDeviceContext.hwctx.
Definition at line 45 of file hwcontext_d3d11va.h.
ID3D11Device* AVD3D11VADeviceContext::device |
Device used for texture creation and access.
This can also be used to set the libavcodec decoding device.
Must be set by the user. This is the only mandatory field - the other device context fields are set from this and are available for convenience.
Deallocating the AVHWDeviceContext will always release this interface, and it does not matter whether it was user-allocated.
Definition at line 56 of file hwcontext_d3d11va.h.
ID3D11DeviceContext* AVD3D11VADeviceContext::device_context |
If unset, this will be set from the device field on init.
Deallocating the AVHWDeviceContext will always release this interface, and it does not matter whether it was user-allocated.
Definition at line 64 of file hwcontext_d3d11va.h.
ID3D11VideoDevice* AVD3D11VADeviceContext::video_device |
If unset, this will be set from the device field on init.
Deallocating the AVHWDeviceContext will always release this interface, and it does not matter whether it was user-allocated.
Definition at line 72 of file hwcontext_d3d11va.h.
ID3D11VideoContext* AVD3D11VADeviceContext::video_context |
If unset, this will be set from the device_context field on init.
Deallocating the AVHWDeviceContext will always release this interface, and it does not matter whether it was user-allocated.
Definition at line 80 of file hwcontext_d3d11va.h.
void(* AVD3D11VADeviceContext::lock) (void *lock_ctx) |
Callbacks for locking.
They protect accesses to device_context and video_context calls. They also protect access to the internal staging texture (for av_hwframe_transfer_data() calls). They do NOT protect access to hwcontext or decoder state in general.
If unset on init, the hwcontext implementation will set them to use an internal mutex.
The underlying lock must be recursive. lock_ctx is for free use by the locking implementation.
Definition at line 94 of file hwcontext_d3d11va.h.
void(* AVD3D11VADeviceContext::unlock) (void *lock_ctx) |
Definition at line 95 of file hwcontext_d3d11va.h.
void* AVD3D11VADeviceContext::lock_ctx |
Definition at line 96 of file hwcontext_d3d11va.h.