28 #include <boost/function.hpp> 29 #include <boost/thread/recursive_mutex.hpp> 39 class recursive_mutex;
60 public:
virtual ~
Model();
64 public:
void Load(sdf::ElementPtr _sdf);
67 public:
void LoadJoints();
70 public:
virtual void Init();
73 public:
void Update();
76 public:
virtual void Fini();
80 public:
virtual void UpdateParameters(sdf::ElementPtr _sdf);
84 public:
virtual const sdf::ElementPtr GetSDF();
91 public:
virtual const sdf::ElementPtr UnscaledSDF();
95 public:
virtual void RemoveChild(
EntityPtr _child);
96 using Base::RemoveChild;
103 public:
void ResetPhysicsStates();
141 public:
virtual math::Vector3 GetRelativeLinearAccel()
const;
149 public:
virtual math::Vector3 GetRelativeAngularAccel()
const;
157 public:
virtual math::Box GetBoundingBox()
const;
161 public:
unsigned int GetJointCount()
const;
166 public:
ModelPtr NestedModel(
const std::string &_name)
const;
170 public:
const Model_V &NestedModels()
const;
175 public:
const Link_V &GetLinks()
const;
179 public:
const Joint_V &GetJoints()
const;
184 public:
JointPtr GetJoint(
const std::string &name);
190 public:
LinkPtr GetLinkById(
unsigned int _id)
const;
196 public:
LinkPtr GetLink(
const std::string &_name =
"canonical")
const;
205 public:
bool GetSelfCollide()
const;
210 public:
void SetSelfCollide(
bool _self_collide);
214 public:
void SetGravityMode(
const bool &_value);
220 public:
void SetCollideMode(
const std::string &_mode);
224 public:
void SetLaserRetro(
const float _retro);
228 public:
virtual void FillMsg(msgs::Model &_msg);
232 public:
void ProcessMsg(
const msgs::Model &_msg);
238 public:
void SetJointPosition(
const std::string &_jointName,
239 double _position,
int _index = 0);
244 public:
void SetJointPositions(
245 const std::map<std::string, double> &_jointPositions);
251 public:
void SetJointAnimation(
252 const std::map<std::string, common::NumericAnimationPtr> &_anims,
253 boost::function<
void()> _onComplete =
NULL);
256 public:
virtual void StopAnimation();
277 public:
void DetachStaticModel(
const std::string &_model);
281 public:
void SetState(
const ModelState &_state);
294 public:
void SetScale(
const ignition::math::Vector3d &_scale,
295 const bool _publish =
false);
301 public: ignition::math::Vector3d Scale()
const;
305 public:
void SetEnabled(
bool _enabled);
313 public:
void SetLinkWorldPose(
const math::Pose &_pose,
314 std::string _linkName);
322 public:
void SetLinkWorldPose(
const math::Pose &_pose,
328 public:
void SetAutoDisable(
bool _disable);
332 public:
bool GetAutoDisable()
const;
337 public:
void LoadPlugins();
341 public:
unsigned int GetPluginCount()
const;
346 public:
unsigned int GetSensorCount()
const;
354 public:
GripperPtr GetGripper(
size_t _index)
const;
359 public:
size_t GetGripperCount()
const;
364 public:
double GetWorldEnergyPotential()
const;
370 public:
double GetWorldEnergyKinetic()
const;
376 public:
double GetWorldEnergy()
const;
388 const std::string &_name,
const std::string &_type,
394 public:
bool RemoveJoint(
const std::string &_name);
398 public: boost::shared_ptr<Model> shared_from_this();
404 public:
LinkPtr CreateLink(
const std::string &_name);
407 protected:
virtual void OnPoseChange();
410 private:
void LoadLinks();
413 private:
void LoadModels();
417 private:
void LoadJoint(sdf::ElementPtr _sdf);
421 private:
void LoadPlugin(sdf::ElementPtr _sdf);
425 private:
void LoadGripper(sdf::ElementPtr _sdf);
430 private:
void RemoveLink(
const std::string &_name);
433 private:
virtual void PublishScale();
445 private:
LinkPtr canonicalLink;
457 private: std::vector<GripperPtr> grippers;
460 private: std::vector<ModelPluginPtr> plugins;
463 private: std::map<std::string, common::NumericAnimationPtr>
467 private: boost::function<void()> onJointAnimationComplete;
470 private:
mutable boost::recursive_mutex updateMutex;
boost::shared_ptr< Link > LinkPtr
Definition: PhysicsTypes.hh:100
Definition: JointMaker.hh:46
Forward declarations for the common classes.
Definition: Animation.hh:33
std::vector< ModelPtr > Model_V
Definition: PhysicsTypes.hh:196
Encapsulates a position and rotation in three space.
Definition: Pose.hh:37
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
Mathematical representation of a box and related functions.
Definition: Box.hh:35
boost::shared_ptr< Publisher > PublisherPtr
Definition: TransportTypes.hh:49
#define GAZEBO_DEPRECATED(version)
Definition: CommonTypes.hh:48
boost::shared_ptr< Joint > JointPtr
Definition: PhysicsTypes.hh:108
std::vector< math::Pose > attachedModelsOffset
used by Model::AttachStaticModel
Definition: Model.hh:439
std::vector< ModelPtr > attachedModels
used by Model::AttachStaticModel
Definition: Model.hh:436
default namespace for gazebo
A model is a collection of links, joints, and plugins.
Definition: Model.hh:53
transport::PublisherPtr jointPub
Publisher for joint info.
Definition: Model.hh:442
boost::shared_ptr< Gripper > GripperPtr
Definition: PhysicsTypes.hh:188
std::vector< JointPtr > Joint_V
Definition: PhysicsTypes.hh:204
#define NULL
Definition: CommonTypes.hh:31
Base class for all physics objects in Gazebo.
Definition: Entity.hh:58
boost::shared_ptr< Entity > EntityPtr
Definition: PhysicsTypes.hh:80
boost::shared_ptr< JointController > JointControllerPtr
Definition: PhysicsTypes.hh:112
boost::shared_ptr< Model > ModelPtr
Definition: PhysicsTypes.hh:88
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
Store state information of a physics::Model object.
Definition: ModelState.hh:48
std::vector< LinkPtr > Link_V
Definition: PhysicsTypes.hh:216
boost::shared_ptr< Base > BasePtr
Definition: PhysicsTypes.hh:72