default namespace for gazebo More...
#include <vector>
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
#include "gazebo/util/system.hh"
Go to the source code of this file.
Namespaces | |
gazebo | |
Forward declarations for the common classes. | |
gazebo::physics | |
namespace for physics | |
Macros | |
#define | GZ_ALL_COLLIDE 0x0FFFFFFF |
Default collision bitmask. More... | |
#define | GZ_FIXED_COLLIDE 0x00000001 |
Collision object will collide only with fixed objects. More... | |
#define | GZ_GHOST_COLLIDE 0x10000000 |
Collides with everything else but other ghost. More... | |
#define | GZ_NONE_COLLIDE 0x00000000 |
Collision object will collide with nothing. More... | |
#define | GZ_SENSOR_COLLIDE 0x00000002 |
Collision object will collide only with sensors. More... | |
Typedefs | |
typedef std::vector< ActorPtr > | Actor_V |
typedef boost::shared_ptr< Actor > | ActorPtr |
typedef std::vector< BasePtr > | Base_V |
typedef boost::shared_ptr< Base > | BasePtr |
typedef boost::shared_ptr< BoxShape > | BoxShapePtr |
typedef std::vector< CollisionPtr > | Collision_V |
typedef boost::shared_ptr< Collision > | CollisionPtr |
typedef boost::shared_ptr< Contact > | ContactPtr |
typedef boost::shared_ptr< CylinderShape > | CylinderShapePtr |
typedef boost::shared_ptr< Entity > | EntityPtr |
typedef boost::shared_ptr< FrictionPyramid > | FrictionPyramidPtr |
typedef boost::shared_ptr< Gripper > | GripperPtr |
typedef boost::shared_ptr< HeightmapShape > | HeightmapShapePtr |
typedef boost::shared_ptr< Inertial > | InertialPtr |
typedef std::vector< JointPtr > | Joint_V |
typedef std::vector< JointControllerPtr > | JointController_V |
typedef boost::shared_ptr< JointController > | JointControllerPtr |
typedef boost::shared_ptr< Joint > | JointPtr |
typedef std::map< std::string, JointState > | JointState_M |
typedef std::vector< LightPtr > | Light_V |
typedef boost::shared_ptr< Light > | LightPtr |
typedef std::map< std::string, LightState > | LightState_M |
typedef std::vector< LinkPtr > | Link_V |
typedef boost::shared_ptr< Link > | LinkPtr |
typedef std::map< std::string, LinkState > | LinkState_M |
typedef boost::shared_ptr< MeshShape > | MeshShapePtr |
typedef std::vector< ModelPtr > | Model_V |
typedef boost::shared_ptr< Model > | ModelPtr |
typedef std::map< std::string, ModelState > | ModelState_M |
typedef boost::shared_ptr< MultiRayShape > | MultiRayShapePtr |
typedef boost::shared_ptr< PhysicsEngine > | PhysicsEnginePtr |
typedef boost::shared_ptr< PlaneShape > | PlaneShapePtr |
typedef boost::shared_ptr< PolylineShape > | PolylineShapePtr |
typedef boost::shared_ptr< PresetManager > | PresetManagerPtr |
typedef boost::shared_ptr< RayShape > | RayShapePtr |
typedef boost::shared_ptr< Road > | RoadPtr |
typedef boost::shared_ptr< Shape > | ShapePtr |
typedef boost::shared_ptr< SphereShape > | SphereShapePtr |
typedef boost::shared_ptr< SurfaceParams > | SurfaceParamsPtr |
typedef std::shared_ptr< UserCmdManager > | UserCmdManagerPtr |
typedef std::shared_ptr< UserCmd > | UserCmdPtr |
typedef boost::shared_ptr< World > | WorldPtr |
default namespace for gazebo
#define GZ_ALL_COLLIDE 0x0FFFFFFF |
Default collision bitmask.
Collision objects will collide with everything.
#define GZ_FIXED_COLLIDE 0x00000001 |
Collision object will collide only with fixed objects.
#define GZ_GHOST_COLLIDE 0x10000000 |
Collides with everything else but other ghost.
#define GZ_NONE_COLLIDE 0x00000000 |
Collision object will collide with nothing.
#define GZ_SENSOR_COLLIDE 0x00000002 |
Collision object will collide only with sensors.