#include <vector>
#include <string>
#include <map>
#include <utility>
#include <ignition/math/Matrix4.hh>
#include "gazebo/math/Matrix4.hh"
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/util/system.hh"
Go to the source code of this file.
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typedef std::map< unsigned int, SkeletonNode * > | NodeMap |
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typedef std::map< unsigned int, SkeletonNode * >::iterator | NodeMapIter |
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typedef std::map< double, std::vector< NodeTransform > > | RawNodeAnim |
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typedef std::vector< std::vector< std::pair< std::string, double > > > | RawNodeWeights |
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typedef std::map< std::string, RawNodeAnim > | RawSkeletonAnim |
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