62 public:
State(
const std::string &_name,
65 const uint64_t _iterations);
68 public:
virtual ~
State();
74 public:
virtual void Load(
const sdf::ElementPtr _elem);
84 public:
State operator-(
const State &_state)
const;
89 public: std::string GetName()
const;
94 public:
void SetName(
const std::string &_name);
110 public: uint64_t GetIterations()
const;
115 public:
virtual void SetWallTime(
const common::Time &_time);
119 public:
virtual void SetRealTime(
const common::Time &_time);
123 public:
virtual void SetSimTime(
const common::Time &_time);
127 public:
virtual void SetIterations(
const uint64_t _iterations);
uint64_t iterations
The number of simulation iterations when this state was generated.
Definition: State.hh:137
std::string name
Name associated with this State.
Definition: State.hh:130
Forward declarations for the common classes.
Definition: Animation.hh:33
common::Time wallTime
Times for the state data.
Definition: State.hh:133
State of an entity.
Definition: State.hh:49
default namespace for gazebo
A Time class, can be used to hold wall- or sim-time.
Definition: Time.hh:44