This is the complete list of members for Mesh, including all inherited members.
AddMaterial(Material *_mat) | Mesh | |
AddSubMesh(SubMesh *_child) | Mesh | |
Center(const ignition::math::Vector3d &_center=ignition::math::Vector3d::Zero) | Mesh | |
FillArrays(float **_vertArr, int **_indArr) const | Mesh | |
GenSphericalTexCoord(const ignition::math::Vector3d &_center) | Mesh | |
GetAABB(ignition::math::Vector3d &_center, ignition::math::Vector3d &_minXYZ, ignition::math::Vector3d &_maxXYZ) const | Mesh | |
GetIndexCount() const | Mesh | |
GetMaterial(int _index) const | Mesh | |
GetMaterialCount() const | Mesh | |
GetMaterialIndex(const Material *_mat) const | Mesh | |
GetName() const | Mesh | |
GetNormalCount() const | Mesh | |
GetPath() const | Mesh | |
GetSkeleton() const | Mesh | |
GetSubMesh(unsigned int _i) const | Mesh | |
GetSubMesh(const std::string &_name) const | Mesh | |
GetSubMeshCount() const | Mesh | |
GetTexCoordCount() const | Mesh | |
GetVertexCount() const | Mesh | |
HasSkeleton() const | Mesh | |
Max() const | Mesh | |
Mesh() | Mesh | |
Min() const | Mesh | |
RecalculateNormals() | Mesh | |
Scale(double _factor) | Mesh | |
SetName(const std::string &_n) | Mesh | |
SetPath(const std::string &_path) | Mesh | |
SetScale(const ignition::math::Vector3d &_factor) | Mesh | |
SetSkeleton(Skeleton *_skel) | Mesh | |
Translate(const ignition::math::Vector3d &_vec) | Mesh | |
~Mesh() | Mesh | virtual |