This is the complete list of members for SkeletonAnimation, including all inherited members.
AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Matrix4d &_mat) | SkeletonAnimation | |
AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Pose3d &_pose) | SkeletonAnimation | |
animations | SkeletonAnimation | protected |
GetLength() const | SkeletonAnimation | |
GetName() const | SkeletonAnimation | |
GetNodeCount() const | SkeletonAnimation | |
HasNode(const std::string &_node) const | SkeletonAnimation | |
length | SkeletonAnimation | protected |
name | SkeletonAnimation | protected |
NodePoseAt(const std::string &_node, const double _time, const bool _loop=true) | SkeletonAnimation | |
PoseAt(const double _time, const bool _loop=true) const | SkeletonAnimation | |
PoseAtX(const double _x, const std::string &_node, const bool _loop=true) const | SkeletonAnimation | |
Scale(const double _scale) | SkeletonAnimation | |
SetName(const std::string &_name) | SkeletonAnimation | |
SkeletonAnimation(const std::string &_name) | SkeletonAnimation | |
~SkeletonAnimation() | SkeletonAnimation |