ModelCreator Class Reference

Create and manage 3D visuals of a model with links, nested models and joints. More...

#include <ModelCreator.hh>

Inherits QObject.

Public Types

enum  EntityType {
  ENTITY_NONE, ENTITY_BOX, ENTITY_SPHERE, ENTITY_CYLINDER,
  ENTITY_MESH, ENTITY_POLYLINE, ENTITY_MODEL
}
 
enum  SaveState { NEVER_SAVED, ALL_SAVED, UNSAVED_CHANGES }
 Save states for the model editor. More...
 

Signals

void LinkAdded ()
 Qt signal when the a link has been added. More...
 

Public Member Functions

 ModelCreator (QObject *_parent=NULL)
 Constructor. More...
 
virtual ~ModelCreator ()
 Destructor. More...
 
void AddCustomLink (const EntityType _type, const ignition::math::Vector3d &_size=ignition::math::Vector3d::One, const ignition::math::Pose3d &_pose=ignition::math::Pose3d::Zero, const std::string &_uri="", const unsigned int _samples=5)
 Begin the process of inserting a custom link using the mouse. More...
 
void AddEntity (const sdf::ElementPtr &_sdf)
 Add an entity to the model. More...
 
void AddJoint (const std::string &_type)
 Add a joint to the model. More...
 
void AddLink (const EntityType _type)
 Add a link to the model. More...
 
NestedModelDataAddModel (const sdf::ElementPtr &_sdf)
 Add a nested model to the model. More...
 
void AddModelPlugin (const sdf::ElementPtr &_pluginElem)
 Add a model plugin to the model. More...
 
LinkDataAddShape (const EntityType _type, const ignition::math::Vector3d &_size=ignition::math::Vector3d::One, const ignition::math::Pose3d &_pose=ignition::math::Pose3d::Zero, const std::string &_uri="", const unsigned int _samples=5)
 Add a link to the model. More...
 
enum SaveState CurrentSaveState () const
 Get current save state. More...
 
void FinishModel ()
 Finish the model and create the entity on the gzserver. More...
 
void GenerateSDF ()
 Generate the SDF from model link and joint visuals. More...
 
gui::JointMakerJointMaker () const
 Get joint maker. More...
 
void ModelChanged ()
 Set save state upon a change to the model. More...
 
std::string ModelName () const
 Get the name of the model. More...
 
ModelPluginDataModelPlugin (const std::string &_name)
 Get a model plugin data by its name. More...
 
void OnAddModelPlugin (const std::string &_name, const std::string &_filename, const std::string &_innerxml)
 Add a model plugin to the model. More...
 
void RemoveEntity (const std::string &_entityName)
 Remove an entity from the model. More...
 
void RemoveModelPlugin (const std::string &_pluginName)
 Remove a model plugin from the model. More...
 
void Reset ()
 Reset the model creator and the SDF. More...
 
void SaveModelFiles ()
 Helper function to manage writing files to disk. More...
 
void SetAutoDisable (const bool _auto)
 Set the model to allow auto disable at rest. More...
 
void SetModelName (const std::string &_modelName)
 Set the name of the model. More...
 
void SetSelected (const std::string &_name, const bool selected)
 Set the select state of an entity. More...
 
void SetSelected (const rendering::VisualPtr &_entityVis, const bool selected)
 Set the select state of a entity visual. More...
 
void SetStatic (const bool _static)
 Set the model to be static. More...
 
void Stop ()
 Stop the process of adding a link or joint to the model. More...
 

Detailed Description

Create and manage 3D visuals of a model with links, nested models and joints.

Member Enumeration Documentation

§ EntityType

enum EntityType
Enumerator
ENTITY_NONE 

none

ENTITY_BOX 

Box.

ENTITY_SPHERE 

Sphere.

ENTITY_CYLINDER 

Cylinder.

ENTITY_MESH 

Imported 3D mesh.

ENTITY_POLYLINE 

Extruded polyline.

ENTITY_MODEL 

Nested model.

§ SaveState

enum SaveState

Save states for the model editor.

Enumerator
NEVER_SAVED 

The model has never been saved.

ALL_SAVED 

All changes have been saved.

UNSAVED_CHANGES 

Has been saved before, but has unsaved changes.

Constructor & Destructor Documentation

§ ModelCreator()

ModelCreator ( QObject *  _parent = NULL)

Constructor.

Parameters
[in]_parentParent Qt Object

§ ~ModelCreator()

virtual ~ModelCreator ( )
virtual

Destructor.

Member Function Documentation

§ AddCustomLink()

void AddCustomLink ( const EntityType  _type,
const ignition::math::Vector3d &  _size = ignition::math::Vector3d::One,
const ignition::math::Pose3d &  _pose = ignition::math::Pose3d::Zero,
const std::string &  _uri = "",
const unsigned int  _samples = 5 
)

Begin the process of inserting a custom link using the mouse.

Parameters
[in]_typeType of link to add: ENTITY_BOX, ENTITY_CYLINDER, ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE.
[in]_sizeSize of the link.
[in]_posePose of the link.
[in]_samplesNumber of samples for polyline.

§ AddEntity()

void AddEntity ( const sdf::ElementPtr &  _sdf)

Add an entity to the model.

Parameters
[in]_sdfSDF describing the entity.

§ AddJoint()

void AddJoint ( const std::string &  _type)

Add a joint to the model.

Parameters
[in]_typeType of joint to add.

§ AddLink()

void AddLink ( const EntityType  _type)

Add a link to the model.

Parameters
[in]_typeType of link to be added

§ AddModel()

NestedModelData* AddModel ( const sdf::ElementPtr &  _sdf)

Add a nested model to the model.

Parameters
[in]_sdfSDF describing the model.
Returns
Nested model data.

§ AddModelPlugin()

void AddModelPlugin ( const sdf::ElementPtr &  _pluginElem)

Add a model plugin to the model.

Parameters
[in]_pluginElemPointer to plugin SDF element

§ AddShape()

LinkData* AddShape ( const EntityType  _type,
const ignition::math::Vector3d &  _size = ignition::math::Vector3d::One,
const ignition::math::Pose3d &  _pose = ignition::math::Pose3d::Zero,
const std::string &  _uri = "",
const unsigned int  _samples = 5 
)

Add a link to the model.

Parameters
[in]_typeType of link to add: ENTITY_BOX, ENTITY_CYLINDER, ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE.
[in]_sizeSize of the link.
[in]_posePose of the link.
[in]_samplesNumber of samples for polyline.
Returns
Link data.

§ CurrentSaveState()

enum SaveState CurrentSaveState ( ) const

Get current save state.

Returns
Current save state.

§ FinishModel()

void FinishModel ( )

Finish the model and create the entity on the gzserver.

§ GenerateSDF()

void GenerateSDF ( )

Generate the SDF from model link and joint visuals.

§ JointMaker()

Get joint maker.

Returns
Joint maker

§ LinkAdded

void LinkAdded ( )
signal

Qt signal when the a link has been added.

§ ModelChanged()

void ModelChanged ( )

Set save state upon a change to the model.

§ ModelName()

std::string ModelName ( ) const

Get the name of the model.

Returns
Name of model.

§ ModelPlugin()

ModelPluginData* ModelPlugin ( const std::string &  _name)

Get a model plugin data by its name.

Parameters
[in]_nameName of model plugin
Returns
Model plugin data.

§ OnAddModelPlugin()

void OnAddModelPlugin ( const std::string &  _name,
const std::string &  _filename,
const std::string &  _innerxml 
)

Add a model plugin to the model.

Parameters
[in]_nameName of plugin
[in]_filenamePlugin filename
[in]_innerxmlPlugin SDF elements in string

§ RemoveEntity()

void RemoveEntity ( const std::string &  _entityName)

Remove an entity from the model.

Parameters
[in]_entityNameName of the entity to remove

§ RemoveModelPlugin()

void RemoveModelPlugin ( const std::string &  _pluginName)

Remove a model plugin from the model.

Parameters
[in]_pluginNameName of the model plugin to remove.

§ Reset()

void Reset ( )

Reset the model creator and the SDF.

§ SaveModelFiles()

void SaveModelFiles ( )

Helper function to manage writing files to disk.

§ SetAutoDisable()

void SetAutoDisable ( const bool  _auto)

Set the model to allow auto disable at rest.

Parameters
[in]_autoTrue to allow the model to auto disable.

§ SetModelName()

void SetModelName ( const std::string &  _modelName)

Set the name of the model.

Parameters
[in]_modelNameName of the model to set to.

§ SetSelected() [1/2]

void SetSelected ( const std::string &  _name,
const bool  selected 
)

Set the select state of an entity.

Parameters
[in]_nameName of the link.
[in]_selectedTrue to select the entity.

§ SetSelected() [2/2]

void SetSelected ( const rendering::VisualPtr _entityVis,
const bool  selected 
)

Set the select state of a entity visual.

Parameters
[in]_linkVisPointer to the entity visual.
[in]_selectedTrue to select the entity.

§ SetStatic()

void SetStatic ( const bool  _static)

Set the model to be static.

Parameters
[in]_staticTrue to make the model static.

§ Stop()

void Stop ( )

Stop the process of adding a link or joint to the model.


The documentation for this class was generated from the following file: