Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.

Correct()Quaternioninline
Dot(const Quaternion &_q) constQuaternion
EulerToQuaternion(const Vector3 &_vec)Quaternionstatic
EulerToQuaternion(double _x, double _y, double _z)Quaternionstatic
GetAsAxis(Vector3 &_axis, double &_angle) constQuaternion
GetAsEuler() constQuaternion
GetAsMatrix3() constQuaternion
GetAsMatrix4() constQuaternion
GetExp() constQuaternion
GetInverse() constQuaternioninline
GetLog() constQuaternion
GetPitch()Quaternion
GetRoll()Quaternion
GetXAxis() constQuaternion
GetYaw()Quaternion
GetYAxis() constQuaternion
GetZAxis() constQuaternion
Ign() constQuaternion
Integrate(const Vector3 &_angularVelocity, const double _deltaT) constQuaternion
Invert()Quaternion
IsFinite() constQuaternion
Normalize()Quaternion
operator!=(const Quaternion &_qt) constQuaternion
operator*(const Quaternion &_q) constQuaternioninline
operator*(const double &_f) constQuaternion
operator*(const Vector3 &_v) constQuaternion
operator*=(const Quaternion &qt)Quaternion
operator+(const Quaternion &_qt) constQuaternion
operator+=(const Quaternion &_qt)Quaternion
operator-(const Quaternion &_qt) constQuaternion
operator-() constQuaternion
operator-=(const Quaternion &_qt)Quaternion
operator<<(std::ostream &_out, const gazebo::math::Quaternion &_q)Quaternionfriend
operator=(const Quaternion &_qt)Quaternion
operator=(const ignition::math::Quaterniond &_v)Quaternion
operator==(const Quaternion &_qt) constQuaternion
operator>>(std::istream &_in, gazebo::math::Quaternion &_q)Quaternionfriend
Quaternion()Quaternion
Quaternion(const double &_w, const double &_x, const double &_y, const double &_z)Quaternion
Quaternion(const double &_roll, const double &_pitch, const double &_yaw)Quaternion
Quaternion(const Vector3 &_axis, const double &_angle)Quaternion
Quaternion(const Vector3 &_rpy)Quaternion
Quaternion(const Quaternion &_qt)Quaternion
Quaternion(const ignition::math::Quaterniond &_qt)Quaternion
RotateVector(const Vector3 &_vec) constQuaternioninline
RotateVectorReverse(Vector3 _vec) constQuaternion
Round(int _precision)Quaternion
Scale(double _scale)Quaternion
Set(double _u, double _x, double _y, double _z)Quaternion
SetFromAxis(double _x, double _y, double _z, double _a)Quaternion
SetFromAxis(const Vector3 &_axis, double _a)Quaternion
SetFromEuler(const Vector3 &_vec)Quaternion
SetFromEuler(double _roll, double _pitch, double _yaw)Quaternion
SetToIdentity()Quaternion
Slerp(double _fT, const Quaternion &_rkP, const Quaternion &_rkQ, bool _shortestPath=false)Quaternionstatic
Squad(double _fT, const Quaternion &_rkP, const Quaternion &_rkA, const Quaternion &_rkB, const Quaternion &_rkQ, bool _shortestPath=false)Quaternionstatic
wQuaternion
xQuaternion
yQuaternion
zQuaternion
~Quaternion()Quaternion