This is the complete list of members for Quaternion, including all inherited members.
Correct() | Quaternion | inline |
Dot(const Quaternion &_q) const | Quaternion | |
EulerToQuaternion(const Vector3 &_vec) | Quaternion | static |
EulerToQuaternion(double _x, double _y, double _z) | Quaternion | static |
GetAsAxis(Vector3 &_axis, double &_angle) const | Quaternion | |
GetAsEuler() const | Quaternion | |
GetAsMatrix3() const | Quaternion | |
GetAsMatrix4() const | Quaternion | |
GetExp() const | Quaternion | |
GetInverse() const | Quaternion | inline |
GetLog() const | Quaternion | |
GetPitch() | Quaternion | |
GetRoll() | Quaternion | |
GetXAxis() const | Quaternion | |
GetYaw() | Quaternion | |
GetYAxis() const | Quaternion | |
GetZAxis() const | Quaternion | |
Ign() const | Quaternion | |
Integrate(const Vector3 &_angularVelocity, const double _deltaT) const | Quaternion | |
Invert() | Quaternion | |
IsFinite() const | Quaternion | |
Normalize() | Quaternion | |
operator!=(const Quaternion &_qt) const | Quaternion | |
operator*(const Quaternion &_q) const | Quaternion | inline |
operator*(const double &_f) const | Quaternion | |
operator*(const Vector3 &_v) const | Quaternion | |
operator*=(const Quaternion &qt) | Quaternion | |
operator+(const Quaternion &_qt) const | Quaternion | |
operator+=(const Quaternion &_qt) | Quaternion | |
operator-(const Quaternion &_qt) const | Quaternion | |
operator-() const | Quaternion | |
operator-=(const Quaternion &_qt) | Quaternion | |
operator<<(std::ostream &_out, const gazebo::math::Quaternion &_q) | Quaternion | friend |
operator=(const Quaternion &_qt) | Quaternion | |
operator=(const ignition::math::Quaterniond &_v) | Quaternion | |
operator==(const Quaternion &_qt) const | Quaternion | |
operator>>(std::istream &_in, gazebo::math::Quaternion &_q) | Quaternion | friend |
Quaternion() | Quaternion | |
Quaternion(const double &_w, const double &_x, const double &_y, const double &_z) | Quaternion | |
Quaternion(const double &_roll, const double &_pitch, const double &_yaw) | Quaternion | |
Quaternion(const Vector3 &_axis, const double &_angle) | Quaternion | |
Quaternion(const Vector3 &_rpy) | Quaternion | |
Quaternion(const Quaternion &_qt) | Quaternion | |
Quaternion(const ignition::math::Quaterniond &_qt) | Quaternion | |
RotateVector(const Vector3 &_vec) const | Quaternion | inline |
RotateVectorReverse(Vector3 _vec) const | Quaternion | |
Round(int _precision) | Quaternion | |
Scale(double _scale) | Quaternion | |
Set(double _u, double _x, double _y, double _z) | Quaternion | |
SetFromAxis(double _x, double _y, double _z, double _a) | Quaternion | |
SetFromAxis(const Vector3 &_axis, double _a) | Quaternion | |
SetFromEuler(const Vector3 &_vec) | Quaternion | |
SetFromEuler(double _roll, double _pitch, double _yaw) | Quaternion | |
SetToIdentity() | Quaternion | |
Slerp(double _fT, const Quaternion &_rkP, const Quaternion &_rkQ, bool _shortestPath=false) | Quaternion | static |
Squad(double _fT, const Quaternion &_rkP, const Quaternion &_rkA, const Quaternion &_rkB, const Quaternion &_rkQ, bool _shortestPath=false) | Quaternion | static |
w | Quaternion | |
x | Quaternion | |
y | Quaternion | |
z | Quaternion | |
~Quaternion() | Quaternion |