BulletCollision Member List

This is the complete list of members for BulletCollision, including all inherited members.

ACTOR enum valueBase
AddChild(BasePtr _child)Base
AddType(EntityType _type)Base
animationEntityprotected
animationConnectionEntityprotected
animationStartPoseEntityprotected
BALL_JOINT enum valueBase
Base(BasePtr _parent)Baseexplicit
BASE enum valueBase
BOX_SHAPE enum valueBase
BulletCollision(LinkPtr _parent)BulletCollision
childrenBaseprotected
Collision(LinkPtr _link)Collisionexplicit
COLLISION enum valueBase
collisionShapeBulletCollisionprotected
ComputeScopedName()Baseprotected
connectionsEntityprotected
CYLINDER_SHAPE enum valueBase
dirtyPoseEntityprotected
Entity(BasePtr _parent)Entityexplicit
ENTITY enum valueBase
EntityType enum nameBase
FillMsg(msgs::Collision &_msg)Collision
Fini()Collisionvirtual
FIXED_JOINT enum valueBase
GEARBOX_JOINT enum valueBase
GetBoundingBox() constBulletCollisionvirtual
GetBulletSurface() constBulletCollision
GetByName(const std::string &_name)Base
GetCategoryBits() constBulletCollisionvirtual
GetChild(unsigned int _i) constBase
GetChild(const std::string &_name)Base
GetChildCollision(const std::string &_name)Entity
GetChildCount() constBase
GetChildLink(const std::string &_name)Entity
GetCollideBits() constBulletCollisionvirtual
GetCollisionBoundingBox() constEntity
GetCollisionShape() constBulletCollision
GetDirtyPose() constEntity
GetId() constBase
GetInitialRelativePose() constEntity
GetLaserRetro() constCollision
GetLink() constCollision
GetMaxContacts()Collisionvirtual
GetModel() constCollision
GetName() constBase
GetNearestEntityBelow(double &_distBelow, std::string &_entityName)Entity
GetParent() constBase
GetParentId() constBase
GetParentModel()Entity
GetRelativeAngularAccel() constCollisionvirtual
GetRelativeAngularVel() constCollisionvirtual
GetRelativeLinearAccel() constCollisionvirtual
GetRelativeLinearVel() constCollisionvirtual
GetRelativePose() constEntity
GetSaveable() constBase
GetScopedName(bool _prependWorldName=false) constBase
GetSDF()Basevirtual
GetShape() constCollision
GetShapeType() constCollision
GetState()Collision
GetSurface() constCollisioninline
GetType() constBase
GetWorld() constBase
GetWorldAngularAccel() constCollisionvirtual
GetWorldAngularVel() constCollisionvirtual
GetWorldLinearAccel() constCollisionvirtual
GetWorldLinearVel() constCollisionvirtual
GetWorldPose() constCollisionvirtual
HasType(const EntityType &_t) constBase
HEIGHTMAP_SHAPE enum valueBase
HINGE2_JOINT enum valueBase
HINGE_JOINT enum valueBase
Init()Collisionvirtual
IsCanonicalLink() constEntityinline
IsPlaceable() constCollision
IsSelected() constBase
IsStatic() constEntity
JOINT enum valueBase
LIGHT enum valueBase
linkCollisionprotected
LINK enum valueBase
Load(sdf::ElementPtr _ptr)BulletCollisionvirtual
MAP_SHAPE enum valueBase
MESH_SHAPE enum valueBase
MODEL enum valueBase
MULTIRAY_SHAPE enum valueBase
nodeEntityprotected
OnPoseChange()BulletCollisionvirtual
operator==(const Base &_ent) constBase
parentBaseprotected
parentEntityEntityprotected
placeableCollisionprotected
PlaceOnEntity(const std::string &_entityName)Entity
PlaceOnNearestEntityBelow()Entity
PLANE_SHAPE enum valueBase
POLYLINE_SHAPE enum valueBase
prevAnimationTimeEntityprotected
Print(const std::string &_prefix)Base
ProcessMsg(const msgs::Collision &_msg)Collision
RAY_SHAPE enum valueBase
RemoveChild(unsigned int _id)Basevirtual
RemoveChild(const std::string &_name)Base
RemoveChild(physics::BasePtr _child)Base
RemoveChildren()Base
requestPubEntityprotected
Reset()Entityvirtual
gazebo::physics::Base::Reset(Base::EntityType _resetType)Basevirtual
scaleEntityprotected
SCREW_JOINT enum valueBase
sdfBaseprotected
SENSOR_COLLISION enum valueBase
SetAnimation(const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete)Entity
SetAnimation(common::PoseAnimationPtr _anim)Entity
SetCanonicalLink(bool _value)Entity
SetCategoryBits(unsigned int _bits)BulletCollisionvirtual
SetCollideBits(unsigned int _bits)BulletCollisionvirtual
SetCollision(bool _placeable)Collision
SetCollisionShape(btCollisionShape *_shape, bool _placeable=true)BulletCollision
SetCompoundShapeIndex(int _index)BulletCollision
SetInitialRelativePose(const math::Pose &_pose)Entity
SetLaserRetro(float _retro)Collision
SetMaxContacts(unsigned int _maxContacts)Collisionvirtual
SetName(const std::string &_name)Entityvirtual
SetParent(BasePtr _parent)Base
SetRelativePose(const math::Pose &_pose, bool _notify=true, bool _publish=true)Entity
SetSaveable(bool _v)Base
SetScale(const math::Vector3 &_scale)Collision
SetSelected(bool _show)Basevirtual
SetShape(ShapePtr _shape)Collision
SetState(const CollisionState &_state)Collision
SetStatic(const bool &_static)Entity
SetWorld(const WorldPtr &_newWorld)Base
SetWorldPose(const math::Pose &_pose, bool _notify=true, bool _publish=true)Entity
SetWorldPoseDirty()Collision
SetWorldTwist(const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true)Entity
SHAPE enum valueBase
shapeCollisionprotected
SLIDER_JOINT enum valueBase
SPHERE_SHAPE enum valueBase
StopAnimation()Entityvirtual
surfaceCollisionprotected
UNIVERSAL_JOINT enum valueBase
Update()Baseinlinevirtual
UpdateParameters(sdf::ElementPtr _sdf)Collisionvirtual
visPubEntityprotected
VISUAL enum valueBase
visualMsgEntityprotected
worldBaseprotected
worldPoseEntitymutableprotected
~Base()Basevirtual
~BulletCollision()BulletCollisionvirtual
~Collision()Collisionvirtual
~Entity()Entityvirtual