Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body. More...
#include <physics/physics.hh>
Inherits Entity.
Inherited by BulletLink, DARTLink, ODELink, and SimbodyLink.
Public Types | |
enum | EntityType { BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 } |
Unique identifiers for all entity types. More... | |
Public Member Functions | |
Link (EntityPtr _parent) | |
Constructor. More... | |
virtual | ~Link () |
Destructor. More... | |
void | AddChild (BasePtr _child) |
Add a child to this entity. More... | |
void | AddChildJoint (JointPtr _joint) |
Joints that have this Link as a parent Link. More... | |
virtual void | AddForce (const math::Vector3 &_force)=0 |
Add a force to the body. More... | |
virtual void | AddForceAtRelativePosition (const math::Vector3 &_force, const math::Vector3 &_relPos)=0 |
Add a force to the body at position expressed to the body's own frame of reference. More... | |
virtual void | AddForceAtWorldPosition (const math::Vector3 &_force, const math::Vector3 &_pos)=0 |
Add a force to the body using a global position. More... | |
virtual void | AddLinkForce (const math::Vector3 &_force, const math::Vector3 &_offset=math::Vector3::Zero)=0 |
Add a force expressed in the link frame. More... | |
void | AddParentJoint (JointPtr _joint) |
Joints that have this Link as a child Link. More... | |
virtual void | AddRelativeForce (const math::Vector3 &_force)=0 |
Add a force to the body, components are relative to the body's own frame of reference. More... | |
virtual void | AddRelativeTorque (const math::Vector3 &_torque)=0 |
Add a torque to the body, components are relative to the body's own frame of reference. More... | |
virtual void | AddTorque (const math::Vector3 &_torque)=0 |
Add a torque to the body. More... | |
void | AddType (EntityType _type) |
Add a type specifier. More... | |
void | AttachStaticModel (ModelPtr &_model, const math::Pose &_offset) |
Attach a static model to this link. More... | |
common::BatteryPtr | Battery (const std::string &_name) const |
Get a battery by name. More... | |
common::BatteryPtr | Battery (const size_t _index) const |
Get a battery based on an index. More... | |
size_t | BatteryCount () const |
Get the number of batteries in this link. More... | |
template<typename T > | |
event::ConnectionPtr | ConnectEnabled (T _subscriber) |
Connect to the add entity signal. More... | |
void | DetachAllStaticModels () |
Detach all static models from this link. More... | |
void | DetachStaticModel (const std::string &_modelName) |
Detach a static model from this link. More... | |
void | DisconnectEnabled (event::ConnectionPtr &_conn) |
Disconnect to the add entity signal. More... | |
void | FillMsg (msgs::Link &_msg) |
Fill a link message. More... | |
bool | FindAllConnectedLinksHelper (const LinkPtr &_originalParentLink, Link_V &_connectedLinks, bool _fistLink=false) |
Helper function to find all connected links of a link based on parent/child relations of joints. More... | |
void | Fini () |
Finalize the body. More... | |
double | GetAngularDamping () const |
Get the angular damping factor. More... | |
virtual math::Box | GetBoundingBox () const |
Get the bounding box for the link and all the child elements. More... | |
BasePtr | GetByName (const std::string &_name) |
Get by name. More... | |
BasePtr | GetChild (unsigned int _i) const |
Get a child by index. More... | |
BasePtr | GetChild (const std::string &_name) |
Get a child by name. More... | |
CollisionPtr | GetChildCollision (const std::string &_name) |
Get a child collision entity, if one exists. More... | |
unsigned int | GetChildCount () const |
Get the number of children. More... | |
Joint_V | GetChildJoints () const |
Get the child joints. More... | |
Link_V | GetChildJointsLinks () const |
Returns a vector of children Links connected by joints. More... | |
LinkPtr | GetChildLink (const std::string &_name) |
Get a child linke entity, if one exists. More... | |
CollisionPtr | GetCollision (const std::string &_name) |
Get a child collision by name. More... | |
CollisionPtr | GetCollision (unsigned int _index) const |
Get a child collision by index. More... | |
math::Box | GetCollisionBoundingBox () const |
Returns collision bounding box. More... | |
Collision_V | GetCollisions () const |
Get all the child collisions. More... | |
const math::Pose & | GetDirtyPose () const |
Returns Entity::dirtyPose. More... | |
virtual bool | GetEnabled () const =0 |
Get whether this body is enabled in the physics engine. More... | |
virtual bool | GetGravityMode () const =0 |
Get the gravity mode. More... | |
uint32_t | GetId () const |
Return the ID of this entity. More... | |
InertialPtr | GetInertial () const |
Get the inertia of the link. More... | |
math::Pose | GetInitialRelativePose () const |
Get the initial relative pose. More... | |
virtual bool | GetKinematic () const |
Implement this function. More... | |
double | GetLinearDamping () const |
Get the linear damping factor. More... | |
ModelPtr | GetModel () const |
Get the model that this body belongs to. More... | |
std::string | GetName () const |
Return the name of the entity. More... | |
void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) |
Get the distance to the nearest entity below (along the Z-axis) this entity. More... | |
BasePtr | GetParent () const |
Get the parent. More... | |
int | GetParentId () const |
Return the ID of the parent. More... | |
Joint_V | GetParentJoints () const |
Get the parent joints. More... | |
Link_V | GetParentJointsLinks () const |
Returns a vector of parent Links connected by joints. More... | |
ModelPtr | GetParentModel () |
Get the parent model, if one exists. More... | |
math::Vector3 | GetRelativeAngularAccel () const |
Get the angular acceleration of the body. More... | |
math::Vector3 | GetRelativeAngularVel () const |
Get the angular velocity of the body. More... | |
math::Vector3 | GetRelativeForce () const |
Get the force applied to the body. More... | |
math::Vector3 | GetRelativeLinearAccel () const |
Get the linear acceleration of the body. More... | |
math::Vector3 | GetRelativeLinearVel () const |
Get the linear velocity of the body. More... | |
math::Pose | GetRelativePose () const |
Get the pose of the entity relative to its parent. More... | |
math::Vector3 | GetRelativeTorque () const |
Get the torque applied to the body. More... | |
bool | GetSaveable () const |
Get whether the object should be "saved", when the user selects to save the world to xml. More... | |
std::string | GetScopedName (bool _prependWorldName=false) const |
Return the name of this entity with the model scope model1::...::modelN::entityName. More... | |
virtual const sdf::ElementPtr | GetSDF () |
Get the SDF values for the object. More... | |
bool | GetSelfCollide () const |
Get Self-Collision Flag. More... | |
unsigned int | GetSensorCount () const |
Get sensor count. More... | |
std::string | GetSensorName (unsigned int _index) const |
Get sensor name. More... | |
unsigned int | GetType () const |
Get the full type definition. More... | |
msgs::Visual | GetVisualMessage (const std::string &_name) const |
Returns the visual message specified by its name. More... | |
const WorldPtr & | GetWorld () const |
Get the World this object is in. More... | |
math::Vector3 | GetWorldAngularAccel () const |
Get the angular acceleration of the body in the world frame, which is computed as (I^-1 * (T - w x L)), where I: inertia matrix in world frame T: sum of external torques in world frame L: angular momentum of CoG in world frame w: angular velocity in world frame. More... | |
math::Vector3 | GetWorldAngularMomentum () const |
Get the angular momentum of the body CoG in the world frame, which is computed as (I * w), where I: inertia matrix in world frame w: angular velocity in world frame. More... | |
virtual math::Vector3 | GetWorldAngularVel () const |
Get the angular velocity of the entity in the world frame. More... | |
virtual math::Vector3 | GetWorldCoGLinearVel () const =0 |
Get the linear velocity at the body's center of gravity in the world frame. More... | |
math::Pose | GetWorldCoGPose () const |
Get the pose of the body's center of gravity in the world coordinate frame. More... | |
double | GetWorldEnergy () const |
Returns this link's total energy, or sum of Link::GetWorldEnergyPotential() and Link::GetWorldEnergyKinetic(). More... | |
double | GetWorldEnergyKinetic () const |
Returns this link's kinetic energy computed using link's CoG velocity in the inertial (world) frame. More... | |
double | GetWorldEnergyPotential () const |
Returns this link's potential energy, based on position in world frame and gravity. More... | |
virtual math::Vector3 | GetWorldForce () const =0 |
Get the force applied to the body in the world frame. More... | |
math::Pose | GetWorldInertialPose () const |
Get the world pose of the link inertia (cog position and Moment of Inertia frame). More... | |
math::Matrix3 | GetWorldInertiaMatrix () const |
Get the inertia matrix in the world frame. More... | |
math::Vector3 | GetWorldLinearAccel () const |
Get the linear acceleration of the body in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearVel () const |
Get the linear velocity of the origin of the link frame, expressed in the world frame. More... | |
virtual math::Vector3 | GetWorldLinearVel (const math::Vector3 &_offset) const =0 |
Get the linear velocity of a point on the body in the world frame, using an offset expressed in a body-fixed frame. More... | |
virtual math::Vector3 | GetWorldLinearVel (const math::Vector3 &_offset, const math::Quaternion &_q) const =0 |
Get the linear velocity of a point on the body in the world frame, using an offset expressed in an arbitrary frame. More... | |
virtual const math::Pose & | GetWorldPose () const |
Get the absolute pose of the entity. More... | |
virtual math::Vector3 | GetWorldTorque () const =0 |
Get the torque applied to the body in the world frame. More... | |
bool | HasType (const EntityType &_t) const |
Returns true if this object's type definition has the given type. More... | |
virtual void | Init () |
Initialize the body. More... | |
bool | IsCanonicalLink () const |
A helper function that checks if this is a canonical body. More... | |
bool | IsSelected () const |
True if the entity is selected by the user. More... | |
bool | IsStatic () const |
Return whether this entity is static. More... | |
virtual void | Load (sdf::ElementPtr _sdf) |
Load the body based on an SDF element. More... | |
void | MoveFrame (const math::Pose &_worldReferenceFrameSrc, const math::Pose &_worldReferenceFrameDst) |
Move Link given source and target frames specified in world coordinates. More... | |
virtual void | OnPoseChange () |
This function is called when the entity's (or one of its parents) pose of the parent has changed. More... | |
bool | operator== (const Base &_ent) const |
Returns true if the entities are the same. More... | |
void | PlaceOnEntity (const std::string &_entityName) |
Move this entity to be ontop of another entity by name. More... | |
void | PlaceOnNearestEntityBelow () |
Move this entity to be ontop of the nearest entity below. More... | |
void | Print (const std::string &_prefix) |
Print this object to screen via gzmsg. More... | |
void | ProcessMsg (const msgs::Link &_msg) |
Update parameters from a message. More... | |
virtual void | RemoveChild (unsigned int _id) |
Remove a child from this entity. More... | |
void | RemoveChild (const std::string &_name) |
Remove a child by name. More... | |
void | RemoveChild (physics::BasePtr _child) |
Remove a child by pointer. More... | |
virtual void | RemoveChild (EntityPtr _child) |
void | RemoveChildJoint (const std::string &_jointName) |
Remove Joints that have this Link as a parent Link. More... | |
void | RemoveChildren () |
Remove all children. More... | |
void | RemoveCollision (const std::string &_name) |
Remove a collision from the link. More... | |
void | RemoveParentJoint (const std::string &_jointName) |
Remove Joints that have this Link as a child Link. More... | |
void | Reset () |
Reset the link. More... | |
virtual void | Reset (Base::EntityType _resetType) |
Calls recursive Reset on one of the Base::EntityType's. More... | |
void | ResetPhysicsStates () |
Reset the velocity, acceleration, force and torque of link. More... | |
void | SetAngularAccel (const math::Vector3 &_accel) |
Set the angular acceleration of the body. More... | |
virtual void | SetAngularDamping (double _damping)=0 |
Set the angular damping factor. More... | |
virtual void | SetAngularVel (const math::Vector3 &_vel)=0 |
Set the angular velocity of the body. More... | |
void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) |
Set an animation for this entity. More... | |
void | SetAnimation (common::PoseAnimationPtr _anim) |
Set an animation for this entity. More... | |
virtual void | SetAutoDisable (bool _disable)=0 |
Allow the link to auto disable. More... | |
void | SetCanonicalLink (bool _value) |
Set to true if this entity is a canonical link for a model. More... | |
void | SetCollideMode (const std::string &_mode) |
Set the collide mode of the body. More... | |
virtual void | SetEnabled (bool _enable) const =0 |
Set whether this body is enabled. More... | |
virtual void | SetForce (const math::Vector3 &_force)=0 |
Set the force applied to the body. More... | |
virtual void | SetGravityMode (bool _mode)=0 |
Set whether gravity affects this body. More... | |
void | SetInertial (const InertialPtr &_inertial) |
Set the mass of the link. More... | |
void | SetInitialRelativePose (const math::Pose &_pose) |
Set the initial pose. More... | |
virtual void | SetKinematic (const bool &_kinematic) |
Implement this function. More... | |
void | SetLaserRetro (float _retro) |
Set the laser retro reflectiveness. More... | |
void | SetLinearAccel (const math::Vector3 &_accel) |
Set the linear acceleration of the body. More... | |
virtual void | SetLinearDamping (double _damping)=0 |
Set the linear damping factor. More... | |
virtual void | SetLinearVel (const math::Vector3 &_vel)=0 |
Set the linear velocity of the body. More... | |
virtual void | SetLinkStatic (bool _static)=0 |
Freeze link to ground (inertial frame). More... | |
virtual void | SetName (const std::string &_name) |
Set the name of the entity. More... | |
void | SetParent (BasePtr _parent) |
Set the parent. More... | |
void | SetPublishData (bool _enable) |
Enable/Disable link data publishing. More... | |
void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the pose of the entity relative to its parent. More... | |
void | SetSaveable (bool _v) |
Set whether the object should be "saved", when the user selects to save the world to xml. More... | |
void | SetScale (const math::Vector3 &_scale) |
Set the scale of the link. More... | |
virtual bool | SetSelected (bool _set) |
Set whether this entity has been selected by the user through the gui. More... | |
virtual void | SetSelfCollide (bool _collide)=0 |
Set whether this body will collide with others in the model. More... | |
void | SetState (const LinkState &_state) |
Set the current link state. More... | |
void | SetStatic (const bool &_static) |
Set whether this entity is static: immovable. More... | |
virtual void | SetTorque (const math::Vector3 &_torque)=0 |
Set the torque applied to the body. More... | |
bool | SetVisualPose (const uint32_t _id, const ignition::math::Pose3d &_pose) |
Set the pose of a visual. More... | |
void | SetWorld (const WorldPtr &_newWorld) |
Set the world this object belongs to. More... | |
void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) |
Set the world pose of the entity. More... | |
void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) |
Set angular and linear rates of an physics::Entity. More... | |
virtual void | StopAnimation () |
Stop the current animation, if any. More... | |
void | Update (const common::UpdateInfo &_info) |
Update the collision. More... | |
virtual void | Update () |
Update the object. More... | |
virtual void | UpdateMass () |
Update the mass matrix. More... | |
virtual void | UpdateParameters (sdf::ElementPtr _sdf) |
Update the parameters using new sdf values. More... | |
virtual void | UpdateSurface () |
Update surface parameters. More... | |
bool | VisualId (const std::string &_visName, uint32_t &_visualId) const |
Get the unique ID of a visual. More... | |
bool | VisualPose (const uint32_t _id, ignition::math::Pose3d &_pose) const |
Get the pose of a visual. More... | |
Protected Types | |
typedef std::map< uint32_t, msgs::Visual > | Visuals_M |
Protected Member Functions | |
void | ComputeScopedName () |
Compute the scoped name of this object based on its parents. More... | |
Protected Attributes | |
math::Vector3 | angularAccel |
Angular acceleration. More... | |
common::PoseAnimationPtr | animation |
Current pose animation. More... | |
event::ConnectionPtr | animationConnection |
Connection used to update an animation. More... | |
math::Pose | animationStartPose |
Start pose of an animation. More... | |
std::vector< math::Pose > | attachedModelsOffset |
Offsets for the attached models. More... | |
std::vector< std::string > | cgVisuals |
Center of gravity visual elements. More... | |
Base_V | children |
Children of this entity. More... | |
std::vector< event::ConnectionPtr > | connections |
All our event connections. More... | |
math::Pose | dirtyPose |
The pose set by a physics engine. More... | |
InertialPtr | inertial |
Inertial properties. More... | |
bool | initialized |
This flag is set to true when the link is initialized. More... | |
math::Vector3 | linearAccel |
Linear acceleration. More... | |
transport::NodePtr | node |
Communication node. More... | |
BasePtr | parent |
Parent of this entity. More... | |
EntityPtr | parentEntity |
A helper that prevents numerous dynamic_casts. More... | |
common::Time | prevAnimationTime |
Previous time an animation was updated. More... | |
transport::PublisherPtr | requestPub |
Request publisher. More... | |
ignition::math::Vector3d | scale |
Scale of the entity. More... | |
sdf::ElementPtr | sdf |
The SDF values for this object. More... | |
transport::PublisherPtr | visPub |
Visual publisher. More... | |
msgs::Visual * | visualMsg |
Visual message container. More... | |
Visuals_M | visuals |
Link visual elements. More... | |
WorldPtr | world |
Pointer to the world. More... | |
math::Pose | worldPose |
World pose of the entity. More... | |
Link class defines a rigid body entity, containing information on inertia, visual and collision properties of a rigid body.
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protected |
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inherited |
Unique identifiers for all entity types.
Enumerator | |
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BASE | Base type. |
ENTITY | Entity type. |
MODEL | Model type. |
LINK | Link type. |
COLLISION | Collision type. |
ACTOR | Actor type. |
LIGHT | Light type. |
VISUAL | Visual type. |
JOINT | Joint type. |
BALL_JOINT | BallJoint type. |
HINGE2_JOINT | Hing2Joint type. |
HINGE_JOINT | HingeJoint type. |
SLIDER_JOINT | SliderJoint type. |
SCREW_JOINT | ScrewJoint type. |
UNIVERSAL_JOINT | UniversalJoint type. |
GEARBOX_JOINT | GearboxJoint type. |
FIXED_JOINT | FixedJoint type. |
SHAPE | Shape type. |
BOX_SHAPE | BoxShape type. |
CYLINDER_SHAPE | CylinderShape type. |
HEIGHTMAP_SHAPE | HeightmapShape type. |
MAP_SHAPE | MapShape type. |
MULTIRAY_SHAPE | MultiRayShape type. |
RAY_SHAPE | RayShape type. |
PLANE_SHAPE | PlaneShape type. |
SPHERE_SHAPE | SphereShape type. |
MESH_SHAPE | MeshShape type. |
POLYLINE_SHAPE | PolylineShape type. |
SENSOR_COLLISION | Indicates a collision shape used for sensing. |
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virtual |
Destructor.
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inherited |
void AddChildJoint | ( | JointPtr | _joint | ) |
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pure virtual |
Add a force to the body.
[in] | _force | Force to add. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
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pure virtual |
Add a force to the body at position expressed to the body's own frame of reference.
[in] | _force | Force to add. |
[in] | _relPos | Position on the link to add the force. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
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pure virtual |
Add a force to the body using a global position.
[in] | _force | Force to add. |
[in] | _pos | Position in global coord frame to add the force. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
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pure virtual |
Add a force expressed in the link frame.
[in] | _force | Direction vector expressed in the link frame. Each component corresponds to the force which will be added in that axis and the vector's magnitude corresponds to the total force. |
[in] | _offset | Offset position expressed in the link frame. It defaults to the link origin. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
void AddParentJoint | ( | JointPtr | _joint | ) |
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pure virtual |
Add a force to the body, components are relative to the body's own frame of reference.
[in] | _force | Force to add. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
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pure virtual |
Add a torque to the body, components are relative to the body's own frame of reference.
[in] | _torque | Torque value to add. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
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pure virtual |
Add a torque to the body.
[in] | _torque | Torque value to add to the link. |
Implemented in BulletLink, SimbodyLink, ODELink, and DARTLink.
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inherited |
Add a type specifier.
[in] | _type | New type to append to this objects type definition. |
Referenced by Base::Update().
void AttachStaticModel | ( | ModelPtr & | _model, |
const math::Pose & | _offset | ||
) |
Attach a static model to this link.
[in] | _model | Pointer to a static model. |
[in] | _offset | Pose relative to this link to place the model. |
common::BatteryPtr Battery | ( | const std::string & | _name | ) | const |
Get a battery by name.
[in] | _name | Name of the battery to get. |
common::BatteryPtr Battery | ( | const size_t | _index | ) | const |
Get a battery based on an index.
size_t BatteryCount | ( | ) | const |
Get the number of batteries in this link.
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protectedinherited |
Compute the scoped name of this object based on its parents.
Referenced by Base::Update().
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inline |
Connect to the add entity signal.
[in] | _subscriber | Subsciber callback function. |
void DetachAllStaticModels | ( | ) |
Detach all static models from this link.
void DetachStaticModel | ( | const std::string & | _modelName | ) |
Detach a static model from this link.
[in] | _modelName | Name of an attached model to detach. |
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inline |
Disconnect to the add entity signal.
[in] | _conn | Connection pointer to disconnect. |
void FillMsg | ( | msgs::Link & | _msg | ) |
Fill a link message.
[out] | _msg | Message to fill |
bool FindAllConnectedLinksHelper | ( | const LinkPtr & | _originalParentLink, |
Link_V & | _connectedLinks, | ||
bool | _fistLink = false |
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) |
Helper function to find all connected links of a link based on parent/child relations of joints.
For example, if Link0 –> Link1 –> ... –> LinkN is a kinematic chain with Link0 being the base link. Then, call by Link1: Link1->FindAllConnectedLinksHelper(Link0, _list, true); should return true with _list containing Link1 through LinkN. In the case the _originalParentLink is part of a loop, _connectedLinks is cleared and the function returns false.
[in] | _originParentLink | if this link is a child link of the search, we've found a loop. |
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virtual |
double GetAngularDamping | ( | ) | const |
Get the angular damping factor.
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virtual |
Get the bounding box for the link and all the child elements.
Reimplemented from Entity.
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inherited |
Get by name.
[in] | _name | Get a child (or self) object by name |
Referenced by Base::Update().
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inherited |
Get a child by index.
[in] | _i | Index of the child to retreive. |
Referenced by Base::Update().
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inherited |
Get a child by name.
[in] | _name | Name of the child. |
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inherited |
Get a child collision entity, if one exists.
[in] | _name | Name of the child collision object. |
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inherited |
Joint_V GetChildJoints | ( | ) | const |
Get the child joints.
Link_V GetChildJointsLinks | ( | ) | const |
Returns a vector of children Links connected by joints.
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inherited |
CollisionPtr GetCollision | ( | const std::string & | _name | ) |
Get a child collision by name.
[in] | _name | Name of the collision object. |
CollisionPtr GetCollision | ( | unsigned int | _index | ) | const |
Get a child collision by index.
[in] | _index | Index of the collision object. |
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inherited |
Returns collision bounding box.
Collision_V GetCollisions | ( | ) | const |
Get all the child collisions.
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inherited |
Returns Entity::dirtyPose.
The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.
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pure virtual |
Get whether this body is enabled in the physics engine.
Implemented in BulletLink, DARTLink, SimbodyLink, and ODELink.
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pure virtual |
Get the gravity mode.
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
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inherited |
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inline |
Get the inertia of the link.
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inherited |
Get the initial relative pose.
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inlinevirtual |
double GetLinearDamping | ( | ) | const |
Get the linear damping factor.
ModelPtr GetModel | ( | ) | const |
Get the model that this body belongs to.
|
inherited |
|
inherited |
Get the distance to the nearest entity below (along the Z-axis) this entity.
[out] | _distBelow | The distance to the nearest entity below. |
[out] | _entityName | The name of the nearest entity below. |
|
inherited |
|
inherited |
Joint_V GetParentJoints | ( | ) | const |
Get the parent joints.
Link_V GetParentJointsLinks | ( | ) | const |
Returns a vector of parent Links connected by joints.
|
inherited |
Get the parent model, if one exists.
|
virtual |
Get the angular acceleration of the body.
Reimplemented from Entity.
|
virtual |
Get the angular velocity of the body.
Reimplemented from Entity.
math::Vector3 GetRelativeForce | ( | ) | const |
Get the force applied to the body.
|
virtual |
Get the linear acceleration of the body.
Reimplemented from Entity.
|
virtual |
|
inherited |
Get the pose of the entity relative to its parent.
math::Vector3 GetRelativeTorque | ( | ) | const |
Get the torque applied to the body.
|
inherited |
Get whether the object should be "saved", when the user selects to save the world to xml.
Referenced by Base::Update().
|
inherited |
Return the name of this entity with the model scope model1::...::modelN::entityName.
[in] | _prependWorldName | True to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName. |
Referenced by Base::Update().
|
virtualinherited |
Get the SDF values for the object.
Reimplemented in Actor, and Model.
Referenced by Base::Update().
bool GetSelfCollide | ( | ) | const |
Get Self-Collision Flag.
Two links within the same model will not collide if both have self_collide == false.
link 1 and link2 collide = link1.self_collide || link2.self_collide Bodies connected by a joint are exempt from this, and will never collide.
unsigned int GetSensorCount | ( | ) | const |
Get sensor count.
This will return the number of sensors created by the link when it was loaded. This function is commonly used with Link::GetSensorName.
std::string GetSensorName | ( | unsigned int | _index | ) | const |
Get sensor name.
Get the name of a sensor based on an index. The index should be in the range of 0...Link::GetSensorCount().
[in] | _index | Index of the sensor name. |
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inherited |
msgs::Visual GetVisualMessage | ( | const std::string & | _name | ) | const |
Returns the visual message specified by its name.
[in] | name | of the visual message |
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inherited |
Get the World this object is in.
Referenced by Base::Update().
|
virtual |
Get the angular acceleration of the body in the world frame, which is computed as (I^-1 * (T - w x L)), where I: inertia matrix in world frame T: sum of external torques in world frame L: angular momentum of CoG in world frame w: angular velocity in world frame.
Reimplemented from Entity.
math::Vector3 GetWorldAngularMomentum | ( | ) | const |
Get the angular momentum of the body CoG in the world frame, which is computed as (I * w), where I: inertia matrix in world frame w: angular velocity in world frame.
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inlinevirtualinherited |
Get the angular velocity of the entity in the world frame.
Reimplemented in Model, Collision, ODELink, DARTLink, BulletLink, and SimbodyLink.
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pure virtual |
Get the linear velocity at the body's center of gravity in the world frame.
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
math::Pose GetWorldCoGPose | ( | ) | const |
Get the pose of the body's center of gravity in the world coordinate frame.
double GetWorldEnergy | ( | ) | const |
Returns this link's total energy, or sum of Link::GetWorldEnergyPotential() and Link::GetWorldEnergyKinetic().
double GetWorldEnergyKinetic | ( | ) | const |
Returns this link's kinetic energy computed using link's CoG velocity in the inertial (world) frame.
double GetWorldEnergyPotential | ( | ) | const |
Returns this link's potential energy, based on position in world frame and gravity.
|
pure virtual |
Get the force applied to the body in the world frame.
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
math::Pose GetWorldInertialPose | ( | ) | const |
Get the world pose of the link inertia (cog position and Moment of Inertia frame).
This differs from GetWorldCoGPose(), which returns the cog position in the link frame (not the Moment of Inertia frame).
math::Matrix3 GetWorldInertiaMatrix | ( | ) | const |
Get the inertia matrix in the world frame.
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virtual |
Get the linear acceleration of the body in the world frame.
Reimplemented from Entity.
|
inlinevirtual |
Get the linear velocity of the origin of the link frame, expressed in the world frame.
Reimplemented from Entity.
References Vector3::Zero.
|
pure virtual |
Get the linear velocity of a point on the body in the world frame, using an offset expressed in a body-fixed frame.
If no offset is given, the velocity at the origin of the Link frame will be returned.
[in] | _offset | Offset of the point from the origin of the Link frame, expressed in the body-fixed frame. |
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
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pure virtual |
Get the linear velocity of a point on the body in the world frame, using an offset expressed in an arbitrary frame.
[in] | _offset | Offset from the origin of the link frame expressed in a frame defined by _q. |
[in] | _q | Describes the rotation of a reference frame relative to the world reference frame. |
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
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inlinevirtualinherited |
Get the absolute pose of the entity.
Reimplemented in Collision.
|
pure virtual |
Get the torque applied to the body in the world frame.
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
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inherited |
Returns true if this object's type definition has the given type.
[in] | _t | Type to check. |
Referenced by Base::Update().
|
virtual |
Initialize the body.
Reimplemented from Base.
Reimplemented in BulletLink, DARTLink, SimbodyLink, and ODELink.
|
inlineinherited |
A helper function that checks if this is a canonical body.
|
inherited |
True if the entity is selected by the user.
Referenced by Base::Update().
|
inherited |
Return whether this entity is static.
|
virtual |
Load the body based on an SDF element.
[in] | _sdf | SDF parameters. |
Reimplemented from Entity.
Reimplemented in BulletLink, DARTLink, SimbodyLink, and ODELink.
void MoveFrame | ( | const math::Pose & | _worldReferenceFrameSrc, |
const math::Pose & | _worldReferenceFrameDst | ||
) |
Move Link given source and target frames specified in world coordinates.
Assuming link's relative pose to source frame (_worldReferenceFrameSrc) remains unchanged relative to destination frame (_worldReferenceFrameDst).
[in] | _worldReferenceFrameSrc | initial reference frame to which this link is attached. |
[in] | _worldReferenceFrameDst | final location of the reference frame specified in world coordinates. |
|
virtual |
This function is called when the entity's (or one of its parents) pose of the parent has changed.
Implements Entity.
Reimplemented in BulletLink, DARTLink, SimbodyLink, and ODELink.
|
inherited |
Returns true if the entities are the same.
Checks only the name.
[in] | _ent | Base object to compare with. |
Referenced by Base::Update().
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inherited |
|
inherited |
Move this entity to be ontop of the nearest entity below.
|
inherited |
Print this object to screen via gzmsg.
[in] | _prefix | Usually a set of spaces. |
Referenced by Base::Update().
void ProcessMsg | ( | const msgs::Link & | _msg | ) |
Update parameters from a message.
[in] | _msg | Message to read. |
|
virtualinherited |
Remove a child from this entity.
[in] | _id | ID of the child to remove. |
Referenced by Base::Update().
|
inherited |
Remove a child by name.
[in] | _name | Name of the child. |
|
inherited |
Remove a child by pointer.
[in] | _child | Pointer to the child. |
|
virtual |
void RemoveChildJoint | ( | const std::string & | _jointName | ) |
|
inherited |
Remove all children.
Referenced by Base::Update().
void RemoveCollision | ( | const std::string & | _name | ) |
Remove a collision from the link.
void RemoveParentJoint | ( | const std::string & | _jointName | ) |
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virtual |
Reset the link.
Reimplemented from Entity.
|
virtualinherited |
Calls recursive Reset on one of the Base::EntityType's.
[in] | _resetType | The type of reset operation |
void ResetPhysicsStates | ( | ) |
Reset the velocity, acceleration, force and torque of link.
void SetAngularAccel | ( | const math::Vector3 & | _accel | ) |
Set the angular acceleration of the body.
[in] | _accel | Angular acceleration. |
|
pure virtual |
Set the angular damping factor.
[in] | _damping | Angular damping factor. |
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
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pure virtual |
Set the angular velocity of the body.
[in] | _vel | Angular velocity. |
Implemented in ODELink, BulletLink, DARTLink, and SimbodyLink.
|
inherited |
Set an animation for this entity.
[in] | _anim | Pose animation. |
[in] | _onComplete | Callback for when the animation completes. |
|
inherited |
Set an animation for this entity.
[in] | _anim | Pose animation. |
|
pure virtual |
Allow the link to auto disable.
[in] | _disable | If true, the link is allowed to auto disable. |
Implemented in ODELink, BulletLink, DARTLink, and SimbodyLink.
|
inherited |
Set to true if this entity is a canonical link for a model.
[in] | _value | True if the link is canonical. |
void SetCollideMode | ( | const std::string & | _mode | ) |
Set the collide mode of the body.
[in] | _mode | Collision Mode, this can be: [all|none|sensors|fixed|ghost] all: collides with everything none: collides with nothing sensors: collides with everything else but other sensors fixed: collides with everything else but other fixed ghost: collides with everything else but other ghost |
|
pure virtual |
Set whether this body is enabled.
[in] | _enable | True to enable the link in the physics engine. |
Implemented in BulletLink, DARTLink, SimbodyLink, and ODELink.
|
pure virtual |
Set the force applied to the body.
[in] | _force | Force value. |
Implemented in ODELink, BulletLink, DARTLink, and SimbodyLink.
|
pure virtual |
Set whether gravity affects this body.
[in] | _mode | True to enable gravity. |
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
void SetInertial | ( | const InertialPtr & | _inertial | ) |
Set the mass of the link.
[in] _inertial Inertial value for the link.
|
inherited |
Set the initial pose.
[in] | _pose | The initial pose. |
|
virtual |
void SetLaserRetro | ( | float | _retro | ) |
Set the laser retro reflectiveness.
[in] | _retro | Retro value for all child collisions. |
void SetLinearAccel | ( | const math::Vector3 & | _accel | ) |
Set the linear acceleration of the body.
[in] | _accel | Linear acceleration. |
|
pure virtual |
Set the linear damping factor.
[in] | _damping | Linear damping factor. |
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
|
pure virtual |
Set the linear velocity of the body.
[in] | _vel | Linear velocity. |
Implemented in ODELink, BulletLink, DARTLink, and SimbodyLink.
|
pure virtual |
Freeze link to ground (inertial frame).
[in] | _static | if true, freeze link to ground. Otherwise unfreeze link. |
Implemented in ODELink, BulletLink, SimbodyLink, and DARTLink.
|
virtualinherited |
|
inherited |
void SetPublishData | ( | bool | _enable | ) |
Enable/Disable link data publishing.
[in] | _enable | True to enable publishing, false to stop publishing |
|
inherited |
Set the pose of the entity relative to its parent.
[in] | _pose | The new pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
|
inherited |
Set whether the object should be "saved", when the user selects to save the world to xml.
[in] | _v | Set to True if the object should be saved. |
Referenced by Base::Update().
void SetScale | ( | const math::Vector3 & | _scale | ) |
Set the scale of the link.
[in] | _scale | Scale to set the link to. |
|
virtual |
Set whether this entity has been selected by the user through the gui.
[in] | _set | True to set the link as selected. |
Reimplemented from Base.
|
pure virtual |
Set whether this body will collide with others in the model.
[in] | _collide | True to enable collisions. |
Implemented in ODELink, DARTLink, BulletLink, and SimbodyLink.
void SetState | ( | const LinkState & | _state | ) |
Set the current link state.
[in] | _state | The state to set the link to. |
|
inherited |
Set whether this entity is static: immovable.
[in] | _static | True = static. |
|
pure virtual |
Set the torque applied to the body.
[in] | _torque | Torque value. |
Implemented in ODELink, BulletLink, DARTLink, and SimbodyLink.
bool SetVisualPose | ( | const uint32_t | _id, |
const ignition::math::Pose3d & | _pose | ||
) |
Set the pose of a visual.
[in] | _id | Unique ID of visual message. |
[in] | _pose | Pose relative to this link to place the visual. |
|
inherited |
Set the world this object belongs to.
This will also set the world for all children.
[in] | _newWorld | The new World this object is part of. |
Referenced by Base::Update().
|
inherited |
Set the world pose of the entity.
[in] | _pose | The new world pose. |
[in] | _notify | True = tell children of the pose change. |
[in] | _publish | True to publish the pose. |
|
inherited |
Set angular and linear rates of an physics::Entity.
[in] | _linear | Linear twist. |
[in] | _angular | Angular twist. |
[in] | _updateChildren | True to pass this update to child entities. |
|
virtualinherited |
Stop the current animation, if any.
Reimplemented in Model.
void Update | ( | const common::UpdateInfo & | _info | ) |
Update the collision.
[in] | _info | Update information. |
|
inlinevirtualinherited |
Update the object.
Reimplemented in MultiRayShape, Joint, Actor, RayShape, Model, DARTModel, MapShape, DARTRayShape, ODERayShape, DARTMeshShape, MeshShape, BulletRayShape, ODEMeshShape, ODEPolylineShape, and SimbodyRayShape.
References Base::AddChild(), Base::AddType(), Base::ComputeScopedName(), Base::GetByName(), Base::GetChild(), Base::GetChildCount(), Base::GetId(), Base::GetName(), Base::GetParent(), Base::GetParentId(), Base::GetSaveable(), Base::GetScopedName(), Base::GetSDF(), Base::GetType(), Base::GetWorld(), Base::HasType(), Base::IsSelected(), Base::operator==(), Base::Print(), Base::RemoveChild(), Base::RemoveChildren(), Base::SetName(), Base::SetParent(), Base::SetSaveable(), Base::SetSelected(), Base::SetWorld(), and Base::UpdateParameters().
|
inlinevirtual |
Update the mass matrix.
Reimplemented in DARTLink, SimbodyLink, BulletLink, and ODELink.
|
virtual |
Update the parameters using new sdf values.
[in] | _sdf | SDF values to load from. |
Reimplemented from Entity.
|
inlinevirtual |
Update surface parameters.
Reimplemented in ODELink.
bool VisualId | ( | const std::string & | _visName, |
uint32_t & | _visualId | ||
) | const |
Get the unique ID of a visual.
[in] | _visName | Name of the visual. |
[out] | _visualId | The unique ID of the visual. |
bool VisualPose | ( | const uint32_t | _id, |
ignition::math::Pose3d & | _pose | ||
) | const |
Get the pose of a visual.
[in] | _id | Unique ID of visual. |
[out] | _pose | Pose of the visual relative to this link. |
|
protected |
Angular acceleration.
|
protectedinherited |
Current pose animation.
|
protectedinherited |
Connection used to update an animation.
|
protectedinherited |
Start pose of an animation.
|
protected |
Offsets for the attached models.
|
protected |
Center of gravity visual elements.
TODO: Not used, kept for ABI compatibility. Deprecate when merging forward.
|
protectedinherited |
Children of this entity.
|
protectedinherited |
All our event connections.
|
protectedinherited |
The pose set by a physics engine.
|
protected |
Inertial properties.
|
protected |
This flag is set to true when the link is initialized.
|
protected |
Linear acceleration.
|
protectedinherited |
Communication node.
|
protectedinherited |
Parent of this entity.
|
protectedinherited |
A helper that prevents numerous dynamic_casts.
|
protectedinherited |
Previous time an animation was updated.
|
protectedinherited |
Request publisher.
|
protectedinherited |
Scale of the entity.
|
protectedinherited |
The SDF values for this object.
|
protectedinherited |
Visual publisher.
|
protectedinherited |
Visual message container.
|
protectedinherited |
Pointer to the world.
|
mutableprotectedinherited |
World pose of the entity.