World Member List

This is the complete list of members for World, including all inherited members.

_AddDirty(Entity *_entity)World
_SetSensorsInitialized(const bool _init)World
Clear()World
ClearModels()World
DisableAllModels()World
EnableAllModels()World
EnablePhysicsEngine(bool _enable)World
Fini()World
GetByName(const std::string &_name)World
GetEnablePhysicsEngine()World
GetEntity(const std::string &_name)World
GetEntityBelowPoint(const math::Vector3 &_pt)World
GetIterations() constWorld
GetModel(unsigned int _index) constWorld
GetModel(const std::string &_name)World
GetModelBelowPoint(const math::Vector3 &_pt)World
GetModelCount() constWorld
GetModels() constWorld
GetName() constWorld
GetPauseTime() constWorld
GetPhysicsEngine() constWorld
GetPresetManager() constWorld
GetRealTime() constWorld
GetRunning() constWorld
GetSceneMsg() constWorld
GetSetWorldPoseMutex() constWorld
GetSimTime() constWorld
GetSphericalCoordinates() constWorld
GetStartTime() constWorld
Gravity() constWorld
Init()World
InsertModelFile(const std::string &_sdfFilename)World
InsertModelSDF(const sdf::SDF &_sdf)World
InsertModelString(const std::string &_sdfString)World
IsLoaded() constWorld
IsPaused() constWorld
Light(const std::string &_name)World
LightCount() constWorld
Lights() constWorld
Load(sdf::ElementPtr _sdf)World
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf)World
MagneticField() constWorldvirtual
PrintEntityTree()World
PublishLightPose(const physics::LightPtr _light)World
PublishModelPose(physics::ModelPtr _model)World
PublishModelScale(physics::ModelPtr _model)World
RemoveModel(ModelPtr _model)World
RemoveModel(const std::string &_name)World
RemovePlugin(const std::string &_name)World
Reset()World
ResetEntities(Base::EntityType _type=Base::BASE)World
ResetPhysicsStates()World
ResetTime()World
Run(unsigned int _iterations=0)World
RunBlocking(unsigned int _iterations=0)World
Save(const std::string &_filename)World
SensorsInitialized() constWorld
SetGravity(const ignition::math::Vector3d &_gravity)World
SetGravitySDF(const ignition::math::Vector3d &_gravity)World
SetMagneticField(const ignition::math::Vector3d &_mag)World
SetPaused(bool _p)World
SetSimTime(const common::Time &_t)World
SetState(const WorldState &_state)World
Step(unsigned int _steps)World
Stop()World
StripWorldName(const std::string &_name) constWorld
UniqueModelName(const std::string &_name)World
UpdateStateSDF()World
World(const std::string &_name="")Worldexplicit
~World()World