gui namespace More...
Namespaces | |
editor | |
model | |
Classes | |
class | AlignWidget |
A gui widget for aligning models. More... | |
class | ApplyWrenchDialog |
Dialog for applying force and torque to a model. More... | |
class | BaseInspectorDialog |
Base Dialog for a specific inspector dialog. More... | |
class | BuildingEditor |
class | BuildingEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | BuildingEditorWidget |
The parent widget of the building editor, level widget and scale widget. More... | |
class | BuildingMaker |
Create and manage 3D visuals of a building. More... | |
class | BuildingModelManip |
Manipulate a 3D visual associated to a 2D editor item. More... | |
class | CloneWindow |
A dialog window used to set some parameters before cloning a simulation. More... | |
class | CollisionConfig |
A tab for configuring collision properties of a link. More... | |
class | CollisionConfigData |
A class of widgets used for configuring collision properties. More... | |
class | ConfigChildWidget |
A convenience widget that also holds pointers to a list of its child widgets. More... | |
class | ConfigWidget |
A widget generated from a google protobuf message. More... | |
class | Conversions |
Conversions Conversions.hh gui/Conversions.hh. More... | |
class | CurrentTimeItem |
Item which represents the current time within the view. More... | |
class | DataLogger |
A widget that provides data logging functionality. More... | |
class | DeleteAction |
Custom delete action. More... | |
class | Diagnostics |
Plot diagnostic information. More... | |
class | DirectionalLightMaker |
Used to insert a new directional light into the scene. More... | |
class | DoorItem |
2D representation of a door More... | |
class | Editor |
Base class for editors, such as BuildingEditor and TerrainEditor. More... | |
class | EditorItem |
Base class of an item in the editor. More... | |
class | EditorMaterialListener |
Ogre material listener. More... | |
class | EditorMaterialSwitcher |
Material switcher for the model editor used to toggle the material of the model. More... | |
class | EditorRenderTargetListener |
Ogre render target listener. More... | |
class | EditorView |
Control the editor view and manage contents in the editor scene. More... | |
class | EntityMaker |
To make an entity, base class. More... | |
class | EnumConfigWidget |
A widget for configuring enum values. More... | |
class | Events |
class | ExtrudeDialog |
Dialog for saving to file. More... | |
class | FloorItem |
2D representation of a floor. More... | |
class | GeometryConfigWidget |
A widget for configuring geometry properties. More... | |
class | GLWidget |
class | GrabberHandle |
class | GraphScene |
A scene of 2D graph nodes and edges. More... | |
class | GraphView |
A view for the graph scene. More... | |
class | GridLines |
2D grid lines. More... | |
class | GroupWidget |
A collapsible widget that holds child widgets. More... | |
class | HotkeyDialog |
Dialog displaying the keyboard shortcuts. More... | |
class | ImageFrame |
Frame that draws an image when a paintevent is received. More... | |
class | ImagesView |
class | ImageView |
class | ImportDialog |
Dialog for saving to file. More... | |
class | ImportImageDialog |
class | ImportImageView |
Control the import image view and manage contents in the scene. More... | |
class | IncrementalPlot |
A plotting widget that handles incremental addition of data. More... | |
class | InsertModelWidget |
class | JointControlWidget |
gui/JointControlWidget.hh More... | |
class | JointCreationDialog |
A class to inspect and modify joints. More... | |
class | JointData |
Helper class to store joint data. More... | |
class | JointForceControl |
Widget to control joints via application of force. More... | |
class | JointInspector |
A class to inspect and modify joints. More... | |
class | JointMaker |
Handles the creation of joints in the model editor. More... | |
class | JointPIDPosControl |
Widget to control joints via application of position PID controller. More... | |
class | JointPIDVelControl |
Widget to control joints via application of a velocity PID controller. More... | |
class | LaserView |
class | LayersWidget |
A widget that manages visualization layers. More... | |
class | Level |
A convenient structure for storing level information. More... | |
class | LevelInspectorDialog |
Dialog for configuring a building level. More... | |
class | LevelWidget |
A widget for adding and changing building levels. More... | |
class | LightMaker |
Used to insert a new light into the scene. More... | |
class | LinkConfig |
A tab for configuring properties of a link. More... | |
class | LinkData |
Helper class to store link data. More... | |
class | LinkInspector |
class | LogPlayView |
View for the timeline. More... | |
class | LogPlayWidget |
Widget which displays log playback options. More... | |
class | MainWindow |
class | MeasureItem |
Measurement lines and values. More... | |
class | ModelAlign |
A gui tool for aligning models. More... | |
class | ModelCreator |
Create and manage 3D visuals of a model with links, nested models and joints. More... | |
class | ModelData |
class | ModelEditor |
Interface to the terrain editor. More... | |
class | ModelEditorPalette |
A palette of model items which can be added to the editor. More... | |
class | ModelListWidget |
class | ModelMaker |
Used to insert new models into the scene. More... | |
class | ModelManipulator |
Manipulator tool for translating/rotating/scaling models and links. More... | |
class | ModelPluginData |
Helper class to store model plugin data. More... | |
class | ModelPluginInspector |
Inspector for model plugin properties. More... | |
class | ModelRightMenu |
Displays a menu when the right mouse button has been pressed. More... | |
class | ModelSnap |
A gui tool for snapping one model to another. More... | |
class | ModelTreeWidget |
A widget that displays model properties. More... | |
class | NestedModelData |
Helper class to store nested models data. More... | |
class | OculusWindow |
A widget that renders a camera view suitable for the Oculus Rift. More... | |
class | PointLightMaker |
Used to insert a new point light into the scene. More... | |
class | RectItem |
2D rectangle. More... | |
class | RenderWidget |
class | RestUiLoginDialog |
Provides a means to login to a webservice. More... | |
class | RotateHandle |
Handle for rotating an editor item. More... | |
class | SaveDialog |
Dialog for saving to file. More... | |
class | ScaleWidget |
Widget that displays the scale (zoom level) of the editor. More... | |
class | SchematicViewWidget |
The parent widget of the CML editor. More... | |
class | SegmentItem |
2D line segment. More... | |
class | SpaceNav |
Interface to the space navigator joystick. More... | |
class | SplashScreen |
Splash screen that displays an icon and a message. More... | |
class | SpotLightMaker |
Used to insert a new spot light into the scene. More... | |
class | StairsInspectorDialog |
Dialog for configuring a staircase item. More... | |
class | StairsItem |
2D representation of a staircase. More... | |
class | TerrainEditor |
Interface to the terrain editor. More... | |
class | TerrainEditorPalette |
A palette of building items which can be added to the editor. More... | |
class | TextView |
class | TimePanel |
class | TimeWidget |
class | ToolsWidget |
A widget that manages all the tools on the right side of the render widget. More... | |
class | TopicSelector |
A widget that provides a list of topics to select from. More... | |
class | TopicView |
Base class for widgets that display topic data. More... | |
class | TopToolbar |
Toolbar on the top of the main window. More... | |
class | UserCmdHistory |
Class which manages user commands in the client side. More... | |
class | ViewAngleWidget |
A gui widget for changing the camera view angle. More... | |
class | ViewFactory |
The view factory creates GUI widgets to visualize data on a topic. More... | |
class | ViewState |
A class for managing view visualization states. More... | |
class | VisualConfig |
A tab for configuring visual properties of a link. More... | |
class | VisualConfigData |
A class of widgets used for configuring visual properties. More... | |
class | WallInspectorDialog |
Dialog for configuring a wall item. More... | |
class | WallSegmentItem |
2D representation of a wall. More... | |
class | WindowDoorInspectorDialog |
Dialog for configuring a window or door item. More... | |
class | WindowItem |
2D representation of a window. More... | |
Typedefs | |
using | EditorMaterialListenerPtr = std::shared_ptr< EditorMaterialListener > |
using | EditorMaterialSwitcherPtr = std::shared_ptr< EditorMaterialSwitcher > |
using | EditorRenderTargetListenerPtr = std::shared_ptr< EditorRenderTargetListener > |
typedef boost::shared_ptr< ImageView > | ImageViewPtr |
typedef boost::shared_ptr< LaserView > | LaserViewPtr |
typedef boost::shared_ptr< TextView > | TextViewPtr |
typedef boost::shared_ptr< TopicView > | TopicViewPtr |
typedef TopicView *(* | ViewFactoryFn) (QWidget *_parent) |
Functions | |
void | clear_active_camera () |
rendering::UserCameraPtr | get_active_camera () |
unsigned int | get_entity_id (const std::string &_name) |
MainWindow * | get_main_window () |
Return a pointer to the main graphical window. More... | |
std::string | get_world () |
template<typename T > | |
T | getINIProperty (const std::string &_key, const T &_default) |
Get a property from the GUI INI file. More... | |
bool | has_entity_name (const std::string &_name) |
void | init () |
bool | load () |
Load the graphical interface. More... | |
bool | loadINI (boost::filesystem::path _file="") |
Locate and load the INI configuration file. More... | |
bool | register_metatypes () |
Register the Qt metatypes. More... | |
bool | run (int _argc, char **_argv) |
bool | saveINI (const boost::filesystem::path &_file) |
Save the configuration parameters to file. More... | |
void | set_active_camera (rendering::UserCameraPtr _cam) |
void | set_world (const std::string &_name) |
template<typename T > | |
bool | setINIProperty (const std::string &_key, const T &_value) |
Set a value in the INI property tree. More... | |
void | stop () |
Variables | |
QAction * | g_aboutAct |
QWidgetAction * | g_alignAct |
QAction * | g_alignButtonAct |
QAction * | g_arrowAct |
QAction * | g_boxCreateAct |
QAction * | g_cameraOrthoAct |
Enable orthographic projection action. More... | |
QAction * | g_cameraPerspectiveAct |
Enable perspective projection action. More... | |
QAction * | g_cloneAct |
QAction * | g_copyAct |
QAction * | g_cylinderCreateAct |
QAction * | g_dataLoggerAct |
DeleteAction * | g_deleteAct |
Action used to delete a model. More... | |
QAction * | g_diagnosticsAct |
QAction * | g_dirLghtCreateAct |
QAction * | g_editBuildingAct |
QAction * | g_editModelAct |
QAction * | g_editTerrainAct |
QAction * | g_fpsAct |
QAction * | g_fullScreenAct |
QAction * | g_hotkeyChartAct |
QAction * | g_newAct |
QAction * | g_openAct |
QAction * | g_orbitAct |
QAction * | g_overlayAct |
QAction * | g_pasteAct |
QAction * | g_pauseAct |
QAction * | g_playAct |
QAction * | g_pointLghtCreateAct |
QAction * | g_quitAct |
QAction * | g_redoAct |
Action to redo last undone user command. More... | |
QAction * | g_redoHistoryAct |
Action to open the redo history menu. More... | |
QAction * | g_resetAct |
QAction * | g_resetModelsAct |
QAction * | g_resetWorldAct |
QAction * | g_rotateAct |
QAction * | g_saveAct |
QAction * | g_saveAsAct |
QAction * | g_saveCfgAct |
QAction * | g_scaleAct |
QAction * | g_screenshotAct |
QAction * | g_showCollisionsAct |
Action to show/hide collision visuals for all models. More... | |
QAction * | g_showCOMAct |
Action to show/hide CoM visuals for all models. More... | |
QAction * | g_showContactsAct |
Action to show/hide contact visuals for all models. More... | |
QAction * | g_showGridAct |
Action to show/hide the grid over the ground plane. More... | |
QAction * | g_showInertiaAct |
Action to show/hide inertia visuals for all models. More... | |
QAction * | g_showJointsAct |
Action to show/hide joint visuals for all models. More... | |
QAction * | g_showLinkFrameAct |
Action to show/hide link frame visuals for all models. More... | |
QAction * | g_showOriginAct |
Action to show/hide the world origin indicator. More... | |
QAction * | g_showToolbarsAct |
QAction * | g_snapAct |
QAction * | g_sphereCreateAct |
QAction * | g_spotLghtCreateAct |
QAction * | g_stepAct |
QAction * | g_topicVisAct |
QAction * | g_translateAct |
QAction * | g_transparentAct |
QAction * | g_undoAct |
Action to undo last user command. More... | |
QAction * | g_undoHistoryAct |
Action to open the undo history menu. More... | |
QWidgetAction * | g_viewAngleAct |
Action to open the view angle widget. More... | |
QAction * | g_viewAngleButtonAct |
Action attached to the view angle button. More... | |
QAction * | g_viewOculusAct |
QAction * | g_viewWireframeAct |
gui namespace
GUI model editor forward declarations and type defines.
GUI forward declarations and type defines.
using EditorMaterialListenerPtr = std::shared_ptr<EditorMaterialListener> |
using EditorMaterialSwitcherPtr = std::shared_ptr<EditorMaterialSwitcher> |
using EditorRenderTargetListenerPtr = std::shared_ptr<EditorRenderTargetListener> |
typedef boost::shared_ptr<ImageView> ImageViewPtr |
typedef boost::shared_ptr<LaserView> LaserViewPtr |
typedef boost::shared_ptr<TextView> TextViewPtr |
typedef boost::shared_ptr<TopicView> TopicViewPtr |
typedef TopicView*(* ViewFactoryFn) (QWidget *_parent) |
void gazebo::gui::clear_active_camera | ( | ) |
rendering::UserCameraPtr gazebo::gui::get_active_camera | ( | ) |
unsigned int gazebo::gui::get_entity_id | ( | const std::string & | _name | ) |
MainWindow* gazebo::gui::get_main_window | ( | ) |
Return a pointer to the main graphical window.
std::string gazebo::gui::get_world | ( | ) |
T gazebo::gui::getINIProperty | ( | const std::string & | _key, |
const T & | _default | ||
) |
Get a property from the GUI INI file.
[in] | _key | String based key[ SECTION.VALUE ] |
[in] | _default | Default value to use if property is not found. |
References g_propTree.
bool gazebo::gui::has_entity_name | ( | const std::string & | _name | ) |
void gazebo::gui::init | ( | ) |
bool gazebo::gui::load | ( | ) |
Load the graphical interface.
bool gazebo::gui::loadINI | ( | boost::filesystem::path | _file = "" | ) |
Locate and load the INI configuration file.
If the GAZEBO_GUI_INI_FILE environment variable is set and contains valid content, load and return true. If GAZEBO_GUI_INI_FILE is not set, load from ~/.gazebo/gui.ini (a gui.ini file will be created if it doesn't exist) and return true. If GAZEBO_GUI_INI_FILE is set but the path does not exist, or if it exists and contains invalid content, do not load, and return false.
[in] | _file | Path to a gui.ini file. This will override the environment variables. |
bool gazebo::gui::register_metatypes | ( | ) |
Register the Qt metatypes.
bool gazebo::gui::run | ( | int | _argc, |
char ** | _argv | ||
) |
bool gazebo::gui::saveINI | ( | const boost::filesystem::path & | _file | ) |
Save the configuration parameters to file.
[in] | _file | Filename in which to write the values. |
Referenced by setINIProperty().
void gazebo::gui::set_active_camera | ( | rendering::UserCameraPtr | _cam | ) |
void gazebo::gui::set_world | ( | const std::string & | _name | ) |
bool gazebo::gui::setINIProperty | ( | const std::string & | _key, |
const T & | _value | ||
) |
Set a value in the INI property tree.
Note, this doesn't save properties to disk.
[in] | _key | Key for the value, such as "geometry.x" |
[in] | _value | Value for the key |
References g_propTree, and saveINI().
void gazebo::gui::stop | ( | ) |
QAction* g_aboutAct |
QWidgetAction* g_alignAct |
QAction* g_alignButtonAct |
QAction* g_arrowAct |
QAction* g_boxCreateAct |
QAction* g_cameraOrthoAct |
Enable orthographic projection action.
QAction* g_cameraPerspectiveAct |
Enable perspective projection action.
QAction* g_cloneAct |
QAction* g_copyAct |
QAction* g_cylinderCreateAct |
QAction* g_dataLoggerAct |
DeleteAction* g_deleteAct |
Action used to delete a model.
Referenced by DeleteAction::Signal().
QAction* g_diagnosticsAct |
QAction* g_dirLghtCreateAct |
QAction* g_editBuildingAct |
QAction* g_editModelAct |
QAction* g_editTerrainAct |
QAction* g_fpsAct |
QAction* g_fullScreenAct |
QAction* g_hotkeyChartAct |
QAction* g_newAct |
QAction* g_openAct |
QAction* g_orbitAct |
QAction* g_overlayAct |
QAction* g_pasteAct |
QAction* g_pauseAct |
QAction* g_playAct |
QAction* g_pointLghtCreateAct |
QAction* g_quitAct |
QAction* g_redoAct |
Action to redo last undone user command.
QAction* g_redoHistoryAct |
Action to open the redo history menu.
QAction* g_resetAct |
QAction* g_resetModelsAct |
QAction* g_resetWorldAct |
QAction* g_rotateAct |
QAction* g_saveAct |
QAction* g_saveAsAct |
QAction* g_saveCfgAct |
QAction* g_scaleAct |
QAction* g_screenshotAct |
QAction* g_showCollisionsAct |
Action to show/hide collision visuals for all models.
QAction* g_showCOMAct |
Action to show/hide CoM visuals for all models.
QAction* g_showContactsAct |
Action to show/hide contact visuals for all models.
QAction* g_showGridAct |
Action to show/hide the grid over the ground plane.
QAction* g_showInertiaAct |
Action to show/hide inertia visuals for all models.
QAction* g_showJointsAct |
Action to show/hide joint visuals for all models.
QAction* g_showLinkFrameAct |
Action to show/hide link frame visuals for all models.
QAction* g_showOriginAct |
Action to show/hide the world origin indicator.
QAction* g_showToolbarsAct |
QAction* g_snapAct |
QAction* g_sphereCreateAct |
QAction* g_spotLghtCreateAct |
QAction* g_stepAct |
QAction* g_topicVisAct |
QAction* g_translateAct |
QAction* g_transparentAct |
QAction* g_undoAct |
Action to undo last user command.
QAction* g_undoHistoryAct |
Action to open the undo history menu.
QWidgetAction* g_viewAngleAct |
Action to open the view angle widget.
QAction* g_viewAngleButtonAct |
Action attached to the view angle button.
QAction* g_viewOculusAct |
QAction* g_viewWireframeAct |