Aria
2.8.0
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This action goes to a given ArPose very naively. More...
#include <ArActionGoto.h>
Inherits ArAction.
Public Member Functions | |
ArActionGoto (const char *name="goto", ArPose goal=ArPose(0.0, 0.0, 0.0), double closeDist=100, double speed=400, double speedToTurnAt=150, double turnAmount=7) | |
void | cancelGoal (void) |
Cancels the goal; this action will stop requesting movement. More... | |
virtual ArActionDesired * | fire (ArActionDesired currentDesired) |
Called by the action resover; request movement towards goal if we have one. More... | |
double | getCloseDist (void) |
Gets the distance which is close enough to the goal (mm) | |
virtual ArActionDesired * | getDesired (void) |
Used by the action resolvel; return current desired action. More... | |
virtual const ArActionDesired * | getDesired (void) const |
ArPose | getGoal (void) |
Gets the goal the action has. | |
double | getSpeed (void) |
Gets the speed the action will travel to the goal at (mm/sec) | |
bool | haveAchievedGoal (void) |
Sees if the goal has been achieved. More... | |
void | setCloseDist (double closeDist) |
Set the distance which is close enough to the goal (mm);. | |
void | setGoal (ArPose goal) |
Sets a new goal and sets the action to go there. | |
void | setSpeed (double speed) |
Sets the speed the action will travel to the goal at (mm/sec) | |
Public Member Functions inherited from ArAction | |
virtual void | activate (void) |
Activate the action. | |
ArAction (const char *name, const char *description="") | |
Constructor. | |
virtual void | deactivate (void) |
Deactivate the action. | |
virtual const ArArg * | getArg (int number) const |
Gets the numbered argument. More... | |
virtual ArArg * | getArg (int number) |
Gets the numbered argument. | |
virtual const char * | getDescription (void) const |
Gets the long description of the action. | |
virtual const char * | getName (void) const |
Gets the name of the action. | |
virtual int | getNumArgs (void) const |
Find the number of arguments this action takes. | |
ArRobot * | getRobot () const |
Get the robot we are controlling, which was set by setRobot() | |
virtual bool | isActive (void) const |
Returns whether the action is active or not. | |
virtual void | log (bool verbose=true) const |
Log information about this action using ArLog. | |
virtual void | setRobot (ArRobot *robot) |
Sets the robot this action is driving. More... | |
virtual | ~ArAction () |
Desructor. | |
Protected Types | |
enum | State { STATE_NO_GOAL, STATE_ACHIEVED_GOAL, STATE_GOING_TO_GOAL } |
Protected Attributes | |
double | myCloseDist |
double | myCurTurnDir |
ArActionDesired | myDesired |
double | myDirectionToTurn |
ArPose | myGoal |
ArPose | myOldGoal |
bool | myPrinting |
double | mySpeed |
double | mySpeedToTurnAt |
State | myState |
double | myTurnAmount |
bool | myTurnedBack |
Protected Attributes inherited from ArAction | |
std::map< int, ArArg > | myArgumentMap |
std::string | myDescription |
bool | myIsActive |
std::string | myName |
int | myNumArgs |
ArRobot * | myRobot |
The robot we are controlling, set by the action resolver using setRobot() | |
Additional Inherited Members | |
Static Public Member Functions inherited from ArAction | |
static bool | getDefaultActivationState (void) |
Gets the default activation state for all ArActions. | |
static void | setDefaultActivationState (bool defaultActivationState) |
Sets the default activation state for all ArActions. | |
Protected Member Functions inherited from ArAction | |
void | setNextArgument (ArArg const &arg) |
Sets the argument type for the next argument (must only be used in a constructor!) | |
Static Protected Attributes inherited from ArAction | |
static bool | ourDefaultActivationState = true |
This action goes to a given ArPose very naively.
This action naively drives straight towards a given ArPose. the action stops when it gets to be a certain distance (closeDist) from the goal pose. It travels at the given speed (mm/sec).
You can give it a new goal with setGoal(), clear the current goal with cancelGoal(), and see if it got there with haveAchievedGoal(). Once the goal is reached, this action stops requesting any action.
This doesn't avoid obstacles or anything, you could have an avoid routine at a higher priority to avoid on the way there... but for real and intelligent looking navigation you should use something like ARNL, or build on these actions.
void ArActionGoto::cancelGoal | ( | void | ) |
Cancels the goal; this action will stop requesting movement.
However, any currently requested motion (either previously requested by this action or by another action) will continue to be used. Use an ArActionStop action (activate it, or set it at a lower priority) to stop the robot.
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virtual |
Called by the action resover; request movement towards goal if we have one.
currentDesired | Current desired action from the resolver |
Implements ArAction.
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inlinevirtual |
Used by the action resolvel; return current desired action.
Reimplemented from ArAction.
bool ArActionGoto::haveAchievedGoal | ( | void | ) |
Sees if the goal has been achieved.
The goal is achieved when the robot's repordet position is within a certain distance (given in the constructor or in setCloseDist) from the goal pose.