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Assimp v5.2.2 (January 2022)
The Asset-Importer-Lib API documentation.
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This is the complete list of members for aiMatrix4x4t< TReal >, including all inherited members.
| a1 | aiMatrix4x4t< TReal > | |
| a2 | aiMatrix4x4t< TReal > | |
| a3 | aiMatrix4x4t< TReal > | |
| a4 | aiMatrix4x4t< TReal > | |
| aiMatrix4x4t() AI_NO_EXCEPT | aiMatrix4x4t< TReal > | |
| aiMatrix4x4t(TReal _a1, TReal _a2, TReal _a3, TReal _a4, TReal _b1, TReal _b2, TReal _b3, TReal _b4, TReal _c1, TReal _c2, TReal _c3, TReal _c4, TReal _d1, TReal _d2, TReal _d3, TReal _d4) | aiMatrix4x4t< TReal > | |
| aiMatrix4x4t(const aiMatrix3x3t< TReal > &m) | aiMatrix4x4t< TReal > | explicit |
| aiMatrix4x4t(const aiVector3t< TReal > &scaling, const aiQuaterniont< TReal > &rotation, const aiVector3t< TReal > &position) | aiMatrix4x4t< TReal > | |
| b1 | aiMatrix4x4t< TReal > | |
| b2 | aiMatrix4x4t< TReal > | |
| b3 | aiMatrix4x4t< TReal > | |
| b4 | aiMatrix4x4t< TReal > | |
| c1 | aiMatrix4x4t< TReal > | |
| c2 | aiMatrix4x4t< TReal > | |
| c3 | aiMatrix4x4t< TReal > | |
| c4 | aiMatrix4x4t< TReal > | |
| d1 | aiMatrix4x4t< TReal > | |
| d2 | aiMatrix4x4t< TReal > | |
| d3 | aiMatrix4x4t< TReal > | |
| d4 | aiMatrix4x4t< TReal > | |
| Decompose(aiVector3t< TReal > &scaling, aiQuaterniont< TReal > &rotation, aiVector3t< TReal > &position) const | aiMatrix4x4t< TReal > | |
| Decompose(aiVector3t< TReal > &pScaling, aiVector3t< TReal > &pRotation, aiVector3t< TReal > &pPosition) const | aiMatrix4x4t< TReal > | |
| Decompose(aiVector3t< TReal > &pScaling, aiVector3t< TReal > &pRotationAxis, TReal &pRotationAngle, aiVector3t< TReal > &pPosition) const | aiMatrix4x4t< TReal > | |
| DecomposeNoScaling(aiQuaterniont< TReal > &rotation, aiVector3t< TReal > &position) const | aiMatrix4x4t< TReal > | |
| Determinant() const | aiMatrix4x4t< TReal > | |
| Equal(const aiMatrix4x4t &m, TReal epsilon=ai_epsilon) const | aiMatrix4x4t< TReal > | |
| FromEulerAnglesXYZ(TReal x, TReal y, TReal z) | aiMatrix4x4t< TReal > | |
| FromEulerAnglesXYZ(const aiVector3t< TReal > &blubb) | aiMatrix4x4t< TReal > | |
| FromToMatrix(const aiVector3t< TReal > &from, const aiVector3t< TReal > &to, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| Inverse() | aiMatrix4x4t< TReal > | |
| IsIdentity(const TReal epsilon=AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT) const | aiMatrix4x4t< TReal > | inline |
| operator aiMatrix4x4t< TOther >() const | aiMatrix4x4t< TReal > | |
| operator!=(const aiMatrix4x4t &m) const | aiMatrix4x4t< TReal > | |
| operator*(const aiMatrix4x4t &m) const | aiMatrix4x4t< TReal > | |
| operator*(const TReal &aFloat) const | aiMatrix4x4t< TReal > | |
| operator*=(const aiMatrix4x4t &m) | aiMatrix4x4t< TReal > | |
| operator+(const aiMatrix4x4t &aMatrix) const | aiMatrix4x4t< TReal > | |
| operator==(const aiMatrix4x4t &m) const | aiMatrix4x4t< TReal > | |
| operator[](unsigned int p_iIndex) | aiMatrix4x4t< TReal > | |
| operator[](unsigned int p_iIndex) const | aiMatrix4x4t< TReal > | |
| Rotation(TReal a, const aiVector3t< TReal > &axis, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| RotationX(TReal a, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| RotationY(TReal a, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| RotationZ(TReal a, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| Scaling(const aiVector3t< TReal > &v, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| Translation(const aiVector3t< TReal > &v, aiMatrix4x4t &out) | aiMatrix4x4t< TReal > | static |
| Transpose() | aiMatrix4x4t< TReal > |