Assimp v5.2.2 (January 2022)
The Asset-Importer-Lib API documentation.
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▼ include | |
▼ assimp | |
▼ Compiler | |
poppack1.h | |
pstdint.h | |
pushpack1.h | |
▼ port | |
▼ AndroidJNI | |
AndroidJNIIOSystem.h | |
BundledAssetIOSystem.h | |
aabb.h | |
ai_assert.h | Declares the assimp-specific assertion handler |
anim.h | Defines the data structures in which the imported animations are returned |
Base64.hpp | |
BaseImporter.h | |
Bitmap.h | Defines bitmap format helper for textures |
BlobIOSystem.h | |
ByteSwapper.h | |
camera.h | Defines the aiCamera data structure |
cexport.h | Defines the C-API for the Assimp export interface |
cfileio.h | Defines generic C routines to access memory-mapped files |
cimport.h | Defines the C-API to the Open Asset Import Library |
ColladaMetaData.h | Declares common metadata constants used by Collada files |
color4.h | RGBA color structure, including operators when compiling in C++ |
color4.inl | Inline implementation of aiColor4t<TReal> operators |
commonMetaData.h | Defines a set of common scene metadata keys |
CreateAnimMesh.h | Create AnimMesh from Mesh |
DefaultIOStream.h | Default file I/O using fXXX()-family of functions |
DefaultIOSystem.h | |
DefaultLogger.hpp | |
defs.h | Assimp build configuration setup |
Exceptional.h | |
Exporter.hpp | Defines the CPP-API for the Assimp export interface |
fast_atof.h | |
GenericProperty.h | |
GltfMaterial.h | GlTF-specific material macros These will be made generic at some future date |
Hash.h | |
Importer.hpp | Defines the C++-API to the Open Asset Import Library |
importerdesc.h | aiImporterFlags, aiImporterDesc implementation |
IOStream.hpp | File I/O wrappers for C++ |
IOStreamBuffer.h | |
IOSystem.hpp | File system wrapper for C++ |
light.h | Defines the aiLight data structure |
LineSplitter.h | LineSplitter, a helper class to iterate through all lines of a file easily |
LogAux.h | Common logging usage patterns for importer implementations |
Logger.hpp | Abstract base class 'Logger', base of the logging system |
LogStream.hpp | Abstract base class 'LogStream', representing an output log stream |
material.h | Defines the material system of the library |
material.inl | Defines the C++ getters for the material system |
MathFunctions.h | Implementation of math utility functions |
matrix3x3.h | Definition of a 3x3 matrix, including operators when compiling in C++ |
matrix3x3.inl | Inline implementation of the 3x3 matrix operators |
matrix4x4.h | 4x4 matrix structure, including operators when compiling in C++ |
matrix4x4.inl | Inline implementation of the 4x4 matrix operators |
MemoryIOWrapper.h | Handy IOStream/IOSystem implementation to read directly from a memory buffer |
mesh.h | Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures |
metadata.h | Defines the data structures for holding node meta information |
NullLogger.hpp | Dummy logger |
ObjMaterial.h | Obj-specific material macros |
ParsingUtils.h | Defines helper functions for text parsing |
pbrmaterial.h | Deprecated GLTF_PBR macros |
postprocess.h | Definitions for import post processing steps |
Profiler.h | Utility to measure the respective runtime of each import step |
ProgressHandler.hpp | Abstract base class 'ProgressHandler' |
qnan.h | Some utilities for our dealings with qnans |
quaternion.h | Quaternion structure, including operators when compiling in C++ |
quaternion.inl | Inline implementation of aiQuaterniont<TReal> operators |
RemoveComments.h | |
scene.h | Defines the data structures in which the imported scene is returned |
SceneCombiner.h | |
SGSpatialSort.h | |
SkeletonMeshBuilder.h | Helper class to construct a dummy mesh for file formats containing only motion data |
SmallVector.h | |
SmoothingGroups.h | |
SmoothingGroups.inl | |
SpatialSort.h | |
StandardShapes.h | |
StreamReader.h | |
StreamWriter.h | |
StringComparison.h | |
StringUtils.h | |
Subdivision.h | |
texture.h | Defines texture helper structures for the library |
TinyFormatter.h | Utility to format log messages more easily |
types.h | Basic data types and primitives, such as vectors or colors |
vector2.h | 2D vector structure, including operators when compiling in C++ |
vector2.inl | Inline implementation of aiVector2t<TReal> operators |
vector3.h | 3D vector structure, including operators when compiling in C++ |
vector3.inl | Inline implementation of aiVector3t<TReal> operators |
version.h | Functions to query the version of the Assimp runtime, check compile flags, .. |
Vertex.h | |
XmlParser.h | |
XMLTools.h | |
ZipArchiveIOSystem.h | Implementation of IOSystem to read a ZIP file from another IOSystem |