Assimp v5.2.2 (January 2022)
The Asset-Importer-Lib API documentation.
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A single face in a mesh, referring to multiple vertices. More...
#include <mesh.h>
Public Member Functions | |
aiFace () AI_NO_EXCEPT | |
Default constructor. | |
aiFace (const aiFace &o) | |
Copy constructor. Copy the index array. | |
bool | operator!= (const aiFace &o) const |
Inverse comparison operator. | |
aiFace & | operator= (const aiFace &o) |
Assignment operator. Copy the index array. | |
bool | operator== (const aiFace &o) const |
Comparison operator. Checks whether the index array of two faces is identical. | |
~aiFace () | |
Default destructor. Delete the index array. | |
Public Attributes | |
unsigned int * | mIndices |
Pointer to the indices array. Size of the array is given in numIndices. | |
unsigned int | mNumIndices |
Number of indices defining this face. | |
A single face in a mesh, referring to multiple vertices.
If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3 it's called 'polygon' (hey, that's just a definition!).
aiMesh::mPrimitiveTypes can be queried to quickly examine which types of primitive are actually present in a mesh. The aiProcess_SortByPType flag executes a special post-processing algorithm which splits meshes with different primitive types mixed up (e.g. lines and triangles) in several 'clean' sub-meshes. Furthermore there is a configuration option ( #AI_CONFIG_PP_SBP_REMOVE) to force aiProcess_SortByPType to remove specific kinds of primitives from the imported scene, completely and forever. In many cases you'll probably want to set this setting to
Together with the aiProcess_Triangulate flag you can then be sure that aiFace::mNumIndices is always 3.
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inline |
Default constructor.
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inline |
Default destructor. Delete the index array.
Inverse comparison operator.
Checks whether the index array of two faces is NOT identical
Comparison operator. Checks whether the index array of two faces is identical.
Pointer to the indices array. Size of the array is given in numIndices.
Number of indices defining this face.
The maximum value for this member is AI_MAX_FACE_INDICES.