Assimp v5.2.2 (January 2022)
The Asset-Importer-Lib API documentation.
|
A single face in a mesh, referring to multiple vertices. More...
#include <mesh.h>
Public Member Functions | |
aiFace () AI_NO_EXCEPT | |
Default constructor. More... | |
aiFace (const aiFace &o) | |
Copy constructor. Copy the index array. More... | |
bool | operator!= (const aiFace &o) const |
Inverse comparison operator. More... | |
aiFace & | operator= (const aiFace &o) |
Assignment operator. Copy the index array. More... | |
bool | operator== (const aiFace &o) const |
Comparison operator. More... | |
~aiFace () | |
Default destructor. Delete the index array. More... | |
Public Attributes | |
unsigned int * | mIndices |
Pointer to the indices array. Size of the array is given in numIndices. More... | |
unsigned int | mNumIndices |
Number of indices defining this face. More... | |
A single face in a mesh, referring to multiple vertices.
If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3 it's called 'polygon' (hey, that's just a definition!).
aiMesh::mPrimitiveTypes can be queried to quickly examine which types of primitive are actually present in a mesh. The aiProcess_SortByPType flag executes a special post-processing algorithm which splits meshes with different primitive types mixed up (e.g. lines and triangles) in several 'clean' sub-meshes. Furthermore there is a configuration option ( #AI_CONFIG_PP_SBP_REMOVE) to force aiProcess_SortByPType to remove specific kinds of primitives from the imported scene, completely and forever. In many cases you'll probably want to set this setting to
Together with the aiProcess_Triangulate flag you can then be sure that aiFace::mNumIndices is always 3.
|
inline |
Default constructor.
|
inline |
Default destructor. Delete the index array.
|
inline |
Copy constructor. Copy the index array.
|
inline |
Inverse comparison operator.
Checks whether the index array of two faces is NOT identical
|
inline |
Comparison operator.
Checks whether the index array of two faces is identical
unsigned int* aiFace::mIndices |
Pointer to the indices array. Size of the array is given in numIndices.
unsigned int aiFace::mNumIndices |
Number of indices defining this face.
The maximum value for this member is AI_MAX_FACE_INDICES.