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    Assimp v5.2.2 (January 2022)
    
   The Asset-Importer-Lib API documentation. 
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A skeleton represents the bone hierarchy of an animation. More...
#include <mesh.h>
Public Member Functions | |
| aiSkeleton () AI_NO_EXCEPT | |
| The class constructor.   | |
| ~aiSkeleton () | |
| The class destructor.   | |
Public Attributes | |
| C_STRUCT aiSkeletonBone ** | mBones | 
| The bone instance in the skeleton.   | |
| C_STRUCT aiString | mName | 
| The name of the skeleton instance.   | |
| unsigned int | mNumBones | 
| The number of bones in the skeleton.   | |
A skeleton represents the bone hierarchy of an animation.
Skeleton animations can be described as a tree of bones: root | node1 / \ node3 node4 If you want to calculate the transformation of node three you need to compute the transformation hierarchy for the transformation chain of node3: root->node1->node3 Each node is represented as a skeleton instance.
      
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  inline | 
The class constructor.
      
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  inline | 
The class destructor.
| C_STRUCT aiSkeletonBone** aiSkeleton::mBones | 
The bone instance in the skeleton.