Assimp v5.2.2 (January 2022)
The Asset-Importer-Lib API documentation.
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A skeleton represents the bone hierarchy of an animation. More...
#include <mesh.h>
Public Member Functions | |
aiSkeleton () AI_NO_EXCEPT | |
The class constructor. | |
~aiSkeleton () | |
The class destructor. | |
Public Attributes | |
C_STRUCT aiSkeletonBone ** | mBones |
The bone instance in the skeleton. | |
C_STRUCT aiString | mName |
The name of the skeleton instance. | |
unsigned int | mNumBones |
The number of bones in the skeleton. | |
A skeleton represents the bone hierarchy of an animation.
Skeleton animations can be described as a tree of bones: root | node1 / \ node3 node4 If you want to calculate the transformation of node three you need to compute the transformation hierarchy for the transformation chain of node3: root->node1->node3 Each node is represented as a skeleton instance.
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inline |
The class constructor.
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inline |
The class destructor.
C_STRUCT aiSkeletonBone** aiSkeleton::mBones |
The bone instance in the skeleton.