Assimp v5.2.2 (January 2022)
The Asset-Importer-Lib API documentation.
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#include <mesh.h>
Public Member Functions | |
aiSkeletonBone () | |
~aiSkeletonBone () | |
Public Attributes | |
C_STRUCT aiNode * | mArmature |
The bone armature node - used for skeleton conversion you must enable aiProcess_PopulateArmatureData to populate this. More... | |
C_STRUCT aiMatrix4x4 | mLocalMatrix |
Matrix that transforms the locale bone in bind pose. More... | |
C_STRUCT aiMesh * | mMeshId |
The mesh index, which will get influenced by the weight. More... | |
C_STRUCT aiNode * | mNode |
The bone node in the scene - used for skeleton conversion you must enable aiProcess_PopulateArmatureData to populate this. More... | |
unsigned int | mNumnWeights |
The number of weights. More... | |
C_STRUCT aiMatrix4x4 | mOffsetMatrix |
Matrix that transforms from bone space to mesh space in bind pose. More... | |
int | mParent |
The parent bone index, is -1 one if this bone represents the root bone. More... | |
C_STRUCT aiVertexWeight * | mWeights |
The influence weights of this bone, by vertex index. More... | |
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The bone armature node - used for skeleton conversion you must enable aiProcess_PopulateArmatureData to populate this.
C_STRUCT aiMatrix4x4 aiSkeletonBone::mLocalMatrix |
Matrix that transforms the locale bone in bind pose.
The bone node in the scene - used for skeleton conversion you must enable aiProcess_PopulateArmatureData to populate this.
unsigned int aiSkeletonBone::mNumnWeights |
The number of weights.
C_STRUCT aiMatrix4x4 aiSkeletonBone::mOffsetMatrix |
Matrix that transforms from bone space to mesh space in bind pose.
This matrix describes the position of the mesh in the local space of this bone when the skeleton was bound. Thus it can be used directly to determine a desired vertex position, given the world-space transform of the bone when animated, and the position of the vertex in mesh space.
It is sometimes called an inverse-bind matrix, or inverse bind pose matrix.
int aiSkeletonBone::mParent |
The parent bone index, is -1 one if this bone represents the root bone.
C_STRUCT aiVertexWeight* aiSkeletonBone::mWeights |
The influence weights of this bone, by vertex index.