Helper structure to represent a texel in a ARGB8888 format.
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#include <texture.h>
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unsigned char | a |
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unsigned char | b |
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unsigned char | g |
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unsigned char | r |
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Helper structure to represent a texel in a ARGB8888 format.
Used by aiTexture.
◆ operator aiColor4D()
Conversion to a floating-point 4d color.
◆ operator!=()
bool aiTexel::operator!= |
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const aiTexel & |
other | ) |
const |
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inline |
Inverse comparison operator.
◆ operator==()
bool aiTexel::operator== |
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const aiTexel & |
other | ) |
const |
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inline |
The documentation for this struct was generated from the following file: