33 #ifndef COIN_SOVRMLLOD_H 34 #define COIN_SOVRMLLOD_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoGroup.h> 38 #include <Inventor/fields/SoMFFloat.h> 39 #include <Inventor/fields/SoSFVec3f.h> 40 #include <Inventor/fields/SoMFNode.h> 50 static void initClass(
void);
60 void addLevel(
SoNode * level);
61 void insertLevel(
SoNode * level,
int idx);
62 SoNode * getLevel(
int idx)
const;
63 int findLevel(
const SoNode * level)
const;
64 int getNumLevels(
void)
const;
65 void removeLevel(
int idx);
66 void removeLevel(
SoNode * level);
67 void removeAllLevels(
void);
68 void replaceLevel(
int idx,
SoNode * level);
104 virtual int whichToTraverse(
SoAction * action);
107 void commonConstructor(
void);
109 friend class SoVRMLLODP;
112 #endif // ! COIN_SOVRMLLOD_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:806
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:880
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:39
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:539
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:448
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:764
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:44
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:469
SoSFVec3f center
Definition: SoVRMLLOD.h:55
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:686
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:722
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:491
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:729
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:555
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:290
SoMFFloat range
Definition: SoVRMLLOD.h:54
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1125
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:42
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:951
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:963
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:40
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:452
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:41
The SoVRMLLOD class is used to represent various levels of detail based on distance.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Definition: SoVRMLLOD.h:44
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:825
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:750
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:611
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
SoMFNode level
Definition: SoVRMLLOD.h:56
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:304
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:42
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:40
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:975
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:311
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:817
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:516
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:402
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50