33 #ifndef COIN_SOVRMLTRANSFORM_H    34 #define COIN_SOVRMLTRANSFORM_H    36 #include <Inventor/nodes/SoSubNode.h>    37 #include <Inventor/VRMLnodes/SoVRMLGroup.h>    38 #include <Inventor/fields/SoSFVec3f.h>    39 #include <Inventor/fields/SoSFRotation.h>    47   static void initClass(
void);
    62   void multLeft(
const SbMatrix & matrix);
    63   void multRight(
const SbMatrix & matrix);
    68   void setMatrix(
const SbMatrix & matrix);
    70   void recenter(
const SbVec3f & newcenter);
    89   void commonConstructor(
void);
    90   void applyMatrix(
SoState * state);
    93 #endif // ! COIN_SOVRMLTRANSFORM_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
 
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: Group.cpp:370
 
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: Group.cpp:561
 
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:50
 
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
 
#define SO_NODE_HEADER(classname)
 
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition. 
Definition: SoSFRotation.h:40
 
virtual void getMatrix(SoGetMatrixAction *action)
Definition: Group.cpp:477
 
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Group.cpp:551
 
virtual void rayPick(SoRayPickAction *action)
Definition: Group.cpp:497
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:42
 
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
 
virtual void callback(SoCallbackAction *action)
Definition: Group.cpp:339
 
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
 
virtual void doAction(SoAction *action)
Definition: Group.cpp:329
 
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:46
 
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
 
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:45
 
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
 
virtual void notify(SoNotList *list)
Definition: Group.cpp:711
 
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:40
 
The SoVRMLGroup class is used for grouping VRML nodes.The detailed class documentation is taken verba...
Definition: SoVRMLGroup.h:44
 
The SoNotList class is a list of SoNotRec notification records. 
Definition: SoNotification.h:43
 
virtual void audioRender(SoAudioRenderAction *action)
Definition: Group.cpp:528
 
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: Group.cpp:650
 
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50