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SoVRMLVertexShape.h
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32 
33 #ifndef COIN_SOVRMLVERTEXSHAPE_H
34 #define COIN_SOVRMLVERTEXSHAPE_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFBool.h>
40 #include <Inventor/elements/SoMaterialBindingElement.h>
41 
42 class SoNormalCache;
43 class SoNormalBundle;
44 class SoState;
46 class SoVRMLVertexShapeP;
47 
48 class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry
49 {
50  typedef SoVRMLGeometry inherited;
52 
53 public:
54  static void initClass(void);
55 
62 
63  enum Binding {
64  OVERALL = SoMaterialBindingElement::OVERALL,
65  PER_PART = SoMaterialBindingElement::PER_PART,
66  PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
67  PER_FACE = SoMaterialBindingElement::PER_FACE,
68  PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
69  PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
70  PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED
71  };
72 
73  virtual SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb);
74  virtual SbBool generateDefaultNormals(SoState * s, SoNormalCache * nc);
75 
76  virtual void doAction(SoAction * action);
77  virtual void GLRender(SoGLRenderAction * action);
78  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
79  virtual void callback(SoCallbackAction * action);
80  virtual void pick(SoPickAction * action);
81 
82  virtual void notify(SoNotList * list);
83 
84 protected:
85  SoVRMLVertexShape(void);
86  virtual ~SoVRMLVertexShape();
87 
88  virtual SbBool shouldGLRender(SoGLRenderAction * action);
89 
90  void setNormalCache(SoState * s, int numNormals, SbVec3f * normals);
91  SoNormalCache * getNormalCache(void) const;
92 
93  SoNormalCache * generateAndReadLockNormalCache(SoState * const state);
94  void getVertexData(SoState * state,
95  const SoCoordinateElement *& coords,
96  const SbVec3f *& normals,
97  const SbBool neednormals);
98 
99  void readLockNormalCache(void);
100  void readUnlockNormalCache(void);
101 
102 private:
103 
104  void writeLockNormalCache(void);
105  void writeUnlockNormalCache(void);
106 
107  SoVRMLVertexShapeP * pimpl;
108 }; // class SoVRMLVertexShape
109 
110 #endif // ! COIN_SOVRMLVERTEXSHAPE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:173
SoSFBool colorPerVertex
Definition: SoVRMLVertexShape.h:60
virtual void callback(SoCallbackAction *action)
Definition: SoShape.cpp:428
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:397
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: Geometry.cpp:115
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
The SoNormalCache class is used to hold cached normals.As an extension to the original SGI Open Inven...
Definition: SoNormalCache.h:43
The SoNormalBundle class simplifies normal handling.This class is currently not used in Coin but is p...
Definition: SoNormalBundle.h:42
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
The SoCoordinateElement class is yet to be documented.FIXME: write doc.
Definition: SoCoordinateElement.h:40
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:47
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:384
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:51
The SoVRMLVertexShape class is a superclass for vertex based shapes.
Definition: SoVRMLVertexShape.h:48
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
SoSFNode texCoord
Definition: SoVRMLVertexShape.h:57
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:45
SoSFNode coord
Definition: SoVRMLVertexShape.h:56
SoSFNode normal
Definition: SoVRMLVertexShape.h:58
SoSFBool normalPerVertex
Definition: SoVRMLVertexShape.h:61
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
SoSFNode color
Definition: SoVRMLVertexShape.h:59
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50

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