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SbVec4f Class Reference

The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple floating point arithmetic operations. More...

Inheritance diagram for SbVec4f:
SbColor4f

Public Member Functions

 SbVec4f (void)
 
 SbVec4f (const float v[4])
 
 SbVec4f (float x, float y, float z, float w)
 
 SbVec4f (const SbVec4d &v)
 
 SbVec4f (const SbVec4b &v)
 
 SbVec4f (const SbVec4s &v)
 
 SbVec4f (const SbVec4i32 &v)
 
SbVec4fsetValue (const float v[4])
 
SbVec4fsetValue (float x, float y, float z, float w)
 
SbVec4fsetValue (const SbVec4d &v)
 
SbVec4fsetValue (const SbVec4b &v)
 
SbVec4fsetValue (const SbVec4s &v)
 
SbVec4fsetValue (const SbVec4i32 &v)
 
const float * getValue (void) const
 
void getValue (float &x, float &y, float &z, float &w) const
 
float & operator[] (int i)
 
const float & operator[] (int i) const
 
SbBool equals (const SbVec4f &v, float tolerance) const
 
float dot (const SbVec4f &v) const
 
void getReal (SbVec3f &v) const
 
float length (void) const
 
float sqrLength (void) const
 
void negate (void)
 
float normalize (void)
 
SbVec4foperator*= (float d)
 
SbVec4foperator/= (float d)
 
SbVec4foperator+= (const SbVec4f &v)
 
SbVec4foperator-= (const SbVec4f &v)
 
SbVec4f operator- (void) const
 
void print (FILE *fp) const
 

Protected Attributes

float vec [4]
 

Related Functions

(Note that these are not member functions.)

SbVec4f operator* (const SbVec4f &v, float d)
 
SbVec4f operator* (float d, const SbVec4f &v)
 
SbVec4f operator/ (const SbVec4f &v, float d)
 
SbVec4f operator+ (const SbVec4f &v1, const SbVec4f &v2)
 
SbVec4f operator- (const SbVec4f &v1, const SbVec4f &v2)
 
int operator== (const SbVec4f &v1, const SbVec4f &v2)
 
int operator!= (const SbVec4f &v1, const SbVec4f &v2)
 

Detailed Description

The SbVec4f class is a 4 dimensional vector with floating point coordinates.

This vector class is used by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple floating point arithmetic operations.

See also
SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4d.

Constructor & Destructor Documentation

SbVec4f::SbVec4f ( void  )
inline

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

SbVec4f::SbVec4f ( const float  v[4])
inline

Constructs an SbVec4f instance with initial values from v.

SbVec4f::SbVec4f ( float  x,
float  y,
float  z,
float  w 
)
inline

Constructs an SbVec4f instance with the initial homogeneous vector set to <x,y,z,w>.

SbVec4f::SbVec4f ( const SbVec4d v)
inlineexplicit

Constructs an SbVec4f instance from an SbVec4d instance.

SbVec4f::SbVec4f ( const SbVec4b v)
inlineexplicit

Constructs an SbVec4f instance from an SbVec4b instance.

Since
Coin 2.5
SbVec4f::SbVec4f ( const SbVec4s v)
inlineexplicit

Constructs an SbVec4f instance from an SbVec4s instance.

Since
Coin 2.5
SbVec4f::SbVec4f ( const SbVec4i32 v)
inlineexplicit

Constructs an SbVec4f instance from an SbVec4i32 instance.

Since
Coin 2.5

Member Function Documentation

SbVec4f & SbVec4f::setValue ( const float  v[4])
inline

Set new coordinates for the vector from v. Returns reference to self.

See also
getValue().
SbVec4f & SbVec4f::setValue ( float  x,
float  y,
float  z,
float  w 
)
inline

Set new coordinates for the vector. Returns reference to self.

See also
getValue().
SbVec4f & SbVec4f::setValue ( const SbVec4d v)

Sets the value from an SbVec4d instance.

SbVec4f & SbVec4f::setValue ( const SbVec4b v)
Since
Coin 2.5
SbVec4f & SbVec4f::setValue ( const SbVec4s v)
Since
Coin 2.5
SbVec4f & SbVec4f::setValue ( const SbVec4i32 v)
Since
Coin 2.5
const float * SbVec4f::getValue ( void  ) const
inline

Returns a pointer to an array of four floats containing the x, y, z and w coordinates of the vector.

See also
setValue().
void SbVec4f::getValue ( float &  x,
float &  y,
float &  z,
float &  w 
) const
inline

Returns the x, y, z and w coordinates of the vector.

See also
setValue().
float & SbVec4f::operator[] ( int  i)
inline

Index operator. Returns modifiable x, y, z or w component of vector.

See also
getValue() and setValue().
const float & SbVec4f::operator[] ( int  i) const
inline

Index operator. Returns x, y, z or w component of vector.

See also
getValue() and setValue().
SbBool SbVec4f::equals ( const SbVec4f v,
float  tolerance 
) const

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.

float SbVec4f::dot ( const SbVec4f v) const
inline

Calculates and returns the result of taking the dot product of this vector and v.

void SbVec4f::getReal ( SbVec3f v) const

Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.

float SbVec4f::length ( void  ) const

Return the length of the vector in 4D space.

float SbVec4f::sqrLength ( void  ) const
inline

Return the square of the length of the vector in 4D space.

void SbVec4f::negate ( void  )
inline

Negate the vector.

float SbVec4f::normalize ( void  )

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

SbVec4f & SbVec4f::operator*= ( float  d)
inline

Multiply components of vector with value d. Returns reference to self.

SbVec4f & SbVec4f::operator/= ( float  d)
inline

Divides components of vector with value d. Returns reference to self.

SbVec4f & SbVec4f::operator+= ( const SbVec4f v)
inline

Adds this vector and vector v. Returns reference to self.

SbVec4f & SbVec4f::operator-= ( const SbVec4f v)
inline

Subtracts vector v from this vector. Returns reference to self.

SbVec4f SbVec4f::operator- ( void  ) const
inline

Non-destructive negation operator. Returns a new SbVec4f instance which has all components negated.

See also
negate().
void SbVec4f::print ( FILE *  fp) const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

Friends And Related Function Documentation

SbVec4f operator* ( const SbVec4f v,
float  d 
)
related

Returns an SbVec4f instance which is the components of vector v multiplied with d.

SbVec4f operator* ( float  d,
const SbVec4f v 
)
related

Returns an SbVec4f instance which is the components of vector v multiplied with d.

SbVec4f operator/ ( const SbVec4f v,
float  d 
)
related

Returns an SbVec4f instance which is the components of vector v divided on the scalar factor d.

SbVec4f operator+ ( const SbVec4f v1,
const SbVec4f v2 
)
related

Returns an SbVec4f instance which is the sum of vectors v1 and v2.

SbVec4f operator- ( const SbVec4f v1,
const SbVec4f v2 
)
related

Returns an SbVec4f instance which is vector v2 subtracted from vector v1.

int operator== ( const SbVec4f v1,
const SbVec4f v2 
)
related

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also
equals().
int operator!= ( const SbVec4f v1,
const SbVec4f v2 
)
related

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also
equals().

The documentation for this class was generated from the following files:

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