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include
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Glsl.h
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_GLSL_H
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#define SFML_GLSL_H
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// Headers
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#include <SFML/Graphics/Transform.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/System/Vector2.h>
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#include <SFML/System/Vector3.h>
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// 2D vectors
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typedef
sfVector2f
sfGlslVec2
;
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typedef
sfVector2i
sfGlslIvec2
;
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typedef
struct
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{
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sfBool x;
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sfBool y;
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}
sfGlslBvec2
;
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// 3D vectors
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typedef
sfVector3f
sfGlslVec3
;
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typedef
struct
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{
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int
x;
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int
y;
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int
z;
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}
sfGlslIvec3
;
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typedef
struct
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{
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sfBool x;
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sfBool y;
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sfBool z;
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}
sfGlslBvec3
;
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// 4D vectors
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typedef
struct
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{
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float
x;
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float
y;
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float
z;
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float
w;
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}
sfGlslVec4
;
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typedef
struct
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{
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int
x;
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int
y;
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int
z;
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int
w;
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}
sfGlslIvec4
;
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typedef
struct
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{
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sfBool x;
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sfBool y;
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sfBool z;
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sfBool w;
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}
sfGlslBvec4
;
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// matrices
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typedef
struct
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{
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float
array[3 * 3];
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}
sfGlslMat3
;
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typedef
struct
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{
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float
array[4 * 4];
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}
sfGlslMat4
;
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#endif // SFML_GLSL_H
sfVector2i
2-component vector of integers
Definition:
Vector2.h:39
sfGlslBvec3
Definition:
Glsl.h:57
sfVector3f
3-component vector of floats
Definition:
Vector3.h:39
sfGlslMat4
Definition:
Glsl.h:95
sfGlslIvec3
Definition:
Glsl.h:50
sfGlslMat3
Definition:
Glsl.h:90
sfGlslVec4
Definition:
Glsl.h:65
sfVector2f
2-component vector of floats
Definition:
Vector2.h:61
sfGlslBvec4
Definition:
Glsl.h:81
sfGlslBvec2
Definition:
Glsl.h:41
sfGlslIvec4
Definition:
Glsl.h:73