Median Blur
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Blur resulting from computing the median color in the neighborhood of each pixel.
Neighborhood
Neighborhood type
name: neighborhood
type: enum
Radius
Neighborhood radius, a negative value will calculate with inverted percentiles
name: radius
type: int
default: 3
minimum: -400
maximum: 400
ui-minimum: 0
ui-maximum: 100
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 10
unit:pixel-distance
Percentile
Neighborhood color percentile
name: percentile
type: double
default: 50.00
minimum: 0.00
maximum: 100.00
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Alpha percentile
Neighborhood alpha percentile
name: alpha-percentile
type: double
default: 50.00
minimum: 0.00
maximum: 100.00
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Abyss policy
How image edges are handled
name: abyss-policy
type: enum
High precision
Avoid clipping and quantization (slower)
name: high-precision
type: boolean
default: False
pads: input output
parent-class: GeglOperationAreaFilter
categories: blur
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